NCAA Basketball | |
---|---|
Developer(s) | Sculptured Software |
Publisher(s) | |
Designer(s) | Hal Rushton |
Programmer(s) | Adam Clayton |
Composer(s) | H. Kingsley Thurber Paul Webb Mark Ganus |
Platform(s) | Super NES |
Release | |
Genre(s) | Traditional basketball simulation |
Mode(s) | Single-player, multiplayer |
NCAA Basketball, [lower-alpha 1] known in Europe as World League Basketball, [3] is a basketball video game which was developed by Sculptured Software for the Super NES.
It was the first basketball game for a console to utilize a 3D perspective. The game uses the Super Nintendo's Mode 7 to create a 3D players' perspective that became the standard for later basketball video games. Sculptured's NHL Stanley Cup featured a similar effect.
According to short-lived Flux magazine, which originated in the United States, this video game was declared to be the 75th best video game of all time. [4]
In the game, the player chooses a basketball team and then plays against either a computer or human player on a court. The goal is to score the most baskets within the given time through dribbling and passing. Players also have the ability to save the game as well as change options and difficulty settings.
The game allows the player to play either an exhibition game or a full season.
The North American version of the game contains college teams from five major NCAA Division I-A conferences (ACC, Big East, Big 8, SEC, and SWC) but with fictional players, while the European game features fictional professional teams located throughout the world, and the Japanese release has its own fictionalized likenesses of NBA teams.
Publication | Score |
---|---|
Consoles + | 88% [5] |
Computer and Video Games | 88/100 [6] |
Player One | 96% [7] |
Super Play | 84% [8] |
Entertainment Weekly wrote that "While most video basketball games play like most other video basketball games, this Nintendo effort sets itself apart with a unique, rotating 3-D perspective." [9] Nintendo Power ranked NCAA Basketball the ninth best SNES game of 1992. [10]
Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon. The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.
F-Zero is a 1990 racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES. F-Zero was rereleased for the Virtual Console service on various Nintendo platforms and as part of the Super NES Classic Edition in 2017.
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
Star Fox, known as Starwing in PAL regions, is a 1993 rail shooter game developed by Nintendo and Argonaut Software, and published by Nintendo for the Super Nintendo Entertainment System. The first entry in the Star Fox series, the story follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the invading forces of Andross.
Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.
1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.
1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Streets of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United States. The year's best‑selling system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System.
Super Star Wars is a 1992 action video game developed by LucasArts and Sculptured Software for the Super Nintendo Entertainment System. It is based on the 1977 film Star Wars. It was released by JVC Musical Industries in Japan and North America in 1992 and Europe in 1993. The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994). The game was re-released in November 1996 as part of Nintendo's Player's Choice series. It was released on the Wii’s Virtual Console by LucasArts in 2009.
Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with greater emphasis on action adventure and Mode 7 overworld map.
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In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.