New Adventure Island

Last updated
New Adventure Island
New Adventure Island.jpg
Developer Now Production
Publishers
  • NA: Turbo Technologies
Series Adventure Island
Platforms TurboGrafx-16, Virtual Console, PlayStation Network
ReleasePC Engine/TG-16
VC
  • JP: December 2, 2006 (Wii) [2]
  • EU: February 16, 2007 (Wii) [3]
  • NA: February 19, 2007 (Wii) [4]
  • JP: January 29, 2014 (Wii U) [5]
  • NA: July 14, 2016 (Wii U) [6]
PSN
Genre Platform game
Mode Single-player

New Adventure Island [a] is a side-scrolling platform game by Hudson Soft originally released for the PC Engine/TurboGrafx-16 in 1992 and later re-released for the Virtual Console service in 2007 and the PlayStation Network in 2011. It is the fourth game in the Adventure Island series, released shortly after Super Adventure Island for the SNES, but before Adventure Island 3 for the NES.

Contents

Plot

While Master Higgins and Tina are leaving the church after getting married, a shadowy figure called Baron Bronsky and six of his underlings kidnap Tina and some of the island children. The player controls Higgins through six stages with four areas each (the fourth area being a boss battle) to rescue the children, and then finally defeat Baron Bronsky in his fortress to rescue Tina.

Gameplay

The rules and controls of the game are almost identical to those from the original Adventure Island , aside for the ability to get bonus points for finishing a stage with a skateboard. This time Higgins has a choice of four weapons to pick up from: the standard axe, a boomerang, arrows and fireballs (the last one can only be found inside hidden eggs). In some hidden eggs, a PC Engine controller item can spawn, which when collected gives the player 2000 points.

Reception

New Adventure Island received positive reviews from Electronic Gaming Monthly (EGM) "Review Crew", who complimented the graphics and said it would appeal to fans of the previous Adventure Island games. [9]

Some reviewers in Diehard GameFan and EGM complimented the release of an action game on the TurboGrafx-16. [9] [12] One reviewer in Diehard GameFan said the game was satisfactory, while another wished it had more original gameplay. [12]

Notes

  1. Japanese: 高橋名人の新冒険島, Hepburn: Takahashi Meijin no Shin Bōken Jima; "Master Takahashi's New Adventure Island"

References

  1. 1 2 Tsūshin, Hamamura; Chuji, Giorgio; Watanabe, Miki; TacoX (July 3, 1992). "New Games Cross Review". Famicom Tsūshin (in Japanese). No. 185. ASCII Corporation. p. 40.
  2. "Wii | Virtual Console バーチャルコンソール". Archived from the original on 2017-11-23. Retrieved 2018-11-27.
  3. "New Adventure Island™".
  4. "New Adventure Island at Nintendo :: Games". Archived from the original on 18 February 2012.
  5. "高橋名人の新冒険島 | Wii U | 任天堂".
  6. "New Adventure Island for Wii U - Nintendo Game Details".
  7. "高橋名人の新冒険島". PlayStation.com(Japan). Sony. 2009-07-15. Archived from the original on 2009-07-19. Retrieved 2009-07-15.
  8. "Archived copy". Archived from the original on 2018-11-29. Retrieved 2018-11-27.{{cite web}}: CS1 maint: archived copy as title (link)
  9. 1 2 3 Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (August 1992). "Review Crew". Electronic Gaming Monthly . Vol. 5, no. 8. Sendai Publishing. p. 24. ISSN   1058-918X.
  10. "New Review Daisakusen! 高橋名人の新冒険島". Gekkan PC Engine  [ ja ] (in Japanese). Vol. 4, no. 7. Shogakukan. July 1992. p. 174.
  11. "新作ソフトお毒味チャート: 高橋名人の新冒険島". Marukatsu PC Engine  [ ja ] (in Japanese). Vol. 4, no. 7. Kadokawa Shoten. July 1992. p. 168.
  12. 1 2 3 Skid; Brody (October 1992). "Viewpoint". Diehard GameFan . Vol. 1, no. 1. Die Hard Publishing. p. 7. Retrieved October 13, 2025 via Video Game History Foundation.