Nine Princes in Amber | |
---|---|
Developer(s) | Spinnaker Software |
Publisher(s) | Telarium |
Designer(s) | Byron Preiss Roger Zelazny |
Engine | SAL |
Platform(s) | Apple II, Atari ST, Commodore 64, MS-DOS, MSX2 |
Release | 1985 |
Genre(s) | Adventure |
Mode(s) | Single player |
Nine Princes in Amber is an interactive fiction video game with graphics. The game was published by Telarium, a subsidiary of Spinnaker Software, in 1985. The game is based upon the fantasy novels Nine Princes in Amber and The Guns of Avalon by Roger Zelazny.
The single-player adventure is controlled via typed keyboard commands. Words and sentences are entered in a text parser. The player uses action commands (e.g. take, sit) and communication commands (e.g. ask, demand, hug) for the interaction with non-player characters. There are 40 different possible solutions to end the game. [1]
The plot takes place in a fictional fantasy world. The player prince Corwin is the son of King Oberon, who rules the kingdom of Amber. Corwin wants to become king, but his eight brothers, especially his brother Eric, are also interested in the throne of Amber. Prince Corwin must escape assassination attempts and intrigues enacted by his siblings, and yet must forge alliances with some of his siblings to become the reigning king of Amber. [2]
The adventure has static 2d graphics, a theme song and sound effects. It was implemented for the Commodore 64, DOS, Atari ST, MSX2 and Apple II. The MSX2 version is a translation into Spanish ("Nueve Principes en Amber") with new illustrations. The game is based upon the fantasy novels Nine Princes in Amber (Doubleday 1970) and The Guns of Avalon (Doubleday 1972) by Roger Zelazny. [3] It was developed by a group of 20 people at Spinnaker Software and published by Telarium (1985). The design, writing, and game coding was done by Andrea Bird. [4]
In 1986, a German reviewer called Nine Princes in Amber a precious adventure ("Edel-Adventure"). He praised the intelligent writing, the suspenseful storyline and the text parser. [5] In 2006, a study about the history of interactive fiction maintained, that on the one hand, Nine Princes in Amber "is not a bad game – in fact, it is one of Telarium’s best, and working out the conversational 'puzzles' can actually be oddly satisfying at times", but on the other hand, the authors "seemed to be aiming so much higher." They wanted to create a very ambitious gameplay. Due to hardware constraints in the 1980s and general limitations of character interaction in interactive fiction, they were not able to actualize this aim completely. [6] In 1987, Antic stated that the game had "uneven plot pacing and content ranging from the exciting to the banal". The magazine criticized the port from 8-bit computers not fully using the Atari ST's more powerful graphics and sound, and "substandard" text parser. The reviewer described the game as "essentially a computerized 'Classics Illustrated' adaptation of the books rather than an adventure game in the Infocom or even Scott Adams tradition", stating that he finished it in "about two (interrupted) hours". After completing the game, he found that reloading saved games to see another of the 40 endings was interesting. The reviewer concluded "this game comes up short. It's simply not interesting or well-executed enough to be recommended", suggesting that readers buy The Pawn instead. [7]
The Chronicles of Amber is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. While Zelazny's will expressly forbade sequels by other authors, four posthumous prequels authorized by Zelazny's family were authored by John Gregory Betancourt.
Nine Princes in Amber is a fantasy novel by American writer Roger Zelazny, the first in the Chronicles of Amber series. It was first published in 1970, and later spawned a computer game of the same name. The first edition of the novel is unusually rare; the publisher pulped a significant part of the original print run in error when the order went out to destroy remaining copies of Zelazny's older book Creatures of Light and Darkness.
The Guns of Avalon is fantasy novel by American writer Roger Zelazny, the second book in the Chronicles of Amber series. The book continues straight from the previous volume, Nine Princes in Amber, although it includes a recapitulation.
Corwin, a Prince of Amber, is the main character in the first five books of Roger Zelazny's Chronicles of Amber. He is the second son of Oberon and Faiella, and the father of Merlin. Within the novels, much of the action centers on Corwin and his family as they plot against one another conspiring to become the King of Amber.
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This is a partial bibliography of American science fiction and fantasy author Roger Zelazny.
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