POD (video game)

Last updated
POD
POD cover.jpg
European cover art
Developer(s) Ubi Soft
Publisher(s) Ubi Soft
Director(s) Fabrice Valay
Platform(s) Microsoft Windows
Release
  • UK: January 5, 1999
(POD Gold) [2]
Genre(s) Racing
Mode(s) Single-player, multiplayer

POD: Planet of Death (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by Ubi Soft in 1997.

Contents

Plot

Set in the distant future where humanity has successfully colonized one of Jupiter's moons, Io. After years of prosperity, a mining accident unleashes a deadly fungus [3] from within the mining facility, causing widespread destruction and panic throughout the colony. Desperate, most of Io's population escapes the now-termed "p.o.d." (planet of death) while a few survivors remain, voluntarily or otherwise. With only one ship remaining, the survivors soup up cars, which they use to race each other in tournaments throughout the desolated city streets, and the winner of the final tournament will commandeer the last ship and escape to safety, leaving the others to die.

As the player (and narrator) wins the final race on the "HQ" circuit, the creeping fungus nearly engulfs the remaining portion of land where the platform with the last ship still stands. Ditching the vehicle, he successfully take off with the ship before the mold consumes the launch pad. As the last person to leave the "p.o.d.", the player witnesses Io's final stage of destruction: being reborn as a giant flower in outer space.

History

POD was influenced by games such as Super Mario Kart and Ridge Racer . [4] It was published in 1997. It was one of the first games to support the MMX instruction set [4] and came bundled as an OEM version with computers using Intel Pentium or Pentium II MMX processors, and some AMD K6 systems. The OEM 1.0 version did not support 3dfx cards or a network mode. A retail version of POD (called POD 2.0 by Ubisoft) was later released and featured more circuits and cars, plus support for 3dfx video cards and network play. A special multiplayer program called "Game Service" was provided by Ubisoft for POD players so that they could race on Ubisoft servers. POD was among the first games optimized for video cards with a 3dfx chipset using the Glide API. Only video cards with the 3dfx Voodoo 1 chipset were supported upon the game's release. Ubisoft later published patches, which added support for the Voodoo 2 using the Glide API and non-3dfx chipsets via Direct3D. Less than a year after publishing POD, Ubisoft issued an expansion pack under the title Back to Hell (also known as Extended Time in France) in late 1997. This pack contained 19 circuits and 15 new vehicles, including motorcycles, a floating purple batlike creature, and a witch riding a broom. Another version called POD: Gold was later released, which included POD, its expansion, plus a new sound set. [2]

A port of POD for the Nintendo 64 was announced, [5] but never released.

In the winter of 2000, Ubisoft released the game's successor, POD 2 (also known as POD 2: Multiplayer Online and POD: Speedzone), for the Sega Dreamcast console. It is another futuristic racing game, but players are able to attack their opponents. Each player is a miner on the colony of Damethra, and an alien virus has taken over the cars on the colony, creating mutant cars. It was one of the first games playable on SegaNet and one of the few games to support the Dreamcast Broadband Adaptor. The game features eight vehicles to use on five tracks. Bonus cars and tracks could be unlocked if the game was played online and the user had a Game Service account, but due to the shutdown of SegaNet, these are now inaccessible.[ citation needed ]

On October 6, 2011, POD was re-released by GOG.com, with added compatibility with modern operating systems. [6]

Reception

Next Generation rated it three stars out of five, and stated that "Pod is a fantastic ride, with high-color graphics at high resolution and a steady, high frame rate. It could very well be the prettiest racing game you can buy right now." [10]

Reviews

Related Research Articles

<i>Hexen II</i> 1997 video game

Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

<span class="mw-page-title-main">Dreamcast</span> Home video game console

The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was discontinued in 2001, ending Sega's 18 years in the console market.

<span class="mw-page-title-main">3dfx</span> American computer hardware company

3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s to 2000.

<span class="mw-page-title-main">RIVA TNT2</span> Graphics Chip by Nvidia

The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for Real-time Interactive Video and Animation accelerator. The "TNT" suffix refers to the chip's ability to work on two texels at once. Nvidia removed RIVA from the name later in the chip's lifetime.

<i>Sega Rally Championship</i> 1995 video game

Sega Rally Championship is a 1994 racing game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.

Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.

<span class="mw-page-title-main">NV1</span> 1995 computer graphics card

The Nvidia NV1, manufactured by SGS-Thomson Microelectronics under the model name STG2000, was a multimedia PCI card announced in May 1995 and released in November 1995. It was sold to retail by Diamond as the Diamond Edge 3D.

<i>Crazy Taxi</i> Series of racing video games

Crazy Taxi is a series of racing games developed by Hitmaker and published by Sega. It was first available as an arcade video game in 1999, then released for the Dreamcast console in 2000. It is the third best-selling Dreamcast game in the United States, selling over a million copies. The game was later ported to the PlayStation 2, GameCube, and IBM PC compatibles with sequels also appearing on the Xbox, Game Boy Advance, and PlayStation Portable systems.

<span class="mw-page-title-main">Rendition, Inc.</span>

Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D and RRedline.

<i>Fatal Racing</i> 1995 video game

Fatal Racing, known as Whiplash in North America, is a 3D stunt car racing video game developed and published by Gremlin Interactive in Europe in 1995 for MS-DOS, and published in 1996 by Interplay Productions in North America.

<i>POD 2</i> 2000 video game

POD 2: Multiplayer Online is the sequel to the 1997 racing game POD, made by Ubisoft and available for Dreamcast in 2000.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>Screamer</i> (video game) 1995 video game

Screamer is an racing video game for MS-DOS compatible operating systems. The game uses texture mapped polygon-modelled tracks and cars and shares some elements with Namco's 1993 Ridge Racer. A sequel, Screamer 2, was released in 1996.

<i>Baldies</i> 1995 video game

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

<i>NASCAR Arcade</i> 2000 racing arcade game

NASCAR Arcade, initially known as NASCAR Rubbin' Racing outside North America, is a 2000 racing arcade game developed by Sega Rosso and released by Sega. It was produced at the suggestion of producer Kenji Arai, and the soundtrack was produced by Jun Senoue. The game is based on NASCAR, and carries an official license with permission from EA Sports, which permitted Sega to develop the game as a coin-op only title.

<i>Powerslide</i> (video game) 1998 video game

Powerslide is a post-apocalyptic Microsoft Windows racing game by Australian developer Ratbag Games. It was released in Australia, United States and Europe in 1998. Powerslide was praised for its graphics and AI in particular. A sequel, Powerslide: Slipstream, was in development as of 2004, but Ratbag couldn't find a suitable publisher, and shortly after the company was shut down. Powerslide was re-released on GOG.com in 2012.

<i>San Francisco Rush: Extreme Racing</i> 1996 video game

San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.

<i>Screamer 2</i> 1996 video game

Screamer 2 is a video game developed by Milestone and published by Virgin Interactive Entertainment, released in 1996 on September 30 in North America and November 15 in Europe. It is the second game in the Screamer series. Unlike its predecessor, which drew heavily from Namco's Ridge Racer, Screamer 2 moved towards a rally-oriented style, replacing the six high-performance road cars of the previous game with four rally cars. The game supports up to two players using a split screen and up to four players over a network. A sequel, Screamer Rally, was released in 1997.

<span class="mw-page-title-main">86Box</span> PC emulator

86Box is an IBM PC emulator for Windows, Linux and Mac based on PCem that specializes in running old operating systems and software that are designed for IBM PC compatibles. Originally forked from PCem, it later added support for other IBM PC compatible computers as well.

References

  1. "Hot Rod, It's Pod!". Ubisoft . March 5, 1997. Archived from the original on June 28, 1997. Retrieved January 8, 2024.
  2. 1 2 "Game entry". GiantBomb.com. GiantBomb . Retrieved April 7, 2020.
  3. "The archives from the official investigation of the evacuation of IO and the proliferation of POD". pod.ubi.com. Archived from the original on 6 March 2004. Retrieved 12 January 2022.
  4. 1 2 "NG Alphas: POD". Next Generation . No. 23. Imagine Media. November 1996. pp. 185–6.
  5. "In Development". Next Generation . No. 29. Imagine Media. May 1997. p. 57.
  6. "New release: POD Gold". GOG.com . CD Projekt. October 6, 2011. Archived from the original on 28 November 2012. Retrieved 17 September 2022.
  7. Rey, Steve (May 1996). "The rules for racing games are about to be rewritten as multiplayer Internet compatible Pod hits these shores". Computer and Video Games . No. 186. EMAP Images. p. 70 via Internet Archive.
  8. Dulin, Ron (17 April 1997). "POD for PC Review". GameSpot . CBS Interactive. Archived from the original on 31 August 2007. Retrieved 16 September 2022.
  9. Chick, Tom (15 December 2000). "LPC Retroview: POD". IGN. Ziff Davis. Archived from the original on 5 September 2014. Retrieved 17 September 2022.
  10. 1 2 "Finals". Next Generation . No. 31. Imagine Media. July 1997. pp. 168, 170.
  11. "Electric Games Review: Pod by UbiSoft". Electric Games. 1997. Archived from the original on 2005-05-15.
  12. White, Rod (11 April 1997). "PCM&E; Review - POD". PC Multimedia & Entertainment. Archived from the original on 24 June 1997. Retrieved 19 April 2022.
  13. Soucy, Glenn (1997). "Pod - PC Review". Coming Soon Magazine. Archived from the original on 29 April 1997. Retrieved 17 September 2022.
  14. Wilks, Dave (7 June 1997). "Game-Over! - Computer Games Magazine". Archived from the original on 15 July 2003. Retrieved 16 September 2002.
  15. Law, Richard (1997). "POD by Ubi Soft". Gamezilla. Archived from the original on 21 December 2001.
  16. Meinfelder, Edmond (1997). "A Beautiful Disappointment – A Review of Pod". World Village . Archived from the original on 28 June 2009. Retrieved 16 September 2022.