PaRappa

Last updated
PaRappa Rappa
PaRappa The Rapper character
PaRappa the Rapper.png
PaRappa, as seen in PaRappa the Rapper
First appearance PaRappa the Rapper
(1996)
Created by Masaya Matsuura
Rodney Greenblat
Voiced by
In-universe information
Species Dog
GenderMale

PaRappa Rappa is a fictional character created by Japanese musician Masaya Matsuura and American artist Rodney Greenblat. PaRappa first appears as the title character of the 1996 rhythm video game PaRappa the Rapper , developed by NanaOn-Sha for Sony Interactive Entertainment's PlayStation console.

Contents

Within the series, PaRappa is depicted as a paper-thin two-dimensional anthropomorphic dog with wholesome personality traits and is enthusiastic about rap music. Matsuura came up with the character's musical style and cut-out visual concept, whereas Greenblat is responsible for the character's final appearance and art style, which is similar to his prior children's books and CD-ROM projects.

After 1996's PaRappa the Rapper met with significant commercial success and critical acclaim, PaRappa was for a time considered to be a mascot for the fledging PlayStation brand in its native Japan. PaRappa's popularity spawned a media franchise that included the 1999 spin-off title Um Jammer Lammy, the 2001 sequel PaRappa the Rapper 2 , and a number of media adaptations outside of video games. The character is generally well received by critics in retrospective assessments and is often cited as one of the most memorable video game characters associated with the PlayStation brand.

Development

PaRappa is presented as a square-headed dog with oversized eyes and black floppy ears sticking out from under an orange beanie. [1] He wears a blue sleeveless shirt, dark blue baggy pants, and red sneakers. [1] PaRappa's co-creators are Masaya Matsuura, a musician and video game designer who founded the Japanese video game company NanaOn-Sha, and Rodney Greenblat, a graphic artist and illustrator who worked in children's books prior to his involvement in the video game industry. The name PaRappa originated as a word play meaning flat or paper thin in Japanese, which references the character's physical nature. [2] PaRappa is voiced by hip hop artist Dred Foxx in all video game appearances, including the 2012 crossover fighting game PlayStation All-Stars Battle Royale . [3] In the Japan-exclusive anime, Miyu Irino was PaRappa's voice actor. [4]

In an interview with Game Developer, Greenblat described Matsuura as PaRappa's "father", and himself as the character's "mother". [5] During the early-to-mid 1990s, Greenblat was given numerous creative work opportunities by Sony Interactive Entertainment after he gained some recognition for his flair in creating cute characters that appeal to Japanese consumers. On one occasion, a Sony employee who was connected to the company's licensing group invited Greenblat to meet Matsuura's team, who were developing an experimental video game for the then-upcoming PlayStation console. [6] [5] At the time, Matsuura was aware of Greenblat's work from his past children's books and CD-ROM projects, and was already using placeholder characters from Greenblat's 1993 CD-ROM game Dazzeloids for the project. [1] Greenblat noted that the team already knew they wanted to a rap music game, and they were looking for someone to handle its artistic side. [5] Matsuura invited Greenblat to work on the project, a call and response game where different musical samples could be plugged in and played to a rhythm like a DJ box, and its characters would be animated to the rhythm. [5]

Greenblat was commissioned by Sony to use some of his existing characters and to create a new protagonist. He described the process of character design to be collaborative by nature: he worked with both Matsuura and Gabin Ito, the project's writer, and would create sketches freely based on their suggestions or ideas for a specific character's personality. [6] According to Greenblat, it takes a short time for him to produce character sketches by himself, but a lot more time for an entire team to decide by consensus. [6] He recalled that character designs were sometimes accepted relatively quickly, while others may involve many attempts and revisions before it is finalized. For example, he only needed a fortnight to finalize PaRappa's design, whereas the lead character of the 1999 spin-off title Um Jammer Lammy took approximately half a year by comparison. [6] In terms of characterization, the team wanted to pursue the concept of a player character who would consult with several mentors or instructors who would teach him how to do a rap; the teacher would say one thing, and the player character would repeat it. [5] Greenblat was asked by Matsuura to design several variations of characters that can rap for the game's lead character, with Matsuura initially proposing an anthropomorphic shrimp as the lead character. [7] Greenblat recalled that the team wanted a character who was "trustworthy, loyal, hardworking, romantic and a little insecure". [8] He believed that a dog embody all of these requested traits, and decided to make several sketches of canine-themed rapper characters, and worked with the team to pick out the best design among the character's iterations. [6]

I had to create a whole new PaRappa world and check things; I would get rushes for each episodes and make corrections, and they wouldn't even do anything about it! Characters kept on changing and messing up... in the game PaRappa could drive a car so you figure he's 16 or 17, but in the show he's sitting in the third grade and his antics were based on what 8 or 9 year old are doing? It just got all nutty... and then I think [all the various parties] all fell apart.

Rodney Greenblat, "Interview: Rodney Greenblat, The Mother Of Sony's Almost Mario". [5]

Greenblat noted that prior to the release of PaRappa the Rapper, Sony did not yet have a strong mascot that would serve as the "face" of the company and for the PlayStation console. [5] He believed that PaRappa's music, energy and cool factor made him "the perfect face" and that the character had the potential to be Sony's long term answer to Nintendo's Mario. [5] With regards to PaRappa's short-lived prominence in the video game industry, Greenblat attributed the character's gradual loss of popularity to a series of decisions made by company executives which did not capitalize on the character's potential. [5] He was frustrated with the creative direction of PaRappa the Rapper anime television series in particular: he was asked to work as the show's character designer, but was not allowed to write or be part of the show's production. [5] Greenblat believed that the show undermined the character's appeal with the video game series' core audience, which were predominantly teenagers, as Sony wanted to pursue a marketing strategy that prioritized merchandising opportunities for young children. [5] Greenblat noted that the show never caught on with its target audience, and that when it was cancelled by January 2002, all the involved companies decided to move on from the character and associated intellectual property altogether. [5]

Matsuura told Engadget during a pre-Tokyo Game Show meeting in 2011 that the "possibility of remaking or rebuilding or making sequels" starring PaRappa has always been a topic of discussion. He believed that a handheld platform like the upcoming PlayStation Vita represented an incentive to revisit a video game featuring PaRappa with regards to both content and business issues. Matsuura explained that to only do handheld platforms could provide a better experience with regards to risk of latency compared to home consoles, but also a new business model could be attempted with regards to developing a new rhythm game starring PaRappa. [9] Greenblat expressed a hope that Sony would realize PaRappa's "golden true potential" in the rhythm game genre, and that he would given further opportunities to design some new games. [10] In 2013, Foxx led a social media campaign to persuade Sony into commissioning a new game in the rhythm action series. [11]

Appearances

Video games

The plot of 1996's PaRappa the Rapper follows PaRappa's attempts to impress his love interest, an anthropomorphic sunflower named Sunny Funny. Each of the game's stages opens with a cutscene establishing a humorous and upbeat scenario that PaRappa needs to resolve, such as learning karate from Chop Chop Master Onion in order to defend Sunny from local bullies, or learning how to drive so he could take Sunny on a trip to the beach. During each sequence, the players must tap a complex sequence of buttons to rhythmically synchronizes with the on-screen directions, while watching and listening to PaRappa's raps about his experiences and the repetition of his catchphrase, "I know...I gotta believe!"

A bonus mode was included in the 1999 spin-off title Um Jammer Lammy , which the entire game (excluding Stage 1) could be replayed with PaRappa as the protagonist, complete with his own versions of the game's stages. [12]

PaRappa is the lead character of PaRappa the Rapper 2 , which was released for the PlayStation 2 in 2001 in Japan and 2002 in North America and Europe. [13] The sequel's plot revolve around noodles as a plot device, and features the fathers of both PaRappa and Sunny in an expanded role.

PaRappa appears as a playable character in PlayStation All-Stars Battle Royale , released for PlayStation 3 and PlayStation Vita in November 2012. [14] His quick and agile play style revolves around using his karate taught to him by Chop Chop Master Onion as well as moves inspired by his love of music and skateboarding. [15]

PaRappa makes a cameo appearance in the PlayStation 5 launch title, 2020's Astro's Playroom , a celebration of the PlayStation brand. [16]

In other media

In 2000, Greenblat released a standalone collection of comics called RodneyFun Comic Collection 1, which features PaRappa and several supporting characters dealing with relatable albeit eccentrically portrayed life problems. One of the storylines involve PaRappa trying to get a job to afford a new game. [4]

PaRappa is the lead character of an eponymous 30-episode anime television series, produced by J.C. Staff and Production I.G. Directed by Hiroaki Sakurai, it aired in Japan between 14 April 2001 and 14 January 2002. [17] [18] The show was intended as a tie-in with the release of 2001's PaRappa the Rapper 2 and to increase merchandise sales, and marked the first instance that PaRappa was voiced in Japanese. [4] The TV series marked the first appearance of PaRappa's sister Pinto and her pet Uee.

PaRappa appears as a supporting character in an anime series by Doga Kobo, titled PJ Berri no Mogu Mogu Munya Munya (PJベリーのもぐもぐむにゃむにゃ, PJ Berri's Munching Mumbling), which began airing in October 2016 as part of the #Hi Paul variety show, following a pilot episode which aired on 18 August 2016. [19] It consists of a series of short segments featuring supporting character PJ Berri as its lead, which aired as part of Fuji TV’s Hi Poul programming block. [4] It was announced to celebrate the 20th anniversary of the original PaRappa The Rapper as well as the anime’s 15th anniversary. [20]

Cultural impact

Promotion and merchandise

An arrangement album styled after PaRappa and PJ Berri titled PJ & Parappa – I Scream! was released to promote Um Jammer Lammy, which remixes many of the game's songs from stages and cutscenes to include full-length rap routines performed by Dred Foxx as PaRappa. Some of its tracks were performed by the game’s composers and performers for the launch party of Um Jammer Lammy at New York's The Roxy nightclub.

Sony published an interview with Rodney Greenblat on its website to promote the release of the PlayStation Portable (PSP) port of the original PaRappa The Rapper. It featured select questions provided by eu.playstation.com forum members, who were each promised a PaRappa plushie based on Greenblat's design as a reward. [6] Sony also announced several PaRappa promotions throughout the summer of 2007 to promote the release of the first game's PSP port, including a limited edition t-shirt featuring PaRappa by Paul Frank Industries. [21]

In a video uploaded to the Official PlayStation Europe YouTube channel which coincided with the launch of PaRappa the Rapper Remastered for PlayStation 4 in April 2017, several interviewees discuss PaRappa's cultural significance. [22]

In 2021, Japanese skateboard brand WIND AND SEA launched a PaRappa the Rapper "capsule", a collection of clothing items like t-shirts, long sleeves, bucket hats, beanies, cushions, slippers, and keychains which feature the iconography of PaRappa as well as other series characters. [23]

Reception

PaRappa has been featured in a number of "top" character lists by critics. In 2008 MTV named PaRappa the greatest video game canine character. [24] GamesRadar staff ranked PaRappa number 87 in a 2012 list of the best heroes or protagonists in games. [25] IGN ranked PaRappa 8th place in their 2019 list of the "Top 10 Dogs in Video Games". [26]

Critics noted that PaRappa was created at the very moment in which Japanese hip-hop transitioned from a small subculture to a mainstream phenomenon. Noting the character's enthusiasm in spite of his goofy nature, J. C. Herz described PaRappa in an article for The New York Times in 1998 as the "Will Smith of video game characters". He observed that the character "manages to be hip by not being cool, a contrast to the sneering action heroes who have become parodies of themselves". [2] In the 2017 publication 100 Greatest Video Game Characters, Ted Dickinson and Robert Mejia said PaRappa's design offers insight into the transnational uptake and circulation of both African American and Japanese cultures. [1] Within the context of Japanese culture in the mid-1990s, PaRappa's exaggerated facial features and youthful appearance situate him as a product of its kawaii culture, the devotion to an aesthetic which "idolizes the presocial" as a form of escapism from the structures of society that affects the likelihood of one's success. PaRappa's kawaii presentation is also grounded in his unbridled optimism, and in his childlike interspecies love for Sunny Funny which is characterized as adorable and depoliticized. [1] Dickinson and Mejia observed that PaRappa and his music is disconnected from the "historically oppositional politics" of African American music and is firmly on the side of the "party rap" scenes favored by Japanese record labels in the mid-1990s, which appropriates the hi-hop genre's commercial iconography. Nevertheless, they concluded that the transnational circulation of hip-hop has created a space of productive difference for Japanese youth, allowing them to think through the challenges unique to their various circumstances, and that in this instance PaRappa's character and music is a "good faith form of appropriation" which still offers significant cultural meaning to Japanese consumers of that time period. [1]

PaRappa's appearance in PlayStation All-Stars Battle Royale was met with a mixed response. Greenblat was not impressed to see the character portrayed in a weapon-filled battle game, although he was pleased that PaRappa appeared to be making a comeback with further video game appearances and he did consider Battle Royale to be a fun game. Ishaan Sahdev from Siliconera assessed PaRappa's play style as "brutal" and accessible in a similar fashion as Kratos from God of War, but is offset by his very limited range. [27] Greg Miller from IGN had a good impression of playing with PaRappa, praising his "rad 2D-like" art style where he folds like a piece of paper to move as well as his arsenal of general uses, but felt he is held back by his "Level 3 Super" move. On the other hand, Jeff Marchiafava from Game Informer considered PaRappa to be among the game's worst characters and mocked him as being inept and out of place. [28] Apollo Chungus from Hardcoregaming101 praised the reprisal of Dred Foxx as PaRappa and the character's overall presentation, but felt that the shading of his colors to fit in with the rest of the game ends up with a "gauche" look. He also criticized both his moveset and his campaign to be underwhelming. [4]

Like Crash Bandicoot, whose debut game was released on the same day, PaRappa went on to become an iconic mascot character for the PlayStation brand due to the international commercial success of the first PaRappa the Rapper game. [8] [7] PaRappa has been referenced in popular culture, and as the subject of fan labor activities such as cosplay. [29] A cast member of the webseries Mega64 appears as PaRappa in a 2008 episode. [30] PaRappa appeared in three sketches in the Adult Swim television show Robot Chicken . In one of the segments of the show, PaRappa is picked over his competitor in a freestyle battle by 50 Cent, who appears as himself, and is signed to his G-Unit label. [31]

Related Research Articles

<i>PaRappa the Rapper 2</i> 2001 rhythm video game

PaRappa the Rapper 2 is a 2001 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It is the third and most recent title in the PaRappa the Rapper series, following Um Jammer Lammy. The game was made available for the PlayStation 4 through the PlayStation Network in December 2015.

<i>Vib-Ribbon</i> 1999 rhythm video game

Vib-Ribbon is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released for the PlayStation in North America; it was re-released on the PlayStation 3 via PlayStation Network in October 2014, which finally brought the game to North America in addition to Japan and Europe. NanaOn-Sha had previously developed the PaRappa the Rapper series of games for Sony.

NanaOn-Sha is a Japanese video game developer founded by Masaya Matsuura in 1993.

<span class="mw-page-title-main">Psy-S</span> Japanese band (1983–1996)

Psy・S [sáiz] (サイズ) was a Japanese progressive pop/rock band, formed in 1983 by Masaya Matsuura alongside female vocal powerhouse Chaka. After Japanese hits and successes throughout the late 1980s and early 1990s, they disbanded in 1996.

<span class="mw-page-title-main">Masaya Matsuura</span> Japanese video game designer and musician

Masaya Matsuura is a Japanese musician and video game designer based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music production, sound design, and visuals, and has been active with the J-pop duo Psy-S. He has also been credited with popularizing the modern music video game at his studio NanaOn-Sha.

<span class="mw-page-title-main">Polygon Man</span> Short lived marketing character for PlayStation in North America

Polygon Man was an early marketing character for Sony's PlayStation in North America. Created in 1995 by advertising company Chiat/Day and then-Sony Computer Entertainment America (SCEA) president Steve Race, the character was meant to be an "edgy" spokesperson for the console and target audiences that they feared would be put off by the PlayStation name. Appearing in print advertisements and heavily at the 1995 Electronic Entertainment Expo, global head of the PlayStation brand Ken Kutaragi reacted negatively to the character, feeling it not only misrepresented the PlayStation's abilities but also that funds had been used on an alternative brand. The character was quickly shelved, replaced with the character Sofia from Battle Arena Toshinden while SCEA considered other character options.

PaRappa the Rapper is a 2001 American-Japanese anime television series based on and a prequel to NanaOn-Sha's PaRappa the Rapper video game series created by Masaya Matsuura and Rodney Alan Greenblat. The series was produced by J.C.Staff and aired in Japan on Fuji TV between April 2001 and January 2002, running for thirty episodes. Episodes 29 and 30 aired together as a 1-hour special.

<i>Major Minors Majestic March</i> 2009 video game

Major Minor's Majestic March is a music video game for the Wii. Developed by NanaOn-Sha, it was said developer's final collaboration with Masaya Matsuura and artist Rodney Greenblat.

<i>Musika</i> 2007 video game

Musika is a music video game created for the iPod by Masaya Matsuura. Originally called Rhythmica, Musika was created exclusively for the iPod click wheel interface and is considered similar in format to the rhythm game, Phase, also for iPod. Matsuura has said in interviews that his decision to make the game for the iPod was a simple decision because "[m]any years ago Apple's tools first opened [his] eyes to the power of music and multimedia, so it's exciting [for him] to release [his] first game for this device."

<i>Mojib-Ribbon</i> 2003 video game

Mojib-Ribbon is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.

<i>Yoake no Mariko</i> 2001 video game

Yoake no Mariko (夜明けのマリコ) is a rhythm video game developed and published by Sony Computer Entertainment for the PlayStation 2. It is a collaboration between Sony and Spümcø, an American animation studio best known for producing Nickelodeon's The Ren & Stimpy Show, with founder John Kricfalusi serving as a character designer.

Japan Studio was a Japanese video game developer based in Tokyo. Formerly the video game development division for Sony Interactive Entertainment Inc. and serving as a first-party developer for the company, it was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios.

<i>Um Jammer Lammy</i> 1999 rhythm video game

Um Jammer Lammy is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It is a spin-off and follow up to 1996's PaRappa the Rapper, once again featuring the collaboration of music producer and game designer Masaya Matsuura and artist Rodney Alan Greenblat. An arcade version co-developed by Namco, titled Um Jammer Lammy NOW!, was released in Japanese arcades in December 1999. The game received generally positive reviews from critics.

<i>PaRappa the Rapper</i> 1996 rhythm video game

PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered to be the first true rhythm game. It was ported to the PlayStation Portable in 2006 in celebration of its 10-year anniversary. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary.

<i>PlayStation Underground</i> American video game magazine

PlayStation Underground was an American video game magazine, originally published by Sony Computer Entertainment America. The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2, and was promoted as a "PlayStation fan club". Unlike its paper-based counterpart the Official U.S. PlayStation Magazine, PlayStation Underground came in the form of CD-ROMs which could be played on the PlayStation and PlayStation 2 consoles. Subscribers were also given access to a members-only website. The magazine released its first issue on March 26, 1997 and its final issue in 2001. The magazine released a total of seventeen issues during its active years. The magazine was eventually merged with Official U.S. PlayStation Magazine in 2001 when it was discontinued.

<i>PlayStation All-Stars Battle Royale</i> 2012 fighting crossover video game

PlayStation All-Stars Battle Royale is a 2012 crossover fighting game developed by SuperBot Entertainment and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita. It features various characters drawn from video game franchises owned by or strongly associated with PlayStation competing against each other in multiplayer battles.

Dazzeloids is a 1994 children's CD-ROM game created by Rodney Alan Greenblat, who also made PaRappa the Rapper. It features Anne Dilly Whim, and her team of boredom banishers fighting the forces of mediocrity set by the Mediogre and his geeky assistant, Pin Bleeper.

<i>Project Rap Rabbit</i> Cancelled video game

Project Rap Rabbit is a cancelled rhythm game formerly in development by NanaOn-Sha and iNiS for PlayStation 4 and Microsoft Windows. The game, directed by Masaya Matsuura in collaboration with Keiichi Yano, is pitched as a revival of story-based rhythm games such as PaRappa the Rapper and Gitaroo Man, and features rap battle gameplay mixed with Japanese culture. Following the game's failure to secure financing on crowdfunding website Kickstarter, the game's development has been placed on hold.

<i>Lowrider</i> (video game) 2002 video game

Lowrider, known in Japan as LowRider: Round the World, is a music video game developed and published by Pacific Century Cyber Works and Jaleco Entertainment for PlayStation 2.

Rodney Alan Greenblat is an American artist, graphic designer and children's book author. He was previously director of the Center for Advanced Whimsy, is responsible for the character design of several video games, including the PaRappa the Rapper series, and was an active figure in the East Village art scene of the 1980s.

References

  1. 1 2 3 4 5 6 Jaime Banks; Robert Mejia; Aubrie Adams, eds. (June 23, 2017). 100 Greatest Video Game Characters. Rowman & Littlefield, 2017. pp. 146–148. ISBN   978-1-59582-768-5.
  2. 1 2 Herz, J. C. (March 12, 1998). "GAME THEORY; The Japanese Embrace Hip-Hop, and Parappa Is Born". The New York Times.
  3. "PlayStation All-Stars: Battle Royale To Feature Original PaRappa Voice Actor". GameRevolution. April 28, 2012.
  4. 1 2 3 4 5 "PaRappa the Rapper: Other Media – Hardcore Gaming 101".
  5. 1 2 3 4 5 6 7 8 9 10 11 12 Hawkins, Matthew (5 July 2005). "Interview: Rodney Greenblat, The Mother of Sony's Almost Mario". Gamasutra. Retrieved 9 July 2020.
  6. 1 2 3 4 5 6 "Words and pictures". eu.playstation.com. August 8, 2007. Archived from the original on 12 November 2007. Retrieved October 25, 2021.
  7. 1 2 Accordino, Nick (4 April 2017). "Interview: The Untold Story of PaRappa the Rapper". Playstation Blog. Retrieved 9 July 2020.
  8. 1 2 "Rodney Greenblat reveals his inspiration for PaRappa". Engadget. August 14, 2007.
  9. "Parappa the Rapper could return via new business models or Vita". Engadget. 27 September 2011.
  10. "'PaRappa the Rappa' artist not so happy about character using weapons in 'PlayStation All-Stars'". Polygon. Retrieved 10 September 2012.
  11. "Parappa the Rapper voice actor pushes for new game". VG247. March 14, 2013.
  12. "IGN: Um Jammer Lammy". IGN . Retrieved 29 September 2009.
  13. "PaRappa the Rapper 2 Release Information for PlayStation 2 – GameFAQs". GameFAQs . Retrieved 29 September 2009.
  14. Luke Plunkett (27 April 2012). "Sony Confirms New PS3 Fighting Game, Complete With Stupid Name". Kotaku . Retrieved 16 June 2012.
  15. Omar Kendall (26 April 2012). "See PlayStation All-Stars Battle Royale in Action". PlayStation Blog. Sony Computer Entertainment America LLC . Retrieved 16 June 2012.
  16. "Every cameraman reference in Astro's Playroom". Gamepur. Retrieved 2020-11-12.
  17. "Parappa Rappa – Anime News Network". Anime News Network . 31 January 2001. Retrieved 29 September 2009.
  18. Baseel, Casey (11 August 2016). "Rhyme-buster PaRappa the Rapper is ready to bust his way back onto TV with brand-new anime series". Rocket News 24.
  19. "PaRappa the Rapper Gets New TV Anime Shorts" . Retrieved 16 October 2017.
  20. McWhertor, Michael (August 12, 2016). "New PaRappa the Rapper anime debuts in Japan this month". Polygon .
  21. "Limited edition PaRappa tee by Paul Frank". Engadget. 21 June 2007.
  22. "PaRappa The Rapper | Finding PaRappa | PS4". 4 April 2017. Archived from the original on 2021-12-22 via www.youtube.com.
  23. Ambrose Leung (28 May 2021). "WIND AND SEA's PaRappa The Rapper' Collaboration Would Make Even Master Onion Proud". Hypebeast.
  24. "Parappa crowned greatest game canine". Engadget. 10 March 2008.
  25. "100 best heroes in video games". GamesRadar. November 9, 2012. Archived from the original on January 15, 2013. Retrieved August 1, 2013.
  26. Moser, Cassidee (March 30, 2019). "The Top 10 Dogs in Video Games". IGN . Retrieved October 24, 2021.
  27. "In PlayStation All-Stars, PaRappa Is A Short-Range But Brutal Character". August 8, 2012.
  28. Marchiafava, Jeff. "The Best And Worst Characters Of PlayStation All-Stars Battle Royale". Game Informer. Archived from the original on March 15, 2014.
  29. Caron, Frank (August 25, 2007). "PAX: the characters of day one". Ars Technica.
  30. "Mega64 raps along with Parappa". Engadget. 10 September 2008.
  31. Martin, Andrew (23 January 2013). "50 Cent and PaRappa the Rapper on "Robot Chicken"". Complex. Retrieved 10 August 2017.

Further reading