Cutout animation

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Video about making cutout animation, in Spanish with English subtitles

Cutout animation is a form of stop-motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or photographs. The props would be cut out and used as puppets for stop motion. The world's earliest known animated feature films were cutout animations (made in Argentina by Quirino Cristiani), [1] as is the world's earliest surviving animated feature Die Abenteuer des Prinzen Achmed (1926) by Lotte Reiniger.[ citation needed ]

Contents

The technique of most cutout animation is comparable to that of shadow play, but with stop motion replacing the manual or mechanical manipulation of flat puppets. Some films, including Die Abenteuer des Prinzen Achmed, also have much of their silhouette style in common with shadow plays. Cutout animation pioneer Lotte Reiniger studied the traditions of shadow play and created several shadow play film sequences, including a tribute to François Dominique Séraphin in Jean Renoir's film La Marseillaise (1938). [2]

While sometimes used as a relatively simple and cheap animation technique in children's programs (for instance in Ivor the Engine ), cutout animation has also often been used as a highly artistic medium that distinguishes itself more clearly from hand-drawn animation.

Cutout animation can be made with figures that have joints made with a rivet or pin or, when simulated on a computer, an anchor. These connections act as mechanical linkage, which have the effect of a specific, fixed motion. Similar flat, jointed puppets have been in use in shadow plays for many centuries, such as in the Indonesian wayang tradition and in the "ombres chinoises" that were especially popular in France in the 18th and 19th century. The subgenre of silhouette animation is more closely related to these shadow shows and to the silhouette cutting art that has been popular in Europe especially in the 18th and 19th centuries.

While many cutout animation puppets and other material is often purposely-made for films, ready-made imagery has also been heavily used in collage/photomontage styles, for instance in Terry Gilliam's famous animations for Monty Python's Flying Circus (1969-1975).

Lotte Reiniger, and movies like Twice Upon a Time (1983), used backlit animation, where the source of light comes from below. Animators like Terry Gilliam use light coming from above. [3] [4]

Cutout techniques were relatively often used in animated films until cel animation became the standard method (at least in the United States). Before 1934, Japanese animation mostly used cutout techniques rather than cel animation, because celluloid was too expensive. [5] [6]

Today, cutout-style animation is frequently produced using computers, with scanned images or vector graphics taking the place of physically cut materials. South Park is a notable example of the transition, since its pilot episode was made with paper cutouts before switching to computer software.

Short films

Feature films

An example of cutout animation, produced at the UK's National Media Museum

Television series

Music videos

Jim Blashfield used cutout animation in his music videos for Talking Heads' And She Was (1985), Paul Simon's Boy in the Bubble , Michael Jackson's Leave Me Alone (1989, winning a Grammy Award, a Cannes Golden Lion and an MTV Award), Tears for Fears' Sowing the Seeds of Love (1989, winning two MTV Awards) and others.

The video for Röyksopp's Eple (2003), features a specific kind of cutout animation, continuously zooming out and panning through many old (still) pictures that are seamlessly combined. The technique is a variation of the Ken Burns effect, which has often been used in documentary films to add motion to still imagery, but rarely as a standalone animated production.

Other music videos featuring cutout animation include Skindred's "Pressure" (2006),[ citation needed ] Serj Tankian's "Lie Lie Lie" (2007),[ citation needed ] B.o.B's "Nothing on You" (2009), and Redbone's "Come and Get Your Love".

Internet

Video games

See also

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References

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