Direct manipulation animation is one of the many forms of stop motion, but certainly blurring the distinction between stop motion and regular flat (drawing or "cel") animation.
Direct manipulation is a simplified variation of graphic animation which involves the frame-by-frame altering (erasing or adding to) a single drawing or graphic image, while taking a frame of film or video as each small change is made, as close as the stop motion process gets to simply animating a series of drawings, but without actually changing to completely separate drawings or graphics for each frame of film, a more traditional process that most people associate with the generic "animation' term.
Examples of direct-manipulation-animation are parts of J. Stuart Blackton's 1906 Humorous Phases of Funny Faces the chalk animation opening sequence of Will Vinton's Dinosaur (1980), and parts of Mike Jittlov's 1977 short film, Animato.
Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms.
Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.
Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints or plasticine figures are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation.
Frame rate is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings may reduce the actual frequency to a lower number than the frame rate.
Limited animation is a process in the overall technique of traditional animation that reuses frames of character animation.
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.
Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
The silent age of American animation dates back to at least 1906 when Vitagraph released Humorous Phases of Funny Faces. Although early animations were rudimentary, they rapidly became more sophisticated with such classics as Gertie the Dinosaur in 1914, Felix the Cat, Oswald the Lucky Rabbit, and Koko the Clown.
Graphics are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.
Claymation, sometimes called clay animation or plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay.
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation, until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional, i.e. produced on a flat surface. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing. Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.
The history of Russian animation is the visual art form produced by Russian animation makers. As most of Russia's production of animation for cinema and television were created during Soviet times, it may also be referred to some extent as the history of Soviet animation. It remains a nearly unexplored field in film theory and history outside Russia.
Humorous Phases of Funny Faces is a 1906 short silent animated cartoon directed by James Stuart Blackton and generally regarded by film historians as the first animated film recorded on standard picture film.
Sand animation is the manipulation of sand to create animation. In performance art an artist creates a series of images using sand, a process which is achieved by applying sand to a surface and then rendering images by drawing lines and figures in the sand with one's hands. A sand animation performer will often use the aid of an overhead projector or lightbox. To make an animated film, sand is moved on a backlit or frontlit piece of glass to create each frame.
Clay painting animation is a form of clay animation, which is one of the many kinds of stop motion animation. It blurs the distinction between clay animation, cel animation and cutout animation.
In the context of live-action and computer animation, interpolation is inbetweening, or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically.
Light writing is an emerging form of stop motion animation wherein still images captured using the technique known as light painting or light drawing are put in sequence thereby creating the optical illusion of movement for the viewer.
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a] The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.