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Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.
Blocking is often the first step in the pose-to-pose style of animating, as opposed to the straight-ahead style of animation (though it sometimes plays a role in straight-ahead as well). Blocking poses are not necessarily exclusively keyframes. Blocked-in poses may also include important in-betweens, extremes, and breakdowns necessary to establishing the flow and timing of a particular shot.
In 3D, the animation curves of a blocked shot are often created using "stepped" or "square" tangencies, which provides no interpolation between animation poses. This allows the animator to see the poses of the animation without any strange and/or unintentional automatic interpolation. While this is sometimes problematic due to gimbal lock, seeing the poses in this way allows the animator to adjust the timing of an animation quickly, without the distraction of the software's automatic interpolation. In some cases, interpolation in 3d animation is avoided all together to create the illusion of 2d animation with 3d models. Instances of this occurs in the animated movie, Spider-Man: Into the Spider-Verse [2] [3] and in the game, Guilty Gear Xrd. [4] [5]
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. Sometimes, the target of the animation is the computer itself, but sometimes film as well.
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation.
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from cels, clear sheets of acetate which were painted on for use in traditional 2D animation.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment
Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. The opposite concept is straight ahead animation, where the poses of a scene are not planned, which results in more loose and free animation, though with less control over the animation's timing.
Motion graphics are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus having to avoid animating each step again.
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh according to the angle of the joint bent. Although the name is commonly called Pose space deformation on many scholarly articles, 3D animation software rarely uses that name. On Autodesk Maya, it's implemented under the name Pose Deformer, and on Blender, it's implemented as Corrective Shape Keys. The first famous application of this technique was the cloth's movement on the first episode of the animated film The Animatrix.
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.
Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life, and is a part of the 12 Basic Principles of Animation. It contrasts with its converse, pose to pose animation, in that it does not use inbetweening. Straight ahead action is so named because the animator literally works straight ahead from the first drawing of the scene. Disney director-animator Woolie Reitherman said, "When i didn't know what I was doing in an action, I always went straight-ahead. I'd just start on ones. Half the time I didn't know what I was doing. To me, it's fun. You find out something you wouldn't have found out otherwise."
Spider-Man: Into the Spider-Verse is a 2018 American computer-animated superhero film featuring the Marvel Comics character Miles Morales / Spider-Man, produced by Columbia Pictures and Sony Pictures Animation in association with Marvel Entertainment. Distributed by Sony Pictures Releasing, it is the first animated film in the Spider-Man franchise. Directed by Bob Persichetti, Peter Ramsey, and Rodney Rothman from a screenplay by Phil Lord and Rothman, it stars Shameik Moore as Morales, alongside the voices of Jake Johnson, Hailee Steinfeld, Mahershala Ali, Brian Tyree Henry, Lily Tomlin, Luna Lauren Vélez, John Mulaney, Kimiko Glenn, Nicolas Cage, and Liev Schreiber. The film's story follows Miles Morales as he becomes the new Spider-Man and joins other Spider-People from various parallel universes to save his universe from Kingpin.
The Mitchells vs. the Machines is a 2021 computer-animated science fiction comedy film produced by Sony Pictures Animation. The film was directed by Mike Rianda, co-directed by Jeff Rowe, and written by Rianda and Rowe, with Phil Lord, Christopher Miller, and Kurt Albrecht serving as producers. The film follows the dysfunctional Mitchell family that winds up having to save Earth from a global robot uprising while on a road trip. It stars an ensemble voice cast that includes Abbi Jacobson, Danny McBride, Maya Rudolph, Rianda, Eric André, Olivia Colman, Fred Armisen, Beck Bennett, John Legend, Chrissy Teigen, Blake Griffin, Conan O'Brien, and Doug the Pug.
Spider-Man: Across the Spider-Verse is an upcoming American computer-animated superhero film featuring the Marvel Comics character Miles Morales / Spider-Man, produced by Columbia Pictures and Sony Pictures Animation in association with Marvel. Distributed by Sony Pictures Releasing, it is a sequel to Spider-Man: Into the Spider-Verse (2018) and is set in a shared multiverse of alternate universes called the "Spider-Verse". The film is directed by Joaquim Dos Santos, Kemp Powers, and Justin K. Thompson from a screenplay by Phil Lord, Christopher Miller, and David Callaham. Shameik Moore voices Miles, starring alongside Oscar Isaac, Hailee Steinfeld, Jake Johnson, Brian Tyree Henry, Luna Lauren Vélez, Issa Rae, and Jason Schwartzman. In the film, Miles goes on an adventure across the multiverse with a new team of Spider-People.
In computer animation, a T-pose, also known as a bind pose or reference pose, is a default pose for a 3D model's skeleton before it is animated. It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.
In animation, smear frames are animation frames that create the illusion of motion blur. Smear frames are used in between key frames. This animation technique has been used since the 1940s. Smear frames are used to stylistically visualize fast movement along a path of motion.
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