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Shadowmation is a patented animation process ( U.S. patent 6,870,574 ) created by Mitchell Kriegman. It uses realtime virtual sets and bunraku style team puppetry (some puppets are controlled by up to three puppeteers), [1] thus combining live action animatronic characters with computer generated animation in real time, high definition virtual environments powered by video game engines. The resulting effect combines the advantages of animatronics with the expressiveness of live performance and the freedom of computer animation. [2]
A relatively new technique, Shadowmation has been used in several children's television shows, including Disney's The Book of Pooh , PBS's It's a Big, Big World, [1] and CBC Television and Discovery Kids' Wilbur . [3] The Jim Henson Company's Bear in the Big Blue House utilized this technique for its opening sequence. This technique was also used in The Adventures of Elmo in Grouchland for the song "Take the First Step".
Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms.
Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.
Machinima is the use of real-time computer graphics engines to create a cinematic production. The word "machinima" is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is the art of making animated narrative films from computer graphics, most commonly using the same engines used by video games.
Bullet time is a visual effect or visual impression of detaching the time and space of a camera from that of its visible subject. It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media. It is characterized by its extreme transformation of both time, and of space. This is almost impossible with conventional slow motion, as the physical camera would have to move implausibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort and virtual cinematography.
The history of animation, which is the method for creating moving pictures, has an early history and modern history, beginning in 1888 with the advent of celluloid film. The main focus of this article the history of animation post-1888.
Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action movie images were projected onto a glass panel and traced onto paper. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer. This device was eventually replaced by computers, but the process is still called rotoscoping.
An animatronic is a mechatronic puppet controlled by a machine to move in a fluent way. They are a modern variant of the automaton and are often used for the portrayal of characters in films, video games and in theme park attractions.
Walking with Dinosaurs is a 1999 six-part nature documentary television miniseries created by Tim Haines and produced by the BBC Science Unit, the Discovery Channel and BBC Worldwide, in association with TV Asahi, ProSieben and France 3. Envisioned as the first "Natural History of Dinosaurs", Walking with Dinosaurs depicts dinosaurs and other Mesozoic animals as living animals in the style of a traditional nature documentary. The series first aired on the BBC in the United Kingdom in 1999 with narration by Kenneth Branagh. The series was subsequently aired in North America on the Discovery Channel in 2000, with Avery Brooks replacing Branagh.
PBS Kids is the brand for most of the children's programming aired by PBS in the United States. The target audience is children between the ages of 2 and 8. PBS Kids brand programming is aired daily on most local PBS stations during a daytime block, typically scheduled in the morning hours, in addition to a separate 24/7 channel. Both the block and 24/7 service are broadcast over the air, via cable and satellite providers and on streaming platforms. Select programming is also available internationally.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
It's a Big Big World is an American children's television series that aired on PBS Kids from January 2, 2006, to January 8, 2010. The series was created by Mitchell Kriegman, the creator of the Muppet television series Bear in the Big Blue House. After the series ended, reruns continued to air until April 30, 2010. The show revolves around a group of animals living in "The World Tree" in the rainforest along the Amazon River with the Brazilian highest mountain Pico da Neblina as the mountain background. The main character and host is Snook the sloth.
Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has also been used in interactive theme park attractions and live theatre.
A timeline of United States inventions encompasses the ingenuity and innovative advancements of the United States within a historical context, dating from the Contemporary era to the present day, which have been achieved by inventors who are either native-born or naturalized citizens of the United States. Patent protection secures a person's right to his or her first-to-invent claim of the original invention in question, highlighted in Article I, Section 8, Clause 8 of the United States Constitution which gives the following enumerated power to the United States Congress:
To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.
Mitchell Kriegman is an American television writer, director, producer, consultant, story editor, and author.
Marco Tempest is a Swiss magician based in New York City. He is known for his multimedia magic and use of interactive technology and computer graphics in his illusions and presentations. He stars in the eight-part television series The Virtual Magician which has been broadcast in over 50 countries.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.
Universal Animation Studios LLC is an American animation studio and a division of Universal Pictures, which is a subsidiary of NBCUniversal, which is owned by Comcast. It has produced direct-to-video sequels to Universal-released feature films, such as The Land Before Time, An American Tail, Balto, and Curious George, as well as other films and television series.
An Aniform is a two-dimensional cartoon character operated like a puppet, to be displayed to live audiences or in visual media. The concept was invented by Morey Bunin with his spouse Charlotte, Bunin being a puppeteer who had worked with string marionettes and hand puppets. The distinctive feature of an Aniforms character is that it displays a physical form that appears "animated" on a real or simulated television screen. The technique was used in television production.