Paul Kim (academic)

Last updated
Paul Kim
Hong Suk Kim [1]
Paul kim.jpg
Born1970 (age 5354)
NationalityKorean-American
Alma mater University of Southern California
Scientific career
Fields Entrepreneurship, Empowerment
Education Technology
Design Technology
Institutions Stanford University

Paul Kim (born 1970) [2] is currently a Korean-American Chief Technology Officer and Associate Dean at the Stanford Graduate School of Education and has held this position since 2001. [3]

Contents

While at Stanford, in addition to teaching graduate level courses in the School of Education, he has been leading projects involving the design of learning technologies, educational research, and community development. [4]

Career

Kim received his Ph.D. in educational technology at the University of Southern California in 1999. [3] Since completing his doctorate, he has held posts such as the advisor for the National Science Foundation Education and Human Resources Directorate, the advisor of Grand Challenges in International Development for the National Academies of Science, executive director of information technology at the University of Phoenix, the vice president and chief information officer at Vatterott College, and the chairman of the board for the Intercultural Institute of California. [5]

He has been chief technology officer and associate dean at the Stanford Graduate School of Education since 2001, the Founder and Advisor of Seeds of Empowerment which is a Nonprofit Global Education Institute Funded by UNESCO since 2006, the advisor of Asian Development Bank since 2019.

In all of these positions, Kim has focused on improving access and equity in education throughout both developed and developing countries.

Projects and research

Kim leads initiatives involving the design of learning technologies, educational research, and community development. Kim is also working with numerous international organizations to develop mobile empowerment solutions for extremely underserved communities in developing countries. [6] [7] [8] [9] In his recent expeditions to Latin America, [10] [11] Africa, and India, [12] he investigated the effects of highly programmable open-source mobile learning platforms on education programs for literacy, numeracy, and entrepreneurship (e.g., math games, storytelling, and farming simulations). [3] [4] [10] As part of his research, he is also exploring mobile wireless sensors in simulation-based learning and ePortfolio-based assessment to promote creativity, critical thinking, and problem solving. [13] [14]

Kim launched a Massive open online course (MOOC) titled "Designing A New Learning Environment" in 2012. The course was geared towards empowering education enthusiasts of all backgrounds to cultivate the understanding necessary to create a cutting-edge 21st century learning environment that is both innovative and sustainable. [15] The course invited 20,000 students from 170 different countries, and over 6200 students received a certificate of completion. The average completion rate for MOOC is 5-15%, compared with 30% for this course. [16]

Kim founded a voluntary 501(C3) non-profit organization named XRI in 2006 and an accompanying initiative named Seeds of Empowerment. Seeds of Empowerment is a spin-off of Stanford Graduate School of Education, which aims to provide an opportunity to empower children and meet their needs by utilizing innovative mobile technology and educational research from Stanford University. The Seeds of Empowerment now includes three projects:

  1. Stanford Mobile Inquiry-based Learning Environment (SMILE): The SMILE server software is designed to create a highly interactive learning environment that promotes higher-order learning opportunities (e.g., creation of inquiries, presentation of questions, analysis of peer-generated questions, evaluation of individual students and overall class performance, etc.), engage students in inquiry-based learning sessions at a global scale and generates real-time learning analytics. In addition to SMILE, the SMILE-PI includes software such as Wikipedia for Schools, Khan Academy videos and exercises, software for teaching coding skills and more. The SMILE project was mentioned as an innovative solution for the future of education in the 2016 UN report titled “Investing in education for a changing world”.
  2. 1001 stories: A mobile storytelling program facilitates the creation, development, and gathering of stories from local communities around the world. The 1001 Stories Program conducts storytelling workshops that build on children's natural potential to become original storytellers.
  3. Halo curriculum: A learning model aligns with the extended version of Engineering Design Process — Discover, Define, Explore, Ideate, Create, Test, and Evaluate. HALO curriculum uses UN Sustainable Development Goals (SDG) to develop and supplement curriculum topics.

His recent representative projects and researches include as follows: the University X, a design of future university based on an entrepreneurship global incubator network sponsored by The Executive Council of Dubai. The University of Oman, design advice for the establishment of a new national science and technology university Sponsored by Sultanate of Oman; Design and development of programmable open mobile internet for education 2020, sponsored by National Science Foundation; National online education strategy development advice, Sponsored by Ministry of Education (Saudi Arabia); Evaluation of mobile learning initiative for public schools Sponsored by Telecom Argentina; Evaluation of Plan CEIBAL (Uruguayan version of One Laptop Per Child Project) Sponsored by Universidad ORT Uruguay.

Professional activity

Kim has been actively encouraging the students in his graduate classes at Stanford to take classroom projects to the real world, and some of the work that has come out of Seeds of Empowerment work has succeeded to the final rounds of global competitions sponsored by organizations including the Sesame Workshop, [17] WISE by the Qatar Foundation, [18] and the Marvell 100K Challenge. [19] [20]

In higher education, he advises investment bankers and technology ventures focused on e-learning, knowledge management, and mobile communication solutions. His due-diligence engagements include early-stage angel funding and also later-stage private equity-based investments for large enterprises such as Grand Canyon University, Northcentral University, NCA/HLC accredited online universities, and Penn Foster College. His recent international advisement cases include the Saudi Arabia national online university initiative, a global online education program sponsored by Deutsche Telekom, institutional development for Universidad Tecnológica de El Salvador, and WASC accreditation for the CETYS Universidad in Mexico.

In his keynote presentations and publications, he often presents a value-centered ecosystem borrowing Charles Darwin’s theory of evolution. In his view, individuals and organizations must evolve in order to stay competitive and that any advantage in the ecosystem is always temporary. [21] [22] His unconventional education models have been referred as future education systems.

Selected publications

Selected keynotes

Related Research Articles

<span class="mw-page-title-main">Information and communications technology</span> Extensional term for information technology

Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.

M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

<span class="mw-page-title-main">Environmental education</span> Branch of pedagogy

Environmental education (EE) refers to organized efforts to teach how natural environments function, and particularly, how human beings can manage behavior and ecosystems to live sustainably. It is a multi-disciplinary field integrating disciplines such as biology, chemistry, physics, ecology, earth science, atmospheric science, mathematics, and geography.

Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

<span class="mw-page-title-main">Idit Harel</span> Israeli-American entrepreneur

Idit R. Harel is an Israeli-American entrepreneur and CEO of Globaloria. She is researcher of learning sciences and of constructionist learning-based EdTech interventions.

Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning. The central term in this definition is connections. It adopts a relational stance in which learning takes place both in relation to others and in relation to learning resources. In design and practice, networked learning is intended to facilitate evolving sets of connections between learners and their interpersonal communities, knowledge contexts, and digital technologies.

Quest Atlantis (QA) was a 3D multiuser, computer graphics learning environment that utilized a narrative programming toolkit to immerse children, ages 9–16, in meaningful inquiry tasks. Quest Atlantis combined strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project was unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. It allowed users to travel to virtual places to perform educational activities, talk with other users and mentors, and build virtual personae. The project was intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. More than sugar-coating content to coerce dis-empowered students into caring about disciplinary knowledge, the goal of Quest Atlantis was to establish educational worlds where children become empowered scientists, doctors, reporters, and mathematicians who have to understand disciplinary content to accomplish desired ends.

Dr. Young-Gil Kim founded and chartered Handong Global University in Pohang, Korea in 1995, and he served as its president from 1995 - 2014. Since then, he nurtured HGU to what it is today with his new educational philosophy based on cross-border, multidisciplinary and whole-person education with global perspective commensurate with the 21st century.

The International Society of the Learning Sciences is a professional society dedicated to the interdisciplinary empirical investigation of learning as it exists in real-world settings and how learning may be facilitated both with and without technology. Learning sciences research explores the nature and conditions of learning as it occurs in educational environments, broadly construed.

<span class="mw-page-title-main">Open education</span> Educational movement

Open education is an educational movement founded on openness, with connections to other educational movements such as critical pedagogy, and with an educational stance which favours widening participation and inclusiveness in society. Open education broadens access to the learning and training traditionally offered through formal education systems and is typically offered through online and distance education. The qualifier "open" refers to the elimination of barriers that can preclude both opportunities and recognition for participation in institution-based learning. One aspect of openness or "opening up" education is the development and adoption of open educational resources in support of open educational practices.

<span class="mw-page-title-main">Australian Computers in Education Conference</span>

This National Conference is the biennial conference of the Australian Council for Computers in Education (ACCE). The conference opens to anyone who in interested in sharing their digital teaching experiences. The first conference took place in Melbourne, 1983. Between 1983 and 1996, the conference was held annually across Australia. After 1996, the conference became biennial. From 1994, a series of frameworks were launched in Australia to integrate Information and Communication Technology (ICT) into education. Western Australia's 2001 Competency framework for Teachers identified teachers as an important component in developing computer education. In 2010, Education Minister Julia Gillard, proposed an education agenda to provide Australia a better education system. Besides ACCE, there are many organizations and conferences supporting the development of computer education in Australia. Technology in education consists of two major approaches: Learning with technology and learning from technology. Technology in education learning and traditional classroom learning have different focuses and defining features. There are also four types of computer education: Bring your own device(BYOD), blended learning, online learning, and flipped learning.

<span class="mw-page-title-main">The Joan Ganz Cooney Center</span>

The Joan Ganz Cooney Center is an independent, non-profit, non-partisan research and innovation group founded by Sesame Workshop to advance children's literacy skills and foster innovation in children's learning through digital media.

<span class="mw-page-title-main">Massive open online course</span> Education service on the web

A massive open online course or an open online course is an online course aimed at unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education, first introduced in 2008, that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC".

<span class="mw-page-title-main">Asian Leadership Conference</span> Annual conference in South Korea

The Asian Leadership Conference (ALC) is an annual international conference hosted in Seoul, South Korea, by The Chosun Ilbo, a major Korean daily newspaper. The inaugural conference was in March 2005. The conference addresses important issues in Asia and the world. The conference hosted over one hundred and fifty speakers and over one thousand guests.

<span class="mw-page-title-main">Stanford Mobile Inquiry-based Learning Environment</span>

Stanford Mobile Inquiry-based Learning Environment (SMILE) is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying, analyzing, evaluating, and creating. Instead of a passive, one-way lecture, SMILE engages students in an active learning process by encouraging them to ask, share, answer and evaluate their own questions. Teachers play more of the role of a “coach,” or “facilitator”. The software generates transparent real-time learning analytics so teachers can better understand each student's learning journey, and students acquire deeper insight regarding their own interests and skills. SMILE is valuable for aiding the learning process in remote, poverty-stricken, underserved countries, particularly for cases where teachers are scarce. SMILE was developed under the leadership of Dr. Paul Kim, Reuben Thiessen, and Wilson Wang.

<span class="mw-page-title-main">Michael J Hannafin</span>

Michael J. Hannafin was professor of instructional technology and director of Learning and Performance Support Laboratory at the University of Georgia. He obtained a Ph.D. in educational technology from the Arizona State University. Along with Kyle Peck, he developed the field of computer-aided instruction as distinguished from computer-based instruction. He received the AERA SIG- IT Best Paper Award in 2007.

<span class="mw-page-title-main">Alejandro Armellini</span> British academic

Alejandro Armellini is the Dean of Digital and Distributed Learning at the University of Portsmouth. Previously, he was the Dean of Learning and Teaching and Director of the Institute of Learning and Teaching in Higher Education at the University of Northampton, England. His research focuses on learning innovation, online and blended pedagogy, course design in online environments, institutional capacity building and open practices.

Language MOOCs are web-based online courses freely accessible for a limited period of time, created for those interested in developing their skills in a foreign language. As Sokolik (2014) states, enrolment is large, free and not restricted to students by age or geographic location. They have to follow the format of a course, i.e., include a syllabus and schedule and offer the guidance of one or several instructors. The MOOCs are not so new, since courses with such characteristics had been available online for quite a lot of time before Dave Cormier coined the term 'MOOC' in 2008. Furthermore, MOOCs are generally regarded as the natural evolution of OERs, which are freely accessible materials used in Education for teaching, learning and assessment.

Open Educational Practices in Australia refers to the development, implementation and use of Open educational resources (OER), open access, open learning design, open policies, and Massive Open Online Courses (MOOCs) to open up education in Australia.

References

  1. "Browse Graduate School of Education | Stanford Profiles". profiles.stanford.edu. Retrieved 14 November 2023.
  2. "Paul Kim". Facebook .
  3. 1 2 3 "Paul Kim - Office of Innovation & Technology". stanford.edu.
  4. 1 2 "Paul Kim | Education & Empowerment Technology Design". Archived from the original on 2011-07-12. Retrieved 2011-06-17.
  5. "Paul Kim | Office of Innovation & Technology". Stanford Graduate School of Education.
  6. "Seeds of Empowerment". Archived from the original on 2011-06-07. Retrieved 2011-06-20.
  7. "Stanford educator promotes Mideast peace through technology". 2010-05-27.
  8. "Stanford doctoral student seeks peace through technology - eCampus News". ecampusnews.com. 18 June 2010.
  9. "Story-telling contest to promote rural education - Indian Express". indianexpress.com.
  10. 1 2 Kim, P. (2009). An action research for the development of mobile learning system for the underserved [ permanent dead link ]. Educational Technology Research & Development.57(3), pp. 415-435
  11. "Telecom y la "cuna" de Google y Yahoo prueban "smartphones" educativos en escuelas argentinas". iprofesional.com.
  12. "Archived copy". Archived from the original on 2011-10-06. Retrieved 2011-06-20.{{cite web}}: CS1 maint: archived copy as title (link)
  13. Kim, Paul; Olaciregui, Claudia (2008). "The effects of a concept map-based information display in an electronic portfolio system on information processing and retention in a fifth-grade science class covering the Earth's atmosphere". British Journal of Educational Technology. 39 (4): 700–714. doi:10.1111/j.1467-8535.2007.00763.x.
  14. Kim, P., Lee, D., Lee, Y., Huang, C., Makany, T., 2011. Collective intelligence ratio: Measurement of real-time multimodal interactions in team projects, Team Performance Management, Vol. 17 Iss: 1/2, pp.41 - 62
  15. "Designing a Lasting Sustainable Learning Environment for the 21st Century". NovoEd. 14 December 2012. Retrieved 8 April 2020.
  16. "Stop Asking About Completion Rates: Better Questions to Ask About MOOCs in 2019". EdSurge. 28 November 2018. Retrieved 8 April 2020.
  17. "Joan Ganz Cooney Center - White House CTO Announces Cooney Center Innovation Prizes at E3". joanganzcooneycenter.org.
  18. "Paul Kim | WISE". Archived from the original on 2011-06-01. Retrieved 2011-06-20.
  19. "Developers - Mobylize". Archived from the original on 2010-10-04. Retrieved 2011-06-20.
  20. http://www.mobylize.org/web/developer/sunmi_seol_homework_management_system%5B%5D
  21. "Is Higher Education Evolving?". educause.edu. Archived from the original on 2017-02-06. Retrieved 2016-11-15.
  22. Paul, Kim (1 January 2010). Evolution in the 21st Century Higher Education Ecosystem. Vol. 2010. ISBN   9781880094839.{{cite book}}: |website= ignored (help)