Paul Montgomery

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Paul Montgomery
Paul montgomery.jpg
Montgomery in April 1996
Born
Joseph Paul Montgomery

(1960-06-05)June 5, 1960
DiedJune 19, 1999(1999-06-19) (aged 39)
Nationality American
OccupationBusiness executive
Years active1982–1999
SpouseMichelle Montgomery

Joseph Paul Montgomery (June 5, 1960 – June 19, 1999 [1] ) was an American entrepreneur and inventor. In the mid 1980s, he was among the first to see the potential of personal computer technology in the field of video production and 3D animation. As Vice President of NewTek and Co-Founder and President of Play, Inc., Montgomery drove the creation of the first widely-successful digital video products, including the Emmy-award-winning Video Toaster and the Snappy Video Snapshot.

Contents

In the 1996 book, The Age of Videography, Montgomery was cited as one of the 25 most influential people in the history of videography. [2] Montgomery received a Primetime Emmy award for his personal contributions in creating the Video Toaster. He is listed as an inventor on U.S. patents 6,380,950 and 6,941,517 regarding low-bandwidth television.

Career

Beginnings of desktop video

Although Montgomery started his career in real estate and artist promotion, in the early 1980s he became enamored by technology and personal computers, in particular with the Commodore Amiga. In 1985, the Amiga computer featured graphics, audio and multi-tasking capabilities greater than other personal computers of its time, making it a suitable platform for early 3D animation, video production and audio production products.

Montgomery first came to the fore in the Amiga community as a founder of the First Amiga User Group (FAUG, pronounced "fog") in California's Silicon Valley. FAUG meetings often featured the hardware and software engineers responsible for the creation of the Amiga, since the Amiga Corporation headquarters was in nearby Santa Clara, California. During this time, Montgomery worked for Trip Hawkins at video game pioneer Electronic Arts as a product manager. Montgomery later credited Hawkins' experience at Apple with the Steve Jobs-like product and marketing strategy Montgomery used at both NewTek and Play. Montgomery met hardware engineer Brad Carvey in a computer store, and upon viewing a demonstration of inventor Tim Jenison's early Amiga experiments, arranged for Carvey and Jenison to meet. [3]

NewTek

When Electronic Arts decided to focus product development efforts on the Apple IIGS computer rather than the Amiga, Montgomery left and moved to Topeka, Kansas to help Jenison build NewTek. At that time, Jenison, Carvey, and others were developing a Video Black Box for the Amiga capable of real-time video effects.

Under Jenison and Montgomery's leadership, this Video Black Box evolved into the Video Toaster. Billed as the "television studio in-a-box", the product combined the traditionally separate, dedicated pieces of traditional video production hardware into a single, relatively inexpensive add-on for the Amiga. It included a real-time video switcher, real-time video effects, luma-keyer, character generator, still store, paint software and the Lightwave 3D animation software. The Video Toaster altered the video production industry by proving a personal computer could make high-quality television visuals at a low price point. [2]

Montgomery brought fellow FAUG members Allen Hastings and Stuart Ferguson to NewTek to create Lightwave. Borrowing a slogan from Apple Inc., NewTek was aggressive in promoting Lightwave as the 3D animation software "for the rest of us". [4] Lightwave was inexpensive and ran on the Amiga personal computer, while its competition at the time was expensive and ran on dedicated Silicon Graphics workstations. Lightwave was used to create animation and special effects for many television and feature films including Babylon 5 , Star Trek, and Titanic . [5]

The NewTek team was featured in USA Today , Time , Newsweek , Forbes and Fortune as well as being dubbed "revolutionaries" by Tom Brokaw on NBC Nightly News and featured as "the bad boys of video" in Rolling Stone Magazine . In 1993, the National Academy of Television Arts and Sciences awarded Montgomery and the other inventors of the Video Toaster a Primetime Emmy award. That same year, Fortune estimated the privately held company's sales at US$25 million. [6]

Play Inc.

Tensions began to rise at NewTek between Jenison and Montgomery over technical, marketing and personal issues. Commodore's business was failing, the Amiga platform was at risk, and Jenison was slow to accept a new strategy.

In 1994, Montgomery and Jenison split. Montgomery left, taking most of NewTek's programmers and some top marketing staff with him. After several months, the group founded Play Incorporated together with Amiga software leader Digital Creations and video hardware developer Progressive Image Technologies, and focused their efforts on the Microsoft Windows platform. [7] [8]

Play's first product, the Snappy Video Snapshot, was released in April 1995. Snappy was a still-image digitizer which could take video input from a VCR, camcorder, TV or any video source, and capture true-color (24-bit) high-quality digital still images. Snappy was the first mainstream video input device for Windows personal computers, with Play selling over US$25 million of Snappy in its first year. [9] Byte Magazine awarded Snappy its Technical Excellence award in December 1995, stating "Every once in a while, we see a product so impressive, it makes us rethink an entire category. That was certainly the case with Play Inc.'s Snappy." [10]

Play's next consumer-oriented product was Gizmos, a suite of utilities, games and multimedia software for Windows personal computers. PC Magazine said Gizmos was one of the "Best Products of 1998". [11]

Play created Trinity as the next-generation Video Toaster for the Windows personal computer platform. Trinity included real-time 3D video effects, digital component video switcher, chroma-keyer, still and video clip store, character generator, paint system, and non-linear video editor. After several lengthy delays, [12] Trinity shipped in August 1998 to wide critical acclaim. To many in the industry, Trinity became the logical successor to the Video Toaster. [13] Play also acquired 3D animation software developer Electric Image in November 1998. Electric Image animation system was re-launched for both Mac and Windows platforms as Electric Image Universe.

Play also launched 'Play TV', an online network of shows broadcast from Play headquarters, the San Francisco Bay Area and as far away as Revelstoke B.C. and streamed over the Internet. The network was the first live internet TV network and an early precursor to the internet video revolution. [14]

TV Technology called Play Incorporated “one of the industry's most aggressive and innovative developers“. [15] Play folded following Montgomery's death, with many employees, including Kiki Stockhammer returning to NewTek, which by then had redirected its efforts also into the Windows platform. [16]

Management style

Montgomery's enthusiasm for technology and people helped both NewTek and Play develop a passionate customer base, including high-profile celebrity users. Early users of the Video Toaster included Todd Rundgren, Herbie Hancock, Penn and Teller, U2 and Oingo Boingo. [17] Montgomery's leadership and marketing skills helped NewTek and Play obtain major national press attention for its products, including feature stories on NBC Nightly News and an article in Rolling Stone Magazine. He was the self-proclaimed P.T. Barnum of NewTek. [3]

Company culture

NewTek and Play both contained employees passionate about Montgomery and the products they created. Wil Wheaton, who briefly moved to Topeka to work for NewTek, called Montgomery "the soul of NewTek and the soul of Play" in his book Just a Geek. [18] NewTek employees were often spotted roller blading, playing laser tag, video games and working long hours. [19]

Death

June 19, 1999 Montgomery died of a heart attack while vacationing in Seattle. Montgomery was survived by his wife, Michele, his parents, and siblings. [20]

Related Research Articles

<span class="mw-page-title-main">Amiga</span> Family of personal computers sold by Commodore

Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.

The NewTek Video Toaster is a combination of hardware and software for the editing and production of NTSC standard-definition video. The plug-in expansion card initially worked with the Amiga 2000 computer and provides a number of BNC connectors on the exposed rear edge that provide connectivity to common analog video sources like VHS VCRs. The related software tools support video switching, luma keying, character generation, animation, and image manipulation.

NewTek, Inc., is a San Antonio, Texas–based hardware and software company that produces live and post-production video tools and visual imaging software for personal computers. The company was founded in 1985 in Topeka, Kansas, United States, by Tim Jenison and Paul Montgomery. On April 1, 2019, it was announced that NewTek would be acquired by Vizrt.

The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EIAS3D. It currently runs on the macOS and Windows platforms.

<span class="mw-page-title-main">LightWave 3D</span> 3D computer graphics program

LightWave 3D is a 3D computer graphics program developed by LightWave Digital. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virtual production, music videos, pre-visualizations and advertising.

TrueSpace was a commercial 3D computer graphics and animation software developed by Caligari Corporation, bought-out by Microsoft. As of May 2009, it was officially discontinued, but with some 'unofficial support' up to February 2010.

ANIM is a file format, used to store digital movies and computer generated animations, and is a variation of the ILBM format, which is a subformat of Interchange File Format.

Aladdin4D is a computer program for modeling and rendering three-dimensional graphics and animations, currently running on AmigaOS and macOS platforms. A-EON Technology Ltd owns the rights and develops current and future versions of Aladdin4D for AmigaOS, MorphOS & AROS. All other platforms including macOS, iPadOS, iOS, Linux & Windows are developed by DiscreetFX.

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Founded in 1991 by Duane Maxwell, Bridget K. Burke, and Gabriel Wilensky, Gryphon Software Corporation was a leading software publisher specializing in a broad range of innovative, graphics-oriented software. The company had two product lines. One focused on graphics for video professionals, graphic designers and hobbyists; the other focused on children's software with a strong graphic orientation. The company was consistently singled out as one of the most innovative graphics software companies in the personal computer industry. Its software was used by millions of people.

Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.

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Previsualization is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography. Previsualization typically describes techniques like storyboarding, which uses hand-drawn or digitally-assisted sketches to plan or conceptualize movie scenes.

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<span class="mw-page-title-main">AmigaOS</span> Operating system for Amiga computers

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<span class="mw-page-title-main">Brad Carvey</span> American engineer (born 1951)

Bradley John Carvey is an American engineer best known as the builder of the first Video Toaster, a system used in the production and editing of movie and television video.

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<span class="mw-page-title-main">Kiki Stockhammer</span>

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References

  1. Business Wire "OBIT/Play, Inc. Co-CEO Paul Montgomery Dies of Sudden Heart Attack", Business Wire, June 23, 1999.
  2. 1 2 McKernan, Brian (1996). The Age of Videography. Miller Freeman PSN Inc. ISBN   0-87930-477-4.
  3. 1 2 Jacobs, Stephen Wired, Flying Toasters, February, 2005
  4. Gartenberg, Michael "Now Apple's really for the rest of us", MacWorld, May 13, 2010.
  5. O'Reilly, Richard. "Toaster's 3-D Add-On Really Cooks", Los Angeles Times, August 12, 1993.
  6. Sherman, Stratford et al. "FORTUNE VISITS 25 COOL COMPANIES", Fortune, September 27, 1993.
  7. Editors of the Red Herring (1996). Guide to the Digital Universe. Warner Books. ISBN   0-446-52018-7.
  8. Jacobs, Stephen Wired Magazine, The Power of Play (and Those Kansas Toasters), January 1996
  9. Business Wire. "Minolta Announces Distribution Agreement With Play Inc. To Distribute Snappy Video Snapshot" [ dead link ], Business Wire, April 9, 1995.
  10. Byte Magazine. "1990 Byte Award of Excellence" [ dead link ], Byte Magazine, January, 1991.
  11. PC Magazine. "The Best Products of 1998", PC Magazine, January 5, 1999.
  12. ftp://collectivecomputers.org:21212/books/Old%20Computer%20Magazines/Amiga%20Computing%20Magazine%20(UK)%20(Issues%201-117)%20(Complete)/AmigaComputing_101_Jul_1996.pdf [ dead link ]
  13. Sweetow, Stuart. "Trinity Becomes the Logical Successor to Video Toaster", Camcorder and Computer Video Magazine, December 1998.
  14. PR Newswire "Play Incorporated Merges With 3D Animation Pioneer, Electric Image", PR Newswire, April 6, 1998.
  15. "Startups".
  16. "The Gadget We Miss: The Video Toaster | by Richard Baguley | People & Gadgets | Medium". 16 January 2014.
  17. Nunziata, Susan. "NewTek Cooks Up Low-Budget Gear", Billboard, October 17, 1992.
  18. Wheaton, Wil (2004). Just a Geek . O'Reilly Media. ISBN   978-0-596-00768-3.
  19. Hooper, Michael Topeka Capitol Journal, Video industry leader with Topeka roots dies at age 39, June 24, 1999
  20. "Co-founder of Play Inc. dies at 39". Sacramento Business Journal. June 25, 1999.