Phantasie II | |
---|---|
Developer(s) | Winston Douglas Wood |
Publisher(s) | Strategic Simulations |
Series | Phantasie |
Platform(s) | Apple II, Commodore 64, Atari 8-bit, Atari ST, PC-88, PC-98, FM-7, Sharp X1, MSX |
Release | 1986 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Phantasie II is the second game in the Phantasie series of role-playing video games.
In 1986, SSI published the next part of the Phantasie series, Phantasie II. [1] Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.
Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from Phantasie I to this sequel.
The manual included in Phantasie II was identical to the one included with Phantasie, plus a small card explaining the differences. Computer Gaming World noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "the infamous Distribution and Selling rigamarole". The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters. [2]
Phantasie II sold 30,100 copies. [3] Compute! in 1986 recommended it to those seeking a more traditional role-playing game than SSI's Rings of Zilfin or who enjoyed Phantasie. [4] Scorpia criticized Phantasie II for not changing its predecessor's "infamous Distribution and Selling rigamarole", including a bug with the handling of money. The magazine concluded that "although flawed in certain aspects, Phantasie II is an interesting, and overall good, game of the RPG type" and recommended it to fans of the first game. [5] [6] [7] Reviewing the Atari ST version, Antic in 1987 liked the lack of disk-based copy protection and permadeath. The magazine concluded that Phantasie II "is very fun to play, and you will spend much time solving the puzzles". [8] Antic also approved of the Atari 8-bit version, praising the "practically transparent user interface". It concluded that "Phantasie II is a fine addition to anyone's software library and a must to all adventurers". [9]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Beyond Zork: The Coconut of Quendor is an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985. It was released for the Apple II, Atari 8-bit computers, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
Phantasie III: The Wrath of Nikademus is the third video game in the Phantasie series.
Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled Demon's Winter in 1988.
The Chessmaster 2000 is a computer chess game by The Software Toolworks. It was the first in the Chessmaster series and published in 1986. It was released for Amiga, Apple II, Atari 8-bit computers, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and IBM PC compatibles.
Demon's Winter is a role-playing video game developed and published by Strategic Simulations in 1988. It is a sequel to SSI's 1986 Shard of Spring, set two hundred years after the events of the original, featuring a game world 32-times the size of the previous one.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC compatibles, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, while the programming and artwork is credited to Westwood Associates.
Fight Night is a boxing video game developed by Sydney Development Corporation and published by Accolade in the United States and by U.S. Gold in the United Kingdom. It was initially released in 1985 for the Apple II, Atari 8-bit computers, and Commodore 64. The game includes both a single player mode and multiplayer mode. It includes the ability to customize the player's boxer. In total, there are five boxers to beat.
Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.
Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.
Phantasie is the first video game in the Phantasie series.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.
Fortress is a video game published by Strategic Simulations in 1983 for the Atari 8-bit computers and Apple II. It was written by Jim Templeman and Patty Denbrook. A Commodore 64 port followed in 1984.
Golden Oldies: Volume 1 - Computer Software Classics is a retrospective compilation of four video games from prior to the microcomputer era: Adventure, Eliza, Life, and Pong. It was published in 1985 for the Apple II, Atari 8-bit computers, Commodore 64, and MS-DOS. Atari ST and Amiga versions followed in 1986. Despite the "Volume 1" in the title, no further collections were released.