Preppie! II

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Preppie! II
Preppie! II Cover Art.jpg
Developer(s) Star Systems Software
Publisher(s) Adventure International
Designer(s) Russ Wetmore [1]
Writer(s) Mark Murley (manual)
Platform(s) Atari 8-bit
Release1983
Genre(s) Maze

Preppie! II is a video game written by Russ Wetmore for Atari 8-bit computers and published by Adventure International in 1983. Subtitled "The continuing saga of Wadsworth Overcash", [2] it is a sequel to 1982's Frogger -inspired Preppie! . The game loosely continues the preppy theme, primarily through a story in the manual, but replaces the country club setting with an abstract, overhead view maze. Some obstacles from the first game appear in the second.

Contents

Russ Wetmore stopped writing games after Preppie! II and developed the HomePak application suite. In 2016, he made the source code for Preppie! II publicly available. [3]

Gameplay

Gameplay screenshot Preppie! II Atari 8-bit PAL screenshot.png
Gameplay screenshot

Preppie! II is a maze game. Walking changes the floor to a different color, and the goal is to paint the entire maze. [4] Revolving doors rotate when pushed, changing the shape of the maze. Radioactive frogs, golf carts, and reel mowers from the first game are deadly to the touch. The joystick button activates a time-limited cloaking effect which allows the character to walk through enemies and also the revolving doors without activating them. [4]

Each level consists of three connected, fullscreen mazes with differing layouts and obstacles. The player switches mazes at will via passages at the edges of each. When all three have been completed, they repeat with higher difficulty. [4]

Development

The last page of the manual lists the tools that Wetmore used to create the game. These include the Atari Macro Assembler, Atari Assembler Editor, BUG/65 from Optimized Systems Software, Atari Program Text Editor, and Datasoft's Micropainter. [4]

Reception

New Zealand magazine Bits & Bytes called Preppie! II "a surprisingly difficult maze program." [5] Reviewer Michael Fletcher complimented the graphics and music and wrote that "The game play is exciting and often amusing, especially when you are stomped on by a frog." [5] Bill Kunkel and Arnie Katz were also impressed by the visuals: "The graphics in Preppie! II are no more spectacular than in Preppie!. Of course that's like saying that the special effects in George Lucas' latest movie are no more spectacular than Star Wars". [6] The bold statement "Preppie! II is what computer arcading is all about" ends the review.

Steve Harding wrote for Hi-Res, "Mark Murley's documentation is almost worth the program's suggested retail price of $34.95. It is well written and humorous." [7] He concluded with, "Adventure International and Wetmore are to be commended for a job well done." [7] Computer Games called it "fresher than the original," giving an overall rating of "B". [8]

See also

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<i>Preppie!</i> (video game) 1982 video game

Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.

Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for Atari 8-bit computers in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International and praised by reviewers for the music and visuals. He also wrote the maze-game sequel, Preppie! II. Wetmore stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included. He has remained in software development in director and architecture roles.

<i>Axis Assassin</i> 1983 video game

Axis Assassin is a video game written by John Field for the Apple II and published by Electronic Arts in 1983. Ports for Atari 8-bit computers and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari, Inc.'s 1981 Tempest arcade video game.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Preppie! II". Atari Mania.
  3. "Preppie! II source code". archive.org. 1983.
  4. 1 2 3 4 Murley, Mark S. (1983). Preppie! II manual. Longwood, FL: Adventure International.
  5. 1 2 Fletcher, Michael (July 1984). "Up and running". Bits & Bytes. 2 (10): 60.
  6. Katz, Arnie; Kunkel, Bill (September 1983). "Computer Gaming: Preppie! II". Electronic Games. 2 (7): 66–68.
  7. 1 2 Harding, Steve (March 1984). "Reviews: Preppie! II". Hi-Res. 1 (3): 7.
  8. "200 Games". Computer Games. 3 (5): 51. February 1985.