Promise Mascot Agency | |
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Developer | Kaizen Game Works |
Publisher | Kaizen Game Works |
Director | Oli Clarke Smith |
Designers |
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Programmer | Phil Crabtree |
Artist | Rachel Noy |
Writers |
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Composers |
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Engine | Unreal Engine |
Platforms | |
Release | April 10, 2025 |
Genres | Adventure, management |
Mode | Single-player |
Promise Mascot Agency is an open-world adventure and management game developed and published by Kaizen Game Works. In the game, the player manages a mascot agency, recruits mascots, and sends them on jobs while solving the mystery of their exile to rural Japan. [1]
The player takes on the role of Michi "The Janitor", a yakuza fixer who owes a big debt after a job goes wrong. Michi agrees to move to Kyushu in rural Japan, where he must revive a mascot agency and restore the community, all before an anti-yakuza curse kills him. [2]
In doing so, the player is tasked with completing jobs around the open world and recruiting mascots.
Kaizen previously developed Paradise Killer . [3] Japanese artist and video game director Ikumi Nakamura produced an art bible and designed mascots for the title. [4] In an interview, game director Oli Clarke Smith stated the game's concept came from "Rachel (our Art Director) wanted to make a management game about mascots. Her original idea was a 2D Kairosoft-like, but Phil (our Tech Director) and I wanted to create something bigger." The game then evolved into an open-world RPG management game. [5] Takaya Kuroda, the voice of Kazuma Kiryu in the Yakuza / Like a Dragon series voices Michi. [6]
Kaizen released the "Prepare to Grind" update for the game in August 2025. The update included time trials, new difficulty modes, and a grinding ability upgrade for the player's truck. The developer stated that no further updates were currently planned for the title. [7] [8]
Aggregator | Score |
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Metacritic | (PC) 77/100 [9] (PS5) 85/100 [10] (XSXS) 75/100 [11] |
OpenCritic | 84% recommend [12] |
Publication | Score |
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PC Gamer (US) | 94/100 [13] |
Slant Magazine | 6/10 [14] |
Upon release, the game received generally favorable reviews, according to review aggregator website Metacritic. OpenCritic determined that 84% of critics recommended the game.
Maddi Chilton, writing for PC Gamer, awarded the title 94/100, praising the game's absurdity and the construction of its gameplay systems. [13] In a more mixed review, Slant Magazine awarded the game 6/10, criticizing driving mechanics and its sense of aimlessness. [14]