Push Panic

Last updated • 2 min readFrom Wikipedia, The Free Encyclopedia

Push Panic
App icon of Push Panic, 2010.png
App icon
Developer(s) Appular
Publisher(s) Appular
Designer(s) Barry Kostjens
Programmer(s) Barry Kostjens
Artist(s) Ricardo de Zoete
Platform(s) iOS, Android
Release
  • iOS
  • November 23, 2010
  • Android
  • May 30, 2014
Genre(s) Tile-matching
Mode(s) Single-player

Push Panic is a 2010 tile-matching video game developed by the American studio Appular. In the game, the player must select a group of squares of the same color to prevent them from exceeding a line. After creating his first mobile game titled iGangster, Barry Kostjens would explore coding through developing Push Panic. The game was released in November 2010 for iOS, followed by a port for Android in May 2014. Push Panic garnered a positive reception for its gameplay and graphics but a mixed reception for its soundtrack.

Contents

Gameplay

In Push Panic, the player must select squares of the same color to prevent them from reaching above a line. Gameplay screenshot of Push Panic, 2010.png
In Push Panic, the player must select squares of the same color to prevent them from reaching above a line.

Outside the game's 50-level Classic Mode, Push Panic has three other game modes: Color Panic, Time Panic, and Score Panic. In Color Panic, the player is limited to only having eight blocks of the same color at once, and in Time Panic, the player has three minutes to score as many points as possible. Score Panic allows unlimited play, but the rate at which blocks enter increases every 30 seconds. [1]

Development and release

Push Panic was developed by Appular, the New York City-based indie studio of sole member Barry Kostjens. Originally from the Netherlands, Kostjens created his first mobile game titled iGangster; its success prompted him to pursue coding through developing Push Panic. The game's graphics were designed by Ricardo de Zoete, who Kostjens had met on an online forum. [2]

Push Panic was released for iOS on November 23, 2010, [1] [2] followed by a port for Android on May 30, 2014. [3] In January 2011, the game was featured at AppEvent, [4] and in April 2011, 25 levels and iPad support were added. [5]

Reception

On Metacritic, Push Panic has a "generally favorable" rating based on six critics. [6]

Push Panic's gameplay was mostly praised. Some critics found the game straightforward and engaging, [7] [8] [11] while others stated the game's leaderboards added replay value and motivated people to keep playing. [7] [9] [11] Multiple reviewers also described the game as a way to have fun in little time. [7] [8] [11] However, Tommaso Pugliese of Multiplayer.it criticized that Push Panic lacked depth due to the loss of strategy that came with the game's gradual increase in difficulty as well as the usage of power-ups. [10] Conversely, 148Apps's Jennifer Allen expressed that the power-ups added the element of strategy. [8] While Andrew Nesvadba of AppSpy felt the game was "almost unworthy of trying" because of waiting for a chain of blocks to create, he reasoned it was a "training ground" for the other game modes, [9] a sentiment shared by Pocket Gamer 's Tracy Erickson and Slide to Play's Nadia Oxford. [7] [11]

The graphics were received positively, while the soundtrack had mixed opinions. [7] [11] [10] Although praising how the game was color blind accessible, Erickson suggested more distinctive patterns for blocks. [7] Additionally, some reviewers saw the soundtrack as repetitive and not impactful. [11] [10]

Related Research Articles

<i>Ultimate Spider-Man: Total Mayhem</i> 2010 video game

Ultimate Spider-Man: Total Mayhem was a 2010 action video game for the iOS and Android systems. It was developed and published by Gameloft. The game takes place in the Ultimate Marvel Universe (Earth-1610). It is no longer available for purchase in the App Store for iPhone and Google Play Store for Android. The game features a rogues gallery of villains from the Ultimate Universe, and is played as a series of occurring events rather than an overarching plot. The title received generally favorable reviews from critics, with the iOS version holding an 85/100 on Metacritic.

<i>Real Racing 2</i> 2010 video game

Real Racing 2 and 2 HD for the iPad release, is a 2010 racing game, developed and published by Firemint for iOS, Android, OS X Lion and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia. The game is the sequel to 2009's Real Racing, and the download requires a one-time payment. It was a critical and commercial success, and a further freemium sequel, Real Racing 3, was released in 2013.

<i>Tom Clancys Rainbow Six: Shadow Vanguard</i> 2011 video game

Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter video game developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.

<i>Asphalt 6: Adrenaline</i> 2010 racing video game

Asphalt 6: Adrenaline is a racing video game developed, published by Gameloft and was the sixth major game of Asphalt series. It was released for iOS on December 21, 2010, for Mac OS X on February 17, 2011, for Android on June 15, for Symbian^3 on July 20, for Mobile phones on August 31, for webOS on September 3, for BlackBerry PlayBook on October 12, and for Bada 2.0 on January 10, 2012.

<i>Jetpack Joyride</i> 2011 endless runner video game

Jetpack Joyride is a side-scrolling endless runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011 and has been ported to other systems. It was released online as a Flash version on May 11, 2012; on Android on September 28; on PlayStation Portable on November 20 in North America and November 21 in Europe; on BlackBerry PlayBook on December 13, 2012; on PlayStation 3 and PlayStation Vita on December 21 in Europe and December 31 in North America; on BlackBerry 10 on March 6, 2013; and on Windows Phone 8 and Windows 8 on June 5. It was also released on PlayStation 4 on April 26, 2016. A mobile version using the keypad was released in 2021 for KaiOS devices.

<i>Pastry Panic</i> 2012 video game

Pastry Panic is a 2012 platformer game developed by the American indie studio Underground Pixel. In the game, the player controls a dinosaur who must eat as many sweets as possible to score points. The game was released on May 24, 2012, for iOS. Since its release, the game has been generally well received by critics.

<i>Spider: The Secret of Bryce Manor</i> 2009 video game

Spider: The Secret of Bryce Manor is a 2009 side-scrolling action-puzzle video game for iOS and Android, developed and published by Tiger Style. The player takes control of a spider who comes to reside in to the deserted Bryce Manor and must spin webs to trap various types of insects, whilst simultaneously ascertaining what happened to the former residents of the manor. The game received critical acclaim and won multiple awards. Originally released in August, a Director's Cut update replaced the original version on the App Store in December. The update added ten levels, twenty-four Game Center achievements, new music, more story elements and an insect. A year after the game's initial release, a HD version was released for the iPad. In 2013, the game was also released for Android. A sequel, Spider: Rite of the Shrouded Moon, was released in August 2015 for iOS, Android, Windows, Mac and Linux.

<i>Carnivores: Dinosaur Hunter</i> 2010 video game

Carnivores: Dinosaur Hunter is a first-person shooter video game and the fifth installment in the Carnivores series. The game was initially developed by Tatem Games and released for iOS in 2010, as an enhanced port of the original 1998 Carnivores game. Later that year, Tatem Games' version was ported by Beatshapers to the PlayStation 3 (PS3) and PlayStation Portable (PSP), as a PlayStation Minis. Tatem Games then brought its iOS port to Android in 2012.

<i>Wild Blood</i> (video game) 2012 mobile video game

Wild Blood is an action game developed and published by Gameloft for iOS and Android in 2012.

<i>Table Top Racing</i> 2013 video game

Table Top Racing is racing video game developed and published by British studio Playrise Digital. The game was originally developed for iOS on January 31, 2013, and later released for Android devices on January 23, 2014. A PlayStation Vita version was released on August 5, 2014.

<i>Smash Hit</i> 2014 video game

Smash Hit is a 2014 rail shooter game developed and published by the Swedish indie game studio Mediocre. Through the game's 12 levels, the player takes a first-person perspective, shooting metal balls to destroy glass obstacles. Additionally, the player can shoot up to five balls at once by smashing a consecutive sequence of crystals and gather power-ups that are activated for a limited amount of time. The game also features a one-time in-game purchase that allows the player to start from any unlocked checkpoint.

<i>Dark Nebula</i> (video game) 2009 video game

Dark Nebula is an action mobile game developed by Swedish studio 1337 Game Design for the iOS and Android. It was released in two episodes: Dark Nebula - Episode One in August 2009, and Dark Nebula - Episode Two in August 2010, which was re-released by Free Lunch Design studio with improved graphics in 2013. The soundtrack for the game was written by Calle Hansson.

<i>Hard Lines</i> 2011 video game

Hard Lines was an action puzzle video game by British developer Spilt Milk Studios Ltd, released for iOS and Android in 2011. It is a re-interpretation of the classic Snake mobile game. It has six distinct modes, including Survival, Gauntlet, and Time Attack. It challenges the player's reflexes and prior-planning chops, while a collision detection system assuages any touchscreen interface fears.

<i>Cordy</i> (video game) 2011 video game

Cordy is an iOS and Android game developed by SilverTree Media/SilverTree Holdings LP and released on July 27, 2011. Cordy is a platform game with 27 levels.

<i>Blue Defense</i> 2009 video game

Blue Defense! is an iOS game by Canadian developer John Kooistra and released on Jan 31, 2009. A sequel entitled Blue Defense: Second Wave! was developed by Cat in a Box Games and released on September 30, 2010. Blue Attack! is a spin-off.

<i>Hook Champ</i> 2009 mobile platforming video game

Hook Champ is an iOS game developed by American studio Rocketcat Games and released on October 4, 2009. A sequel, Super QuickHook, was released on June 17, 2010, while Hook Worlds was released on December 16, 2010.

<i>Denki Blocks!</i> 2001 video game

Denki Blocks! is a puzzle video game developed by Denki and originally released in 2001 by Rage Games for Sky Gamestar and the Game Boy Color and Game Boy Advance. In the game, players manoeuvre different coloured blocks around a grid to join those of the same colour together. The game features versus modes for multiple players. Denki Blocks! was ported to the PlayStation Portable in 2011 by Tiger Games, and to Android the same year and iOS in 2010.

<i>Fast Five</i> (video game) 2011 video game

Fast Five is a racing video game developed and published by Gameloft for Android, iOS, J2ME and MacOS. The game is based on the 2011 film. It was released in two versions: 3D for smartphones and 2D for functional phones.

<i>Wonderputt</i> 2011 video game

Wonderputt is a 2011 golf video game created by Damp Gnat, the studio of independent developer Reece Millidge. Released on Flash and iOS, the game is a simulation of mini golf in which players navigate through a surrealistic animated course that changes its obstacles and holes on a single screen. Millidge developed the game following the creation of earlier mini golf titles, attempting to create a more animated title for a wider audience. Upon release, Wonderputt received positive reviews, with praise directed towards the game's visual presentation and course design and criticism for its controls and short duration. The game was nominated at the Webby Awards and the Independent Games Festival.

References

  1. 1 2 Jordan, Jon (November 23, 2010). "Quick tapping Push Panic falls onto iPhone". Pocket Gamer . Retrieved December 30, 2024.
  2. 1 2 "Appular Releases Push Panic, a Frantically Fun Puzzle Game for iPhone". IGN . November 23, 2010. Retrieved December 30, 2024.
  3. Priestman, Chris (May 30, 2014). "Silver Award-winning physics puzzler Push Panic spills onto Android four years after its iOS debut". Pocket Gamer . Retrieved December 30, 2024.
  4. "Push Panic for iPhone Goes Free For a Day in Association with AppEvent". IGN . May 8, 2012 [January 13, 2011]. Retrieved December 30, 2024.
  5. "Appular Releases Highly Anticipated Universal Update for Push Panic". IGN . May 8, 2012. Retrieved December 30, 2024.
  6. 1 2 "Push Panic". Metacritic . Archived from the original on December 15, 2014. Retrieved December 29, 2024.
  7. 1 2 3 4 5 6 7 Erickson, Tracy (December 1, 2010). "Push Panic". Pocket Gamer . Archived from the original on May 15, 2015. Retrieved December 29, 2024.
  8. 1 2 3 4 Allen, Jennifer (November 23, 2010). "Push Panic Review". 148Apps. Archived from the original on October 16, 2014. Retrieved December 29, 2024.
  9. 1 2 3 Nesvadba, Andrew (November 23, 2010). "Push Panic Review". AppSpy. Archived from the original on October 17, 2014. Retrieved December 29, 2024.
  10. 1 2 3 4 Pugliese, Tommaso (December 8, 2010). "L'Importante è spingere" [The important thing is to push]. Multiplayer.it (in Italian). Archived from the original on October 16, 2014. Retrieved December 29, 2024.
  11. 1 2 3 4 5 6 7 Oxford, Nadia (November 30, 2010). "Push Panic Review". Slide to Play. Archived from the original on October 15, 2014. Retrieved December 29, 2024.