Putt-Putt Enters the Race

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Putt-Putt Enters the Race
Putt-Putt Enters the Race Cover.jpg
Cover art
Developer(s) Humongous Entertainment
Publisher(s) Humongous Entertainment [lower-alpha 1]
Designer(s)
  • Mark Peyser
  • Richard Moe
Writer(s) Laurie Bauman Arnold
Composer(s) Tom McGurk
Series Putt-Putt
Engine SCUMM
Platform(s) Mac OS, Windows, Android, iOS
Release
  • Mac OS, Windows
  • January 1, 1999
  • Android, iOS
  • June 27, 2014
Genre(s) Adventure
Mode(s) Single-player

Putt-Putt Enters the Race is an educational adventure game developed and published by Humongous Entertainment on January 1, 1999. [1] The game is the fifth entry in the Putt-Putt series.

Contents

Production

The game was created by Humongous Games as part of the popular edutainment series Putt-Putt in January 1999. The game was re-released in 2014 for iOS, Android, and Steam.

Plot

While playing with Pep, Putt-Putt receives an invitation from Redline Rick to enter the Cartown 500 race. Excited, Putt-Putt goes to the Speedway to sign up. At the speedway, Redline Rick tells Putt-Putt that he needs a special kind of fuel, more durable tires, a safety helmet for Pep to wear, and a racing flag. Determined to enter the race, Putt-Putt decides to collect those items around Cartown.

After collecting all four items, Putt-Putt returns to the Speedway and prepares for the race. The game's ending depends on the outcome of the race: Putt-Putt receives a trophy from Redline Rick and is announced to the audience if he finishes in the top 3 but is given a ribbon for his good sportsmanship if he finishes the race 4th to 7th. Regardless, Putt-Putt thanks everyone in Cartown for their part in getting the items he needed to participate and declares, "It's not if you win or lose. It's how you race around the track!"

Gameplay

The game uses most of the same mechanics as its predecessors, except the ignition key shown on Putt-Putt's dashboard, which had previously been used to quit the game, now opens up a menu, where the player can save or load a game, along with quitting it.

Promotion

The game was officially unveiled at the 1998 Electronic Entertainment Expo in Atlanta, May 28–30, at booth 5626. [2] [3] Humongous Entertainment executive vice president of marketing and licensing, Ralph Giuffre, said that this title was purposely designed for younger players. [2] On January 14, the Humongous Entertainment website (humongous.com) launched a week-long online celebration for the game, which included offering players free downloadable demos, online games, contests and other items at the Putt-Putt's Pit Stop. [4] In December 1999, Humongous partnered with the Make-A-Wish Foundation for a holiday promotion where customers could "donate the full $10 to the Make-A-Wish Foundation or donate $2 to the charity and receive $8 back" at participating national software retail outlets for Humongous's best-selling 16 software, which included this game. [5] [6]

Commercial performance

According to PC Data of Reston, the game was the 5th top-selling educational title across 13 software retail chains for the week ended January 16, [7] and the 9th top-selling home-education software for the week ended May 1. [8]

Critical reception

Sonic praised the game for being both fun and educational, while challenging kids in creative ways. [12] Superkids said the game was best-suited to children who have curiosity and patience. [13] Eugene Register-Guard described the game as "challenging and entertaining". [14] The Bryan Times praised the user interface. [15] Lakeland Ledger thought the game was "charming". [16] Ouders Online said the game was highly fun, and added that Putt-Putt was a good role model. [17] The Boston Herald praised the game's "smooth animation and appealing characters", while saying that its complexity would appeal to older players. [18] The 52 year old reviewer at The Colombian, enjoyed the interactive content, commenting that the game had a high "Giggle-to-Click Ratio". [19] Star Tribune said that, like other Humongous games, this title was "high-quality" and "entertaining", while complimenting its replay value. [20] The game was used in a study by The Mirror. [21] Daily Herald deemed the game "above average" [22] and "sweet". [23] PC Mag said a parent "can't go wrong" with buying the game for their 3-8-year-old child. [24]

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References

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  5. "Humongous Entertainment and the Make-A-Wish Foundation Are Partnering to Help Make Dreams Come True This Holiday Season. - Free Online Library". www.thefreelibrary.com. Retrieved September 14, 2016.[ permanent dead link ]
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  1. The iOS/Android release was published by Tommo. The Steam release was co-published by Tommo and Night Dive Studios.