Putt-Putt Joins the Parade

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Putt-Putt Joins the Parade
Putt-Putt Joins the Parade Win-Mac Boxart.jpg
Windows / Macintosh cover art featuring Putt-Putt and Pep (both foreground) and Smokey (background)
Developer(s) Humongous Entertainment
Publisher(s) Humongous Entertainment [a]
Director(s) Ron Gilbert
Designer(s)
Writer(s) Laurie Rose Bauman
Annie Fox
Composer(s) Tom McMail
Engine SCUMM
Platform(s) MS-DOS, 3DO, Macintosh, Windows, Linux, Steam
Release
  • November 6, 1992 (MS-DOS)
  • 1993 (3DO)
  • 1995 (Mac, Windows)
  • April 17, 2014 (Linux)
  • April 17, 2014 (Steam) [1]
Genre(s) Adventure
Mode(s) Single-player

Putt-Putt Joins the Parade is a 1992 video game and the first of seven adventure games in the Putt-Putt series of games developed and published by Humongous Entertainment. Upon release, the game sold over 300,000 copies. [2] The combined sales of Putt-Putt Joins the Parade, Putt-Putt Goes to the Moon and Putt-Putt Saves the Zoo surpassed one million units by June 1997. [3] This is also the first game produced by Humongous Entertainment.

Contents

Plot

On a sunny morning in Cartown, Putt-Putt turns on his radio and hears an announcement about a pet parade event. Though excited at this news, Putt-Putt acknowledges that he doesn't have a pet and thus wouldn't qualify to participate. He meets with the parade's manager, Smokey, who encourages him to find a pet and a balloon for the parade as well as a car wash in order to enter the parade.

During his mission, Putt-Putt finds and befriends a stray dog by giving him a bone and names him "Pep". After Putt-Putt does all the tasks he needed to do, Smokey signs him up for the parade and even lets him lead in it. The cars in the parade all drive off as the sun sets and the credits roll.

Gameplay

The game plays like a typical point-and-click adventure game with the player moving Putt-Putt from one location to the next, picking up items and using them with mouse clicks. Putt-Putt places collected items in his glove box, which serves as a simple heads-up display. In the 3DO version, the on-screen pointing cursor is moved with the D-pad and a button is used to click on what the cursor is pointing at.

Release

After the game's creation, Humongous Entertainment had intended to get Electronic Arts to distribute the product, invoking a lawsuit from LucasArts over the ownership of the SCUMM game engine and disruption from press release. [4]

When a demo of the game was completed, it was uploaded to CompuServe. It took time before a single user downloaded the game, then gave a lengthy review which gave a steady increase in audience. [5]

Reception

In 1997, a study conducted by the University of Texas at Austin compared children's reception of educational games with their professionally assigned developmentally appropriate practice (DAP) ratings. Of the thirteen programs selected, Putt-Putt Joins the Parade ranked as the most frequently played game. [8]

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Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.

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<i>Putt-Putt Joins the Circus</i> 2000 video game

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<i>Fatty Bears Birthday Surprise</i> 1993 video game

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References

  1. "Putt-Putt Joins the Parade on Steam". Steam. Archived from the original on May 19, 2015. Retrieved May 13, 2015.
  2. Robert Sorbo. "Cyber Elite - Shelley Day". Archived from the original on April 9, 2009. Retrieved September 4, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. People Staff (June 2, 1997). "The Little Car that Could". People . Archived from the original on May 19, 2018.
  4. "Lucasarts vs Humongous Entertainment". Archived from the original on December 21, 2016. Retrieved December 21, 2016.
  5. "An Interview with Ron Gilbert". Game Bytes. No. 9. March 13, 1993.
  6. "Putt-Putt Joins the Parade Information, Screenshots & Media". Adventure Gamers. Archived from the original on April 8, 2015. Retrieved May 15, 2015.
  7. LeVitus, Bob (December 1995). "The Game Room". MacUser . Archived from the original on January 22, 2000. Retrieved May 13, 2020.
  8. Escobedo, Theresa H.; Evans, Sharon (1997-03-28). "A Comparison of Child-Tested Early Childhood Education Software with Professional Ratings". ERIC – Institute of Education Sciences . Archived from the original on 2023-01-17. Retrieved 2019-02-14.

Notes

  1. The 3DO version was published by Marubeni. The Steam release was co-published by Tommo and Night Dive Studios.