Putt-Putt Travels Through Time

Last updated

Putt-Putt Travels Through Time
Putt Putt Travels Through Time.jpg
Developer(s) Humongous Entertainment
Publisher(s) Humongous Entertainment [lower-alpha 1]
Producer(s) Ron Gilbert
Designer(s) Brad Carlton
Bret Barrett
Matthew Mahon
Nick Mirkovich
Writer(s) Laurie Rose Bauman
Composer(s) Jeremy Soule
Engine SCUMM
Platform(s) Android, Macintosh, Windows, iOS, Linux, Nintendo Switch, PlayStation 4
ReleaseReleased:
  • June 1, 1997 (Win, Mac) [1] [2]
  • August 14, 2012 (iOS)
  • October 4, 2013 (Android)

Re-released:

  • May 15, 2014 (Linux) [3]
  • January 3, 2022 (Nintendo Switch) [4]
  • November 3, 2022 (PlayStation 4)
Genre(s) Adventure
Mode(s) Single-player

Putt-Putt Travels Through Time is a 1997 video game and the fourth of seven adventure games in the Putt-Putt series of games developed and published by Humongous Entertainment. In 2014 Night Dive Studios re-released the iOS, Linux and Steam versions. In 2022, a port was released on the Nintendo Switch in January, as one of the first Humongous Entertainment games to be released on the system alongside Freddi Fish 3: The Case of the Stolen Conch Shell , [4] followed by a PlayStation 4 version in November. [5]

Contents

Production

Concept art for Merlin the Medieval Sorcerer, a new character in the game. Artists played around with designs and colours until settling on the finished version as he appears in the game (bottom). Concept art for Merlin the Medieval Sorcerer.jpg
Concept art for Merlin the Medieval Sorcerer, a new character in the game. Artists played around with designs and colours until settling on the finished version as he appears in the game (bottom).

The production team brainstormed ideas for the follow-up title in the Putt Putt franchise. Among the alternate titles were: Putt-Putt Goes to the Carnival, Putt-Putt Saves the Universe, and Putt-Putt Learns to Fly. They eventually settled on Putt-Putt Travels Through Time. [6] While the designs of the main characters were already established, the team had to work on designing to look of new characters such as Merlin the Medieval Sorcerer. [7] The scripts was written and storyboards were created to layout how each scene would work as a self-contained piece, as well as part of a larger story. [8] Background artists then interpreted both the script and storyboards to create the look and feel of the game through the backgrounds; part of their job was to leave sufficient space for clickable hotspots. Once the basic design sketch was approved, it was given more detail and finally painted. [9] Next, animators created series of drawings based on the storyboards which when viewed together would simulate movement; each of the 30,000 drawings were then individually scanned into a computer, where they were cleaned up and had imperfections removed. [10] The next stage was for artists to colour frames and animate clickpoints; Humongous noted that while this stage was "tedious", it allowed low-level artists to be creative and use their initiative. [11] The work was handed over to programmers who wrote code to ensure the game responded to player choices, and who added sound effects to synch up to the animations. [12] The music was created by Humongous, while voice actors were auditioned by the company (if new to the franchise), then sent to a studio to record their lines. [13]

Putt Putt game designer Nick Mirkovich commented that there was a design philosophy of creating immersive interactive world for players to explore, and that like other games by Humongus, items needed for game completion were programmed to be in different places for separate playthroughs. [14] Players could go behind the scenes into the game's production via the company website. [14]

Plot

Putt-Putt visits Mr. Firebird's laboratory with the intention of showing him his new school supplies. At the lab, Mr. Firebird demonstrates a machine made to view different time periods like a television. The demonstration turns chaotic, however, when the machine opens a portal that sucks Putt-Putt's items and Pep into four different dimensions (Stone Age, Medieval, Old West, and the Distant Future). Since the portal can't be shut down until everything is brought back from the other eras, Putt-Putt is forced enter the portal to search for everything.

After finding every item and Pep in the eras, Putt-Putt returns to the laboratory and Mr. Firebird shuts off the portal to prevent any more chaos. Putt-Putt then leaves for school, promising to show his school items to Mr. Firebird later. At his classroom, Putt-Putt tells everyone about what he learned by time travelling as the credits roll.

Gameplay

The game mechanics are the same as in the predecessors including the glove box inventory, horn, radio and accelerator. The locations of the items and Pep vary throughout each playthrough; they each have four variations of where they could be, with one variation being in each of the eras and there cannot be more than one item in an era in each playthrough. There are also a number of optional minigames throughout the four eras. [15]

Reception

Computer Shopper felt the game was fun, but ultimately failed to live up to predecessors of the genre. [20] The Cincinnati Post deemed the game "outstanding", and recommended that younger children purchase an earlier title in the Putt-Putt series first to acquaint themselves with computers before attempting this more "challenging" title. [21] The Boston Herald gave the game a rating of 4.5 stars, praising the abundance of clickable hotspots in every scene which would keep kids entertained while completing the adventure. [22] The newspaper also deemed the game one of the "finest kid titles ever". [23] Rocky Mountain News gave it a B, commenting that it lived up to the quality standard of Humongous Entertainment. [24] The Washington Times wrote that the game was "delightful" and "uncomplicated". [25] Macworld rated the game 8.7 out of 10 and inducted it into its 1998 Game Hall of Fame in the Kids category, saying that while the point was "to encourage junior adventurers to master the reasoning and problem-solving skills necessary to complete the task [...] the bottom line is fun, and as in grown-up adventures, the journey itself is the reward". [19]

In the fourth quarter of 1997, the game was the 4th biggest seller in the PC Kids/Edutainment category. [26]

Related Research Articles

<span class="mw-page-title-main">Ron Gilbert</span> American video game designer

Ron Gilbert is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

<i>Putt-Putt</i> (series) Video game series

Putt-Putt is a series of children's adventure and puzzle computer games created by Humongous Entertainment. This franchise was Humongous Entertainment's first game series to be developed. They primarily involve clicking to get to a destination, although some sub-quests and mini-games involve the keyboard. The main character, Putt-Putt, an anthropomorphic purple convertible, and his dog, Pep, travel to various locations.

<i>Spy Fox</i> Video game series

Spy Fox is a software gaming series from Humongous Entertainment starring a fictional anthropomorphic fox of the same name, intended for children 8 and up. The series follows the eponymous character, an anthropomorphic fox and secret agent tasked with stopping global crises. Many of the game's names and plot elements are spoofs of the James Bond and Get Smart series.

<i>Pajama Sam</i> Video game series

The Pajama Sam series is a collection of point and click children's adventure and puzzle games originally created by Humongous Entertainment. Pamela Adlon voices the title character in all games, excluding the first spin-off game and the final entry.

<i>Freddi Fish</i> Video game series

Freddi Fish is a series of point and click games from Humongous Entertainment. The series began in 1994. Freddi Fish is an anthropomorphic yellow fish who takes on detective investigations throughout the series. Her best friend, a green fish named Luther, goes with her on all her adventures. The voice of Freddi Fish was performed by Annette Toutonghi and the voice of Luther was performed by Mike McAuliffe at Bad Animals Studio in Seattle, Washington. The series sold more than 2.5 million copies and won over 75 awards of excellence. In each game there are multiple different possible sets of quests one has to complete in order to complete the game, depending on the playthrough.

<i>Freddi Fish 2: The Case of the Haunted Schoolhouse</i> 1996 video game

Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game and the second of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. It was released on iOS under the title Freddi Fish Haunted Schoolhouse Mystery and on Android with a shortened title Freddi Fish: Haunted Schoolhouse in 2014. It was also released on the Nintendo Switch and PlayStation 4 in May 2024.

<i>Freddi Fish 3: The Case of the Stolen Conch Shell</i> 1998 video game

Freddi Fish 3: The Case of the Stolen Conch Shell is a 1998 video game and the third of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. An iOS version was released with a shortened title Freddi Fish & the Stolen Shell, and also released with a "Lite" demo version that featured subtitles and text boxes in the gameplay. It was considered one of Atari's capital projects available on its website and on the App Store. A Nintendo Switch version along with Putt-Putt Travels Through Time was released in January 2022, followed by the PlayStation 4 version on the PlayStation Store in November.

<i>Freddi Fish 5: The Case of the Creature of Coral Cove</i> 2001 video game

Freddi Fish 5: The Case of the Creature of Coral Cove is a 2001 video game and the fifth and final game in the Freddi Fish series of adventure games. It was developed by Humongous Entertainment and published by Infogrames.

<i>Spy Fox in "Dry Cereal"</i> 1997 video game

Spy Fox in "Dry Cereal" is an adventure game developed and published by Humongous Entertainment, part of their "Junior Adventure" line and the first entry in the Spy Fox series of games. The game follows the heroic Spy Fox as he attempts to stop a supervillain from stealing the world's dairy milk supply. The game was released for computers in October 1997 to positive reception and was ported to several other systems over the following decades.

<i>Spy Fox 2: "Some Assembly Required"</i> 1999 video game

Spy Fox 2: "Some Assembly Required" is an adventure game developed and published by Humongous Entertainment, part of their "Junior Adventure" line and the second entry in the Spy Fox series of games. The game follows the heroic Spy Fox as he races to stop a giant robot from destroying the World's Fair. The game was released for computers in September 1999.

<span class="mw-page-title-main">Humongous Entertainment</span> American video game developer (1992-2006)

Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company developed multiple edutainment franchises, most prominently Putt-Putt, Freddi Fish, Pajama Sam and Spy Fox, which, combined, sold over 15 million copies and earned more than 400 awards of excellence.

<i>Putt-Putt Joins the Circus</i> 2000 video game

Putt-Putt Joins the Circus is a video game and the sixth of adventure game of the Putt-Putt series of games. It was developed and published by Humongous Entertainment in 2000.

<i>Pajama Sam 3: You Are What You Eat from Your Head to Your Feet</i> 2000 video game

Pajama Sam 3: You Are What You Eat from Your Head to Your Feet is an adventure game developed and published by Humongous Entertainment for Microsoft Windows, Macintosh, PlayStation, and Linux operating systems.

<i>Putt-Putt Saves the Zoo</i> 1995 video game

Putt-Putt Saves the Zoo is a 1995 video game and the third of seven adventure games in the Putt-Putt series of games developed and published by Humongous Entertainment. The animation style also changed with this game to hand-drawn animation, in contrast to the pixel art graphics of the previous two games, following the studio's jump from DOS to Windows with Freddi Fish and the Case of the Missing Kelp Seeds the previous year. The game was reissued on April 19, 1999. In November 2011, the game became the first Humongous Entertainment game to be rereleased for iOS and Google Play. Developed by Nimbus Games Inc., the iOS version of this game released by Atari was discontinued. A Nintendo Switch version was released in February 2022, followed by the PlayStation 4 version on the PlayStation Store in November the same year.

<i>Pajama Sam: No Need to Hide When Its Dark Outside</i> 1996 video game

Pajama Sam: No Need to Hide When It's Dark Outside is a 1996 children's adventure game originally released for PC and Mac. The first game of the Pajama Sam franchise, it sold nearly 3 million units and won 50 awards.

<i>Putt-Putt Joins the Parade</i> 1992 childrens video game

Putt-Putt Joins the Parade is a 1992 video game and the first of seven adventure games in the Putt-Putt series of games developed and published by Humongous Entertainment. Upon release, the game sold over 300,000 copies. The combined sales of Putt-Putt Joins the Parade, Putt-Putt Goes to the Moon and Putt-Putt Saves the Zoo surpassed one million units by June 1997. This is also the first game produced by Humongous Entertainment.

<i>Putt-Putt Enters the Race</i> 1999 video game

Putt-Putt Enters the Race is an educational adventure game developed and published by Humongous Entertainment on January 1, 1999. The game is the fifth entry in the Putt-Putt series.

<i>Putt-Putt and Peps Balloon-o-Rama</i> 1996 video game

Putt-Putt and Pep's Balloon-o-Rama is a 1996 action video game, developed by Humongous Entertainment. The game is part of the Putt-Putt series of educational video games. It was part of a series of Junior Arcade games, targeted at kids aged three to eight.

<i>Putt-Putt Goes to the Moon</i> 1993 childrens video game

Putt-Putt Goes To The Moon is a 1993 video game and the second of seven adventure games in the Putt-Putt series developed and published by Humongous Entertainment. It is also the last game in the series to use pixel art graphics.

<i>Fatty Bears Birthday Surprise</i> 1993 video game

Fatty Bear's Birthday Surprise is a 1993 adventure video game developed by Humongous Entertainment. It is the second game by Humongous Entertainment, the first being Putt-Putt Joins the Parade. It is also the first installment of the Fatty Bear point-and-click games, although the character was also used in the mini-game compilations Fatty Bear's Fun Pack and the crossover spin-off Putt-Putt & Fatty Bear's Activity Pack. In July 2013, Tommo bought the Fatty Bear license for the Atari bankruptcy proceedings.

References

  1. "June 1997 News". Archived from the original on December 9, 2021. Retrieved January 17, 2023.
  2. "Humongous Entertainment Crafts Its Biggest Putt-Putt Adventure Ever: Putt-Putt Travels Through Time Hits Stores June 1" (Press release). Humongous Entertainment. April 30, 1997. Archived from the original on October 4, 1999.
  3. "Putt-Putt Travels Through Time on Steam". Steam. Archived from the original on May 19, 2015. Retrieved August 24, 2016.
  4. 1 2 Humongous [@HumongousEnt] (December 27, 2021). "Freddi Fish 3 and Putt-Putt Travels Through Time will be released on January 3rd, 2022!" (Tweet). Retrieved January 4, 2022 via Twitter.
  5. "Playstation4". HE. Archived from the original on January 17, 2023. Retrieved January 13, 2023.
  6. "The Making of Putt-Putt Travels Through Time – Page 2". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  7. "The Making of Putt-Putt Travels Through Time – Page 3". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  8. "The Making of Putt-Putt Travels Through Time – Page 4". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  9. "The Making of Putt-Putt Travels Through Time – Page 5". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  10. "The Making of Putt-Putt Travels Through Time – Page 6". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  11. "The Making of Putt-Putt Travels Through Time – Page 7". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  12. "The Making of Putt-Putt Travels Through Time – Page 8". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  13. "The Making of Putt-Putt Travels Through Time – Page 9". Archived from the original on February 10, 1998. Retrieved January 18, 2017.
  14. 1 2 "Humongous Entertainment crafts its biggest Putt-Putt adventure ever: Putt-Putt Travels Through Time hits stores June 1. – Free Online Library". www.thefreelibrary.com. Archived from the original on January 18, 2017. Retrieved January 18, 2017.
  15. "ADVANCE RELEASE". web.archive.org. Retrieved May 6, 2024.
  16. Rosemary Young (July 1998). "Putt Putt Travels Through Time Review by metzomagic.com". metzomagic.com. Archived from the original on February 16, 2015. Retrieved September 6, 2016. It's a worthy challenge for pre-schoolers and a particularly good game choice for a young first time adventure game player.
  17. NeoJ (March 24, 2015). "Putt-Putt Travels Through Time". Archived from the original on September 14, 2016. Retrieved September 6, 2016. Some puzzle parts in a classic point and click procedure with cute graphics and lots of charismatic characters.
  18. Bonnie James (May 15, 1997). "Putt-Putt Travels Through Time – Electric Playground". Greedy Productions. Archived from the original on August 4, 1997. Retrieved September 6, 2016. If your kids liked any of the other Junior Adventures, they will like this one too.
  19. 1 2 3 Levy, Steven; Crotty, Cameron (January 1998). "1998 Game Hall of Fame". Macworld . Mac Publications, LLC. p. 82.
  20. "Putt-Putt Travels Through Time. (Humongous Entertainment)(The Learning Arcade) (Software Review)(Brief Article)(Evaluation)". Computer Shopper . September 1, 1997. Archived from the original on November 15, 2018.
  21. "NEW PUTT PUTT MOST CHALLENGING.(AT HOME)". The Cincinnati Post . June 14, 1997. Archived from the original on November 21, 2018.
  22. "KID TECH: Players 'Putt-Putt Through Time'". The Boston Herald . May 25, 1997. Archived from the original on November 17, 2018.
  23. "New Yu-Gi-Oh! 'Duelist' game hits its mark.(Arts and Lifestyle)". The Boston Herald . November 3, 2002. Archived from the original on November 21, 2018.
  24. "'HERCULES' A CAN'T MISS BABY-SITTER.(Entertainment/Weekend/Spotlight)(Review)". Rocky Mountain News . July 25, 1997. Archived from the original on October 8, 2016.
  25. "Dachshund, Frog Help Math Skills Take Leap". The Washington Times . May 26, 1998.[ dead link ]
  26. "Top PC and Video Games Spur Strong Growth for The Interactive Entertainment Industry – Free Online Library". www.thefreelibrary.com. Archived from the original on January 18, 2017. Retrieved January 18, 2017.
  1. The 2012/2013 iOS/Android release was published by Atari, while the re-release was published by Tommo. The Steam release was co-published by Tommo and Night Dive Studios. The Nintendo Switch version was published by UFO Interactive Games.