Racing Destruction Set | |
---|---|
Developer(s) | Electronic Arts Interplay Productions (Atari) |
Publisher(s) |
|
Designer(s) | Rick Koenig Connie Goldman David Warhol |
Programmer(s) | Commodore 64 Rick Koenig Atari 8-bit Rebecca Heineman |
Artist(s) | Connie Goldman |
Composer(s) | David Warhol |
Platform(s) | Commodore 64, Atari 8-bit |
Release | 1985: C64 1986: Atari 8-bit |
Genre(s) | Racing |
Mode(s) | 1-2 players simultaneously |
Racing Destruction Set is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for Atari 8-bit computers, programmed by Rebecca Heineman of Interplay, was released in 1986 in the United States, United Kingdom, and Germany. [1] The game allows players to design and race on tracks with a variety of vehicles. It is part of the Construction Set series along with Pinball Construction Set , Music Construction Set , and Adventure Construction Set .
The game is a one or two-player game played with joysticks.
The player can create different race tracks using a variety of templates. The player can create ramps and elevation changes in the layout of the track as well. The builder also has the options to change the type of terrain - laying slippery ice stretches of track, normal track, or difficult sandy sections of track.
For a particular race, the player can change a variety of features. The player can alter the gravity to reflect gravity on different planets or the moon. The player has the option of changing which vehicle they want to race in and make customized changes to the tires, engine and other aspects of the vehicle. The vehicles available are a Can-Am sports car, a Jeep, a Lunar Rover, a dirt bike, a baja bug, a pickup, a Sting Ray, a stock car, a street bike, and an indy/grand prix car. [2]
The racing uses split-screen. Player 1 controls the red car on the top screen, and player 2 controls the yellow car on the bottom screen. The races have an option for racing mode or destruction mode. In racing mode, a number of laps are chosen and the quickest to complete them is the winner. In destruction mode, each player has access to oil slicks and landmines which can be ejected from the back of the vehicles.
The game was written by Rick Koenig, with art by Connie Goldman and music by David Warhol. [3] Koenig, Goldman and Warhol had all worked for the Intellivision game design team at Mattel during the early 1980s, where Koenig had programmed the Intellivision Motocross game. When Intellivision Director of Game Development Don Daglow left Mattel and joined Electronic Arts as a Producer in late 1983, he reunited Koenig, Goldman and Warhol on Racing Destruction Set at EA.
Racing Destruction Set was supplied on either floppy disk or two double-sided cassette tapes. [4] Side 1 of the cassette had the game files and sides 2, 3, and 4 had track files. The cassette conversion of this game was done by Ariolasoft.
A port to Atari 8-bit computers was coded in 1985 by Rebecca Heineman of Interplay Entertainment and published in 1986 in the United States by Electronic Arts and in Europe by Ariolasoft. [5]
Racing Destruction Set was Electronic Arts' third best-selling Commodore game as of late 1987. [6] In the UK, issue 6 of Zzap!64 magazine awarded the game a "Sizzler", giving it a rating of 95%.
In 1991, RDS was remade on the Super NES, and released as RPM Racing . This was followed up by Rock N' Roll Racing , also on the SNES, in 1993.
The Intellivision is a home video game console released by Mattel Electronics in 1979. Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.
Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.
The Blue Sky Rangers is a group of Intellivision game programmers who previously worked for Mattel in the early 1980s.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as Burnin' Rubber. Distributed in North America by Bally Midway, the arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. From 1985 to 1988 Stephen Molyneux, formerly Head of Software at Atari International GmbH in Hamburg, held the position of Head of Software with responsibility for international negotiations and licensing of software at its headquarters in Munich. Ariolasoft also had a British subsidiary, Ariolasoft UK, which was run by Ashley Gray and Frank Brunger.
Rally Speedway is a top-down racing game developed by John Anderson for Atari 8-bit computers. It was published by Adventure International in 1983 as 16K ROM cartridge. A port to the Commodore 64 was published by Commodore in 1985. The game includes options for changing how vehicles handle, such as top speed, acceleration, and whether roads are wet, dry, or icy. There's also an integrated editor for creating and saving race tracks.
Arcticfox is a science fiction tank simulation video game developed by Dynamix and published by Electronic Arts in 1986. It was published in Europe by Ariolasoft. A sequel to Dynamix's Stellar 7, it was released on Atari ST, Commodore 64, ZX Spectrum, MS-DOS, and Apple II. A third game was released in the series in 1991 titled Nova 9: The Return of Gir Draxon.
The Entertainment Computer System (ECS) was an add-on peripheral for the Intellivision. It was Mattel Electronics' second attempt at creating a peripheral to upgrade the Intellivision into a home computer, and was rushed into production to appease the Federal Trade Commission after they began fining Mattel for false advertising following consumer complaints about the repeated delays in releasing the originally planned Intellivision Keyboard Component add-on. The ECS includes the Computer Module, Music Synthesizer, and additional hand controllers; each sold separately. Any Intellivision Master Component is compatible and a requirement to use the system. A second requirement is a cartridge plugged into the ECS, although any ECS or Intellivision cartridge will do; pressing anything on the Intellivision hand controllers will then bring up the three-option menu of BASIC, CARTRIDGE or MUSIC.
RPM Racing is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse and published by Interplay Productions.
Fast Tracks is a racing game designed for the Commodore 64 by Mark Turmell and published by Activision in 1986.
San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
Armor Battle is a video game written by Chris Kingsley for the Intellivision and published by Mattel in 1979. One of the earliest games available for the console, Armor Battle pits two players against each other in a contest to see which player can eliminate their opponent's stock of tanks first.
Triple Action is an action video game produced by Mattel Electronics for its Intellivision video game system in 1981. The game actually includes three separate games—racing, tank combat and flying—where two players compete against each other for the best score.
Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. Auto Racing pits two players against each other using a top-down perspective on one of five different race courses. Auto Racing was released under the same name by Sears for its private-label version of the Intellivision console, the Super Video Arcade.
Pitstop is a 1983 racing video game developed and published by Epyx for the Atari 8-bit computers, ColecoVision, Coleco Adam, and Commodore 64. A sequel, Pitstop II, was released in 1984.
Baja Buggies is a desert-themed racing video game written by Dan Ugrin for Atari 8-bit computers. It uses a third-person, 2.5D perspective. The game was originally developed and sold as Night Rally by Arcade Plus before the company folded, then it was revamped and became the first release from Gamestar. Gamestar went on to publish a series of sports games for the Atari 8-bit and Commodore 64 before becoming a label of Activision.