| Rekoil | |
|---|---|
|   | |
| Developer(s) | Plastic Piranha | 
| Publisher(s) | 505 Games | 
| Engine | Unreal Engine 3 | 
| Platform(s) |  Microsoft Windows  Xbox 360 (as Rekoil: Liberator)  | 
| Release | Microsoft Windows 28 January 2014 Xbox 360 (as Rekoil: Liberator) 29 January 2014  | 
| Genre(s) | First-person shooter | 
| Mode(s) | Multiplayer | 
Rekoil (working title Rikochet) [1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe. [2]
Rekoil's gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.
On 1 October 2012, a closed beta for Rekoil launched. [3] The game was also on the Steam Greenlight Program.
| Aggregator | Score | 
|---|---|
| GameRankings | (PC) 30.56%  [4]  (X360) 42.50% [5]  | 
| Metacritic | (PC) 32/100  [6]  (X360) 31/100 [7]  | 
| Publication | Score | 
|---|---|
| Destructoid | 2.5/10 [8] | 
| Game Informer | 2/10 [9] | 
| GameRevolution | |
| GameSpot | 3/10 [11] | 
| IGN | 3/10 [12] | 
Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews [4] and 32/100 based on 11 reviews [7] and the Xbox 360 version 42.50% based on 6 reviews [5] and 31/100 based on 5 reviews. [7]
Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself." [10]
Ian Bonds from Destructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point". [8]
Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining." [9]