This article needs additional citations for verification .(December 2007) |
Rescue Raiders | |
---|---|
Publisher(s) | Sir-Tech |
Designer(s) | Arthur Britto Greg Hale |
Platform(s) | Apple II |
Release | 1984 |
Genre(s) | Scrolling shooter, Real-time tactics [ citation needed ] |
Mode(s) | Single player |
Rescue Raiders is an Apple II scrolling shooter published by Sir-Tech in 1984. [1] It was designed by Arthur Britto and Greg Hale. [2]
The game is played on a two-dimensional side-scrolling playfield, where two players start at main bases on opposing sides of the field. The player operates a Choplifter -esque helicopter defending a string of advancing units, which the player purchases throughout the game. The objective is to create and defend a force that can escort a van filled with explosives to the enemy base at the other end of the playing field.
Along the way a series of smaller bunkers act as obstacles by flying balloons which, when operating for the opposing team, will destroy the player helicopter (the cable will severely damage the helicopter). The bunkers may be taken over by delivering enough infantry units, which may reach the bunker either by walking all the way from a main base without being killed, or by being carried there more quickly in the player helicopter.
The helicopter begins with three weapons: heat-seeking missiles, machine guns, and bombs. As the game progresses, additional weaponry is introduced.
In 1996, Next Generation listed it as number 36 on their "Top 100 Games of All Time", citing the strategy required to succeed in the game. [3]
In 1991, Three-Sixty Pacific released Armor Alley , a recreation of Rescue Raiders[ citation needed ] for Classic Mac OS and MS-DOS with four-player network support.
These games subsequently inspired Super Army War for the Game Boy Advance and its Nintendo DS sequel, Glory Days 2. [6]
The Ancient Art of War is a video game designed by Dave and Barry Murry, developed by Evryware, and published by Broderbund in 1984. It is recognized as one of the first real-time strategy or real-time tactics games.
Koronis Rift is a 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, Koronis Rift was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3, and ZX Spectrum.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.
Sherlock Holmes: Consulting Detective is a game originally published by Sleuth Publications in 1981. Multiple expansions and reprints of the game have since been released.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Starfleet I: The War Begins is a 1984 strategy computer game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, DOS and Commodore 64. Versions for the Commodore 128, Atari ST and Atari 8-bit family were released in 1986 and versions for the Amiga and Macintosh were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.
Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum and Amstrad CPC written by Derek Brewster. The game is similar to Atari, Inc.'s Star Raiders from 1979. Both games allow switching between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons.
Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.
Hex is a turn-based strategy game developed by Mark of the Unicorn and published in 1985 for the then-new Atari ST and later for the Amiga. The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn. As the unicorn levels up, new spells are added to its repertoire, but only 5 can be used at any given time.
Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit family and Commodore 64. A Macintosh conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.
D-Day is a video game by Games Workshop.
Europe Ablaze is a computer wargame developed and published by Strategic Studies Group for the Commodore 64 and Apple II in 1985. It is based on air warfare of World War II.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit family, and Commodore 64. A sequel, Questron II, was released in 1988.
Fortress is a video game published by Strategic Simulations in 1983 for the Atari 8-bit family and Apple II. It was written by Jim Templeman and Patty Denbrook. A Commodore 64 port followed in 1984.
Competition Karate is a fighting game published by Motivated Software in 1984 for the Apple II and Commodore 64.
Reforger '88 is a 1984 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It takes place in a near-future setting and covers a hypothetical conflict between NATO and Warsaw Pact nations.
Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.
Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations, Inc.
MBT is a board wargame published by Avalon Hill in 1989 that simulates hypothetical World War Three tank combat between NATO and Warsaw Pact forces in Western Europe. A second edition was published by GMT Games in 2016.