Riddle of the Sphinx | |
---|---|
Developer(s) | Imagic |
Publisher(s) | Imagic |
Designer(s) | Bob Smith [1] |
Platform(s) | Atari 2600 |
Release | 1982 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Riddle of the Sphinx is a vertically-scrolling action-adventure game written by Bob Smith [1] for the Atari 2600 and published by Imagic in 1982. The player, as the Prince of Egypt, must collect treasures and gain strength to release the land from a vile curse. [2]
Smith wrote several other games for Imagic, including Star Voyager and Dragonfire . [1]
The goal of Riddle of the Sphinx is to reach the Temple of Ra and make the correct offering. [3]
Richard A. Edwards reviewed Riddle of the Sphinx in The Space Gamer No. 58. [2] Edwards commented that "It is a masterful blend of strategy and arcade gaming in a home cartridge. Take this one home." [2]
Asteroids is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
The Atari 2600, initially branded as the Atari Video Computer System from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man.
Kaboom! is an action video game published in 1981 by Activision for the Atari VCS. It was programmed by Larry Kaplan, and David Crane coded the overlaid sprites. The game was well received and sold over one million cartridges by 1983.
Warlords is an arcade game released by Atari, Inc. in 1980. The game resembles a combination of Breakout and Quadrapong ; up to four players play the game at the same time, and the "castles" in the four corners of the screen are brick walls that can be broken with a flaming ball.
Demon Attack is a fixed shooter written by Rob Fulop for the Atari 2600 and published by Imagic in 1982. It was ported to the Intellivision, Magnavox Odyssey 2, Atari 8-bit family, VIC-20, Commodore 64, Tandy 1000, TRS-80, IBM PCjr, and TRS-80 Color Computer. There is also a port for the TI-99/4A titled Super Demon Attack.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit family, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game is similar to Atari 8-bit family game Star Raiders. Starmaster was not ported to other systems, but has been re-released in collections such as Activision Anthology.
Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead.
Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre by a GameSpy article.
Grand Prix is a Formula One Grand Prix motor racing-themed video game. It was designed and programmed by David Crane for the Atari 2600 and published by Activision in 1982.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Raiders of the Lost Ark is an action-adventure game created for the Atari 2600 based on the movie of the same name. The game was designed by Howard Scott Warshaw.
Ice Hockey is an ice hockey video game designed by Alan Miller for the Atari VCS, and published by Activision in 1981. Actor and comedian Phil Hartman starred in the commercial for the game.
Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit family.
Cosmic Ark is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982. The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis. There are two versions of the cartridge. One allows the player to toggle the starfield display with the Black & White / Color TV switch. In the other the starfield cannot be disabled.
Barnstorming is an Atari 2600 video game designed by Steve Cartwright and published by Activision in 1982. It was the first game designed by Cartwright. The idea for Barnstorming came to him as he watched a biplane one day while driving home from work.
Stampede is a video game written by Bob Whitehead for the Atari 2600 and published by Activision in 1981. Stampede is a left-to-right, horizontally-scrolling, action game with a cattle round-up theme. An Intellivision version was released the following year.
Skiing is a video game cartridge for the Atari 2600. It was authored by Bob Whitehead and released by Activision in 1980. It's one of the first video games developed by Activision.
The Riddle of the Sphinx is an element of Greek mythology.
Stellar Track is an Atari VCS game developed by Rob Zdybel of Atari, Inc. and published by Sears under the "Tele-Games" brand in 1980. It is one of three such games that were released only through Sears. Stellar Track is a text game based on the mainframe computer game Star Trek.