Roadwar Europa

Last updated
Roadwar Europa
Roadwar Europa cover.jpg
Developer(s)
Publisher(s) Strategic Simulations
Designer(s) Jeffrey Johnson
Platform(s) Amiga, Apple II, Apple IIGS, Atari ST, Commodore 64, DOS
Release1987
Genre(s) Turn-based strategy
Mode(s) Single-player

Roadwar Europa is a 1987 video game designed by Jeffrey Johnson, developed by George MacDonald,[ citation needed ] and published by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and DOS. The game is a sequel to the 1986 video game Roadwar 2000 , which was also published by Strategic Simulations.

Contents

Gameplay

Roadwar Europa is a game in which the player leads of a band of road warriors who drive across Europe to find atom bombs armed by terrorists. [1]

Reception

SSI sold 18,765 copies of Roadwar Europa in North America. [3]

Antic in 1988 stated "I loved the original version of this game and I love this sequel," citing its "simple and hypnotic" game play, user interface with both simple and complex options, and lack of copy protection. [4] In the 1992 and 1994 surveys Computer Gaming World gave the title two-plus stars of five, calling it "Quite entertaining when originally released, but its graphics have rendered it obsolescent". [5] [2]

Robbie Robberson reviewed Roadwar Europa in Space Gamer/Fantasy Gamer No. 81. [1] Robberson commented that "In short, the Roadwar series is an example of a good idea that is short circuited by its components. If Strategic Simulations, Inc. can release these games with a better and quicker combat routine, or better yet, reduce the incidence of combat, these games would be a required addition to every serious computer gamer's library. As of now, they are simply entertaining in the short run, and tedious in the long." [1]

Related Research Articles

<i>Silent Service</i> (video game) 1985 video game

Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>Autoduel</i> 1985 video game

Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit family, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh. The game is based on the Steve Jackson Games series Car Wars.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max films.

<i>Reach for the Stars</i> (video game) 1983 video game

Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988.

<i>Hillsfar</i> 1989 video game

Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. Hillsfar received mixed reviews from critics.

<i>Eastern Front (1941)</i> 1981 video game

Eastern Front (1941) is a computer wargame for the Atari 8-bit family created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX as separate products.

<i>Universe</i> (1983 video game) 1983 video game

Universe is a science fiction space trading and combat game by Omnitrend Software. It was created by William G M Leslie and Thomas R Carbone. The first version was programmed in valFORTH on an Atari 800, based on a board game created by Leslie. It was Omnitrend's first game.

<i>Star Raiders II</i> 1986 video game

Star Raiders II is a video game released in 1986 for the Atari 8-bit family as a sequel to 1979's Star Raiders, which was the killer app for the Atari computers. The game was originally developed as part of a tie-in with the movie The Last Starfighter, which featured an arcade game of the same name as part of its plotline. Versions for the Atari 5200 and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to Star Raiders by changing a number of gameplay elements. The gameplay remained different from the original Star Raiders.

<i>F-15 Strike Eagle</i> (video game) 1984 war video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator originally released for the Atari 8-bit family in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Flames of Freedom</i> 1991 video game

Flames of Freedom is a first-person shooter role-playing video game with simulation elements developed by Maelstrom Games and published by MicroProse for MS-DOS, Amiga, and Atari ST in 1991. It is a sequel to the 1989 game Midwinter and its working title was Wildfire. The Amiga version was re-released by Kixx XL in 1993.

<i>Wargame Construction Set</i> 1986 video game

Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit family, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.

<i>The Cosmic Balance</i> 1982 video game

The Cosmic Balance is a game designed by Paul Murray and published in 1982 for the Apple II and Atari 8-bit family by Strategic Simulations (SSI). It was later released for the Commodore 64. A sequel, Cosmic Balance II, also designed by Paul Murray for SSI, was released in 1983.

<i>Ogre</i> (video game) 1986 computer game

Ogre is a 1986 computer game based on the Ogre board wargame. It was released by Origin Systems for the Apple II, Amiga, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, and Macintosh.

<i>Colonial Conquest</i> 1985 video game

Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and released in 1985 for the Atari 8-bit family and Commodore 64, followed by the Apple II in 1986. Ports by Andromeda Software were released for the Atari ST in 1987 and PC-98 in 1989.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

<i>Objective: Kursk</i> 1984 video game

Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations, Inc.

<i>Warship</i> (video game) 1986 video game

Warship is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It covers naval conflict during the Pacific War.

<i>Battle Cruiser</i> (video game) 1987 video game

Battle Cruiser is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). It is the follow-up to Grigsby's earlier Warship.

<i>Super Huey UH-IX</i> 1985 video game

Super Huey UH-IX is a helicopter combat flight simulation game published by Cosmi Corporation. Originally released for the Commodore 64 in 1985, it was ported to the Amiga, Apple II, Atari ST, Atari 8-bit family, and MS-DOS. Atari Corporation published an Atari 7800 version in 1989.

References

  1. 1 2 3 Robberson, Robbie (1987). "Mad Max' USA / European Tour". Space Gamer/Fantasy Gamer . Diverse Talents, Incorporated (81): 42–43.
  2. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  3. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  4. Panak, Steve (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.
  5. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.