Roadwar Europa

Last updated
Roadwar Europa
Roadwar Europa cover.jpg
Developer(s) Strategic Simulations
Westwood Associates (Amiga, ST, C64)
Publisher(s) Strategic Simulations
Designer(s) Jeffrey Johnson
Platform(s) Amiga, Apple II, Apple IIGS, Atari ST, Commodore 64, MS-DOS
Release1987
Genre(s) Turn-based strategy
Mode(s) Single-player

Roadwar Europa is a video game designed by Jeffrey Johnson, developed by George MacDonald,[ citation needed ] and published in 1987 by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. It is a sequel to the 1986 video game Roadwar 2000 also published by Strategic Simulations.

Contents

Gameplay

Roadwar Europa is a game in which the player leads of a band of road warriors who drive across Europe to find atom bombs armed by terrorists. [1]

Reception

SSI sold 18,765 copies of Roadwar Europa in North America. [3]

Antic in 1988 stated "I loved the original version of this game and I love this sequel," citing its "simple and hypnotic" game play, user interface with both simple and complex options, and lack of copy protection. [4] In the 1992 and 1994 surveys Computer Gaming World gave the title two-plus stars of five, calling it "Quite entertaining when originally released, but its graphics have rendered it obsolescent". [5] [2]

Robbie Robberson reviewed Roadwar Europa in Space Gamer/Fantasy Gamer No. 81. [1] Robberson commented that "In short, the Roadwar series is an example of a good idea that is short circuited by its components. If Strategic Simulations, Inc. can release these games with a better and quicker combat routine, or better yet, reduce the incidence of combat, these games would be a required addition to every serious computer gamer's library. As of now, they are simply entertaining in the short run, and tedious in the long." [1]

Reviews

Related Research Articles

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.

<i>Time Bandit</i> 1983 video game

Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Wing Commander Academy</i> (video game) 1993 video game

Wing Commander Academy is a spin-off of Wing Commander II: Vengeance of the Kilrathi, published in 1993.

<i>Imperium</i> (1990 video game) Strategy video game

Imperium is a 4X strategy video game published by Electronic Arts in 1990 for the Amiga, Atari ST, and DOS.

<i>Empire: Wargame of the Century</i> 1987 video game

Empire: Wargame of the Century is a video game based on Empire developed by Walter Bright and published by Interstel Corporation in 1987.

<i>Star Command</i> (1988 video game) 1988 video game

Star Command is a video game released by Strategic Simulations in 1988.

<i>Macadam Bumper</i> 1985 video game

Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.

<i>Harrier Combat Simulator</i> 1987 video game

Harrier Combat Simulator is a combat flight simulation game published in 1987 by Mindscape for the Commodore 64. Ports for Amiga, Atari ST and IBM PC followed in 1988.

<i>Skyfox II: The Cygnus Conflict</i> 1987 video game

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

<i>Indoor Sports</i> 1987 video game

Indoor Sports is a sports video game developed by DesignStar's SportTime and first published in the U.S. by Mindscape in 1987 for the Commodore 64. Indoor Sports includes simulations of bowling, darts, ping-pong, and air hockey. It was converted to the Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, MS-DOS, and ZX Spectrum. Verisons for the Commodore 16 and Commodore Plus/4 omit Air Hockey. In Europe it was published by Databyte, Advance Software, and Tynesoft, depending on the platform.

<i>The Universal Military Simulator</i> 1987 video game

The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Macintosh, Tandy 4000, and IBM PC compatibles. In 1988, both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.

<i>Global Commander</i> 1987 video game

Global Commander is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Breach 2</i> 1990 video game

Breach 2 is a science fiction strategy video game developed by Omnitrend Software in 1990 for the Amiga, Atari ST and MS-DOS. It is the sequel to the 1987 game Breach, and was itself followed by Breach 3 in 1995. The game is set in the universe of Omnitrend's Universe and Rules of Engagement, and is compatible with both Rules of Engagement games.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>U.S.A.A.F. - United States Army Air Force</i> 1985 video game

U.S.A.A.F. - United States Army Air Force is a 1985 computer wargame designed by Gary Grigsby published by Strategic Simulations.

<i>Infiltrator II</i> 1987 video game

Infiltrator II is a video game developed by Chris Gray Enterprises and released in 1987 by Mindscape.

<i>Sierras 3-D Helicopter Simulator</i> 1987 video game

Sierra's 3-D Helicopter Simulator is a 1987 video game published by Sierra On-Line.

<i>Blue Max: Aces of the Great War</i> 1990 video game

Blue Max: Aces of the Great War is a 1990 video game published by Three-Sixty Pacific.

<i>No Greater Glory: The American Civil War</i> 1991 video game

No Greater Glory: The American Civil War is a 1991 video game published by Strategic Simulations.

References

  1. 1 2 3 Robberson, Robbie (1987). "Mad Max' USA / European Tour". Space Gamer/Fantasy Gamer (81). Diverse Talents, Incorporated: 42–43.
  2. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  3. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  4. Panak, Steve (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.
  5. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  6. "Aktueller Software Markt (ASM) Magazine (February 1988)". February 1988.