Rosa Menkman

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Rosa Menkman
Rosa Menkman before GLITCH Radioshow in Chicago.jpg
Rosa Menkman, December 2016
Born
Maria-Rosa Menkman

(1983-04-03) 3 April 1983 (age 40)
NationalityDutch
Alma materUniversity of Amsterdam
Known forMedia art, New Media Art
Notable workThe Collapse of PAL (2011)
MovementGlitch art
Website beyondresolution.info
Example of glitch art by Menkman Glitch Art.jpg
Example of glitch art by Menkman
GLI.TC/H festival in 2010 GLI.TC-H Artist Talks & Lectures (IMG 5699).jpg
GLI.TC/H festival in 2010
Visuals for a Nils Frahm concert, April 2012 Rosa Menkman visuals for Nils Frahm.jpg
Visuals for a Nils Frahm concert, April 2012

Rosa Menkman (born 1983) is a Dutch art theorist, curator, and visual artist specialising in glitch art and resolution theory. She investigates video compression, feedback, and glitches, using her exploration to generate art works.

Contents

Menkman's The Collapse of PAL (2011), in which she acknowledges the end of PAL (Phase Alternating Line)—an analogue video programming structure [1] —is the digital version of a live audio visual performance first performed on national Danish television and afterward realized at oa. Transmediale (Germany) and Nova festival (Brasil). [2]

Menkman has curated several international exhibitions of other artists' work. [3] In 2019 Menkman won the Collide International Barcelona Award from CERN. [4]

From 2018 - 2020 Menkman was substitute Professor Neue Medien & Visuelle Kommunikation at the Kunsthochschule Kassel. In 2023 Menkman will run a resolution research lab at HEAD Geneve.

Glitch art

In 2011, Menkman published Network Notebook #04: The Glitch Moment(um). This book uses information theory to propose an understanding of "glitch art" as a particular genre of contemporary art. She argues that the glitch shifts between being an artifact and a process. [5]

She also wrote A Vernacular of File Formats [6] and the Glitch Studies Manifesto [7] in the same year. The manifesto was awarded 'best practice' by Virtueel Platform, then sector institute for e-culture in the Netherlands. [8]

The publication of Network Notebook #04: The Glitch Moment(um) coincided with the GLI.TC/H festival, organized by Menkman in collaboration with American artists Nick Briz and Jon Satrom. The first GLI.TC/H festival in 2010 (Chicago) was followed by a second and third edition in 2011 (Chicago, Amsterdam, Birmingham) and 2012 (Chicago). [9] Her work makes use of compression artifacts, [10] resulting from discrete cosine transform blocks (DCT blocks), which are used in most digital media data compression formats, such as JPEG digital images and MP3 digital audio. [11]

In 2015, Menkman opened the institutions of Resolution Disputes at Transfer Gallery in New York City (in reference to dispute resolution and display resolution). [12] In October 2015, one of the works in the show, called DCT (referencing discrete cosine transform), was awarded first prize at the Crypto Design Challenge hosted by Museum Of The Image (MOTI) in Breda, the Netherlands. [13]

Her Vernacular of File Formats piece has attained "cult status". [14] It was translated to Polish (together with Glitch Studies Manifesto), commented and republished in Glitch Art is Dead in 2016. [15] In 2016 it was acquired by the Stedelijk Museum Amsterdam and MOTI. [16]

See also

Related Research Articles

In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.

<span class="mw-page-title-main">Digital video</span> Digital electronic representation of moving visual images

Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises a series of digital images displayed in rapid succession, usually at 24, 30, or 60 frames per second. Digital video has many advantages such as easy copying, multicasting, sharing and storage.

<span class="mw-page-title-main">JPEG</span> Lossy compression method for reducing the size of digital images

JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015.

<span class="mw-page-title-main">Video</span> Electronic moving image

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types.

<span class="mw-page-title-main">Image compression</span> Reduction of image size to save storage and transmission costs

Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.

Transform coding is a type of data compression for "natural" data like audio signals or photographic images. The transformation is typically lossless on its own but is used to enable better quantization, which then results in a lower quality copy of the original input.

<span class="mw-page-title-main">Motion compensation</span> Video compression technique, used to efficiently predict and generate video frames

Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved.

<span class="mw-page-title-main">Digital audio</span> Technology that records, stores, and reproduces sound

Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s.

<span class="mw-page-title-main">Video codec</span> Digital video processing

A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.

A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequencies. The DCT, first proposed by Nasir Ahmed in 1972, is a widely used transformation technique in signal processing and data compression. It is used in most digital media, including digital images, digital video, digital audio, digital television, digital radio, and speech coding. DCTs are also important to numerous other applications in science and engineering, such as digital signal processing, telecommunication devices, reducing network bandwidth usage, and spectral methods for the numerical solution of partial differential equations.

Motion JPEG is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG image.

<span class="mw-page-title-main">Compression artifact</span> Distortion of media caused by lossy data compression

A compression artifact is a noticeable distortion of media caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth. If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user.

H.261 is an ITU-T video compression standard, first ratified in November 1988. It is the first member of the H.26x family of video coding standards in the domain of the ITU-T Study Group 16 Video Coding Experts Group. It was the first video coding standard that was useful in practical terms.

High-definition television (HDTV) describes a television or video system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since at least 1933; in more recent times, it refers to the generation following standard-definition television (SDTV). It is the current de facto standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television.

<span class="mw-page-title-main">Glitch art</span> Practice of using technological errors in art

Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward.

A video coding format is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A specific software, firmware, or hardware implementation capable of compression or decompression in a specific video coding format is called a video codec.

An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content via the hosting service's website, mobile or desktop application, or other interfaces (API), and typically provides embed codes or links that allow others to view the video content.

Motion JPEG 2000 is a file format for motion sequences of JPEG 2000 images and associated audio, based on the MP4 and QuickTime format. Filename extensions for Motion JPEG 2000 video files are .mj2 and .mjp2, as defined in RFC 3745.

<span class="mw-page-title-main">Audio coding format</span> Digitally coded format for audio signals

An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

<span class="mw-page-title-main">Databending</span> Distortion of digital media

Databending is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art.

References

  1. "Rosa Menkman - 2 Artworks, Bio & Shows on Artsy". www.artsy.net. Retrieved 2016-03-16.
  2. "Rosa Menkman | The Collapse of PAL (2011) | Artsy". www.artsy.net. Retrieved 2016-03-17.
  3. Menkman, Rosa and Furtherfield (2013). "Glitch Moment/ums, Furtherfield, 8 June - 28 July 2013" . Retrieved 1 June 2014.
  4. Arts at CERN (2019). "Dutch artist Rosa Menkman wins Collide International Barcelona Award, 18 July 2019" . Retrieved 11 November 2019.
  5. "Institute of Network Cultures | No. 04: The Glitch Moment(um), Rosa Menkman". networkcultures.org. Retrieved 2016-03-17. http://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf
  6. Menkman, Rosa (8 August 2010). "A Vernacular of File Formats". Slideshare. Rosa Menkman. Retrieved 26 December 2015.
  7. Menkman, Rosa (2011). "Glitch Studies Manifesto". Video Vortex Reader II: moving images beyond YouTube. Amsterdam: Institute of Network Cultures. pp. 336–347. ISBN   9789078146124.
  8. Hamers, Eveleen. "Best Practice / Glitch Studies Manifesto". Virtueel Platform. Retrieved 1 June 2014.
  9. "GLI.TC/H festival" . Retrieved 1 June 2014.
  10. Menkman, Rosa (October 2011). The Glitch Moment(um) (PDF). Institute of Network Cultures. ISBN   978-90-816021-6-7 . Retrieved 19 October 2019.
  11. Alikhani, Darya (April 1, 2015). "Beyond resolution: Rosa Menkman's glitch art". POSTmatter. Retrieved 19 October 2019.
  12. "Award ceremony Crypto Design Challenge". Archived from the original on 7 March 2016. Retrieved 26 December 2015.
  13. "Having Cryptic Conversations About Encrypted Graphics at Rosa Menkman's New Show | The Creators Project". The Creators Project. Retrieved 2015-12-28.
  14. Pieńkosz, Aleksandra; Płucienniczak, Piotr Puldzian (2016). Glitch art is dead. Kraków: Rozdzielczość Chleba. ISBN   978-83-933358-7-9.
  15. "The Stedelijk Museum Amsterdam and MOTI in Breda are jointly acquiring 17 top items by contemporary digital artists". 19 December 2016. Retrieved 11 November 2019.