Sensory Overload | |
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Developer(s) | Reality Bytes |
Publisher(s) | Reality Bytes |
Designer(s) | Jon Chiat David Chiat Jason Davis |
Platform(s) | Macintosh |
Release | August 1994 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Sensory Overload is a first-person shooter video game developed and published by Reality Bytes for the Macintosh.
Sensory Overload is a game in which the player is a CIA agent who pretends to be a test subject to investigate a facility for medical research. [1]
Sensory Overload was developed as the first game from Cambridge, Massachusetts-based studio Reality Bytes. It was co-designed by Jon Chiat, David Chiat, and Jason Davis. [2] The game was released exclusively for Macintosh in August 1994. [3] Reality Bytes would go on to create the polygon-based first-person shooters Havoc and Dark Vengeance .
Publication | Score |
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Computer Game Review | 81% [4] |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
K | 885/1000 [5] |
Next Generation reviewed the game, rating it three stars out of five, and called it "definitely worth checking out." [1] Peter Olafson of Electronic Entertainment summarized it as an "adequate action-adventure" not quite up to the level of Bungie's Marathon . He enjoyed its clever gadgets but felt they were underutilized and that the game was "slow and mechanical even on a Quadra" despite some acceleration for the Power Mac. [6] Dave Rees of Gamers' Republic noted Sensory Overload as the first FPS to push the Mac's 32-bit hardware with a "representational style was far more advanced than anything previously seen" but that its "understated marketing" caused it to fall victim to the "superior effort" Marathon from Bungie. [7]
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: CS1 maint: numeric names: authors list (link)