Shadow President | |
---|---|
Developer(s) | DC True |
Publisher(s) | DC True |
Designer(s) | Robin Antonick Brad Stock |
Series | Shadow President |
Platform(s) | DOS |
Release |
|
Genre(s) | Geopolitical simulation |
Mode(s) | Single-player |
Shadow President is a geopolitical simulation video game released in 1993 for the PC by DC True containing elements of cyberpunk and dark science fiction.
The game has a sequel called CyberJudas .
The game puts the player in the role of the President of the United States in a situation loosely based on the Cold War and the early 1990s. Using a timeline that starts during the end of the Ogaden War, players can prepare Kuwait to be invaded by Iraq during Operation Desert Shield. After dealing with the Iraqi adversaries, the player can opt to overthrow the military overlords and political cartels that are keeping the people of South America and Africa in relative poverty. [1]
Being popular enough to be re-elected is a vital component of the game, though re-elections can be disabled which in turn greatly reduces the effect of popularity. Managing the budget of the United States, sending aid to foreign countries, dealing with diplomatic crises, and even fighting wars are a largely unavoidable aspect of the game. [2] The player starts the game with seven advisors, which makes the game a bit less confusing. During every American election year, players are not allowed to access their virtual screen starting at midnight on election night so that a panel of bureaucrats can analyze their progress. If their popularity and efficiency is good enough, the player is authorized to use the terminal for four more years. Not getting re-elected automatically means "game over. [1] "
Furthermore, if the player makes poor decisions or abuses their power, their advisors may resign, Congress will attempt to impeach them, foreign governments may overthrow them, or terrorist groups may attempt an assassination.
GameSpot currently has the game ranked at a 7.7/10 based on 13 reviews. [3] Chuck Moss of Computer Gaming World in 1993 wrote that Shadow President was a good learning tool but that, "As a simulation, it has certain real-world problems [and] certain ... anomalies", such as Iraqi forces being much more powerful than they actually were at the time of the Gulf War. As a game, the magazine stated that "you can't do cool stuff" as the simulation "forces one to be more passive than active if stability is the desired goal", contrasting the game with "more fun" simulations like SimCity and Civilization . The magazine concluded that Shadow President was "a work of art that belongs in every civics classroom", but "even invading Canada is more fun". [4] In a 1994 survey of wargames the magazine gave the title three-plus stars out of five, stating that "it has the 'highly educational' appendage, but that doesn't mean that it should be passed by". [5]
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber as well as many that combine various domains.
Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.
Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990. The game was ported for Amiga and Macintosh computers in 1992.
Chuck Yeager's Air Combat is a 1991 combat flight simulation video game by Electronic Arts. Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praise before and after missions. The game is characterized for its balance of an action laden gameplay which focuses on classical dog fights and a simple yet realistic flight model.
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.
Dune II: The Building of a Dynasty is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune, which came out earlier that same year.
Bandit Kings of Ancient China, also known as Suikoden: Tenmei no Chikai in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and PlayStation featuring vastly improved graphics and new arrangements of the original songs.
Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
Panzer General II is a computer wargame by Strategic Simulations, Inc. Released October 15, 1997, Panzer General II is the sixth SSI game in the Panzer General series and the first in the "Living Battlefield" series. It takes place during World War II, covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946. In the April 2000 issue of the magazine PC Gamer, it was voted the 44th best computer game of all time, and the highest rating in the Panzer General series. The game was re-released in 2010 on GOG.com.
Fantasy Empires is a role-playing fantasy wargame for MS-DOS made by Silicon Knights and published by Strategic Simulations in 1993. The game uses the Dungeons & Dragons license, and is set in the fictional world of Mystara.
B-17 Flying Fortress: World War II Bombers in Action is a combat flight simulation video game developed by Vektor Grafix and published by MicroProse for the PC MS-DOS in 1992 and for the Amiga and Atari ST in 1993. The game simulates training, combat missions and sorties in a tour of duty in the Eighth Air Force of the United States Army Air Forces in the European Theater of Operations aboard a Boeing B-17 Flying Fortress heavy bomber during World War II. It was followed by B-17 Flying Fortress: The Mighty 8th in 2000.
Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
The Ancient Art of War in the Skies is a video game developed by Evryware in 1992 for MS-DOS as a sequel to The Ancient Art of War and The Ancient Art of War at Sea. In 1993 conversions were published for Amiga and Atari ST.
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1984 computer wargame by Strategic Studies Group for Apple II and Commodore 64. The game was designed by Roger Keating and Ian Trout. A remake, Carriers at War, was released for DOS in 1992. A sequel to the remake, Carriers at War II, was released for DOS and Mac OS in 1993. A second remake was published by Matrix Games in 2007 for Microsoft Windows.
Kingmaker is a turn-based strategy game published by Avalon Hill in 1993. It was developed by American studio TM Games based on the Kingmaker board game.
Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.
Operation Crusader is a 1994 computer wargame developed by Atomic Games and published by Avalon Hill.
War in the Pacific: The Struggle Against Japan 1941–1945 is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games. Designed by Gary Grigsby and Keith Brors, it is the successor to Gary Grigsby's Pacific War (1992) and Uncommon Valor: Campaign for the South Pacific (2002).