Shenzhen I/O | |
---|---|
Developer(s) | Zachtronics |
Publisher(s) | Zachtronics |
Designer(s) | Zach Barth [1] |
Artist(s) | Matthew Seiji Burns [1] |
Platform(s) | Microsoft Windows, Linux, macOS |
Release | November 17, 2016 |
Genre(s) | Puzzle, programming |
Mode(s) | Single-player |
Shenzhen I/O is a puzzle video game and programming game developed by Zachtronics for Microsoft Windows, Linux, and macOS-based personal computers. The game was released in November 2016.
Shenzhen I/O is a puzzle video game set in the near future in which players assume the role of an electronics engineer who has immigrated to Shenzhen, China to work for fictional technology company Shenzhen Longteng Electronics. [2] [3] [4] The player is tasked with creating products for clients, which involves constructing circuits and then writing code to run them. [4] [5] The programming language used in the game is similar to assembly language and the circuit elements resemble simplified versions of real-world electronics. [1]
The game allows players to create their own challenges by writing Lua scripts.
Shenzhen I/O was developed by Zachtronics. [4] The game is seen as a spiritual successor to their previous title TIS-100 , a coding puzzle game released in 2015. [4] Shenzhen I/O was designed with the same niche audience in mind, specifically people interested in programming. [4] The idea of using the city of Shenzhen, which is a major electronics and high technology manufacturing center in China, as the setting came from Barth reading blogs from Andrew "bunnie" Huang about his experiences there. [6]
The game features a more approachable user interface than TIS-100 and a cast of characters. [4] Zachtronics was reluctant to include a tutorial to teach players how to play Shenzhen I/O. [1] Instead they opted to include a dense manual containing helpful information. [1] Narrative elements are woven into the manual and gameplay by tasking the player to create fictional products. [1] [7]
Zachtronics announced Shenzhen I/O in September 2016, [8] and released an in-development version of the game via Steam Early Access in October 2016. [9] The game launched out of early access for Linux, macOS, and Windows on November 17, 2016. [5] [9] The release was at the conclusion of about six months of development work. [6]
From players' feedback, Zachtronics also released Shenzhen Solitaire, a mini-game within Shenzhen I/O, as a separate, standalone title on December 16, 2016. [10]
Shenzhen I/O was received favourably by Rock, Paper, Shotgun writer Brendan Caldwell. [3]
Although Shenzhen I/O has a higher price tag than its predecessor TIS-100, Zachtronics observed that the game was selling faster during its early access period. [4]
The game was nominated for "Excellence in Design" at the Independent Games Festival Competition Awards. [11]
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs.
Wadjet Eye Games is an American independent video game developer, voice casting/directing contractor/subcontractor and publisher which specialises in point-and-click adventure games. It was founded in 2006 by Dave Gilbert as a means to publish his own games, but has since expanded to publishing games by other designers as well.
Arcen Games is a small video game company founded in 2009 by Chris McElligott Park. The company launched their first product, AI War: Fleet Command, in mid 2009 for Windows PCs.
SpaceChem is a puzzle and indie game by Zachtronics Industries, based on principles of automation and chemical bonding. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators that interact with atoms and molecules through a visual programming language. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems.
Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of Minecraft and Minetest.
Mini Metro is a puzzle strategy video game developed by New Zealand indie development team Dinosaur Polo Club. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. The game uses a procedural audio system to generate sounds based on the player actions and transit network, with inspiration from works of minimal music.
Infinifactory is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space.
The Magic Circle is a video game developed and published by American indie team Question for Microsoft Windows, OS X, Linux.
TIS-100 is a programming/puzzle video game developed by Zachtronics Industries. The game has the player develop mock assembly language code to perform certain tasks on a fictional, virtualized 1970s computer that has been corrupted. The game was released for Microsoft Windows, OS X, and Linux personal computers in July 2015.
Mordheim: City of the Damned is a tactical role-playing game video game developed by Rogue Factor, a branch of Cyanide, for Microsoft Windows and published by Focus Home Interactive on November 19, 2015. The game is based on Games Workshop's 1999 tabletop game Mordheim.
Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear. Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s.
Call to Arms is a real-time tactics and strategy video game developed by German company Digitalmindsoft as the spiritual successor to the Men of War series. The early access version of the game was released on 30 July 2015 to Steam. A stand-alone expansion pack, titled Gates of Hell: Ostfront, was released in 2021.
Reflex Arena is a first-person arena shooter video game, developed by Turbo Pixel Studios and released onto Steam's Early Access program on 4 November 2014, and launched out of Early Access on 8 March 2017. It is an arena FPS that is heavily influenced by the Challenge ProMode Arena mod for Quake III Arena. Players must navigate arena-like levels and fight other players using a focused set of situational weapons. Reflex uses an engine built from scratch specifically for the arena FPS genre and features many skill-based movement features, including strafe-jumping, rocket-jumping, and multi-jumping.
Faeria is a digital collectible card and turn-based strategy game that takes place on a dynamic playing board set in a fantasy universe. The game was developed by Abrakam, and released for desktop platforms in 2017, for Xbox One and Nintendo Switch in August 2020 and for PlayStation 4 in November 2020. The game was well received by critics, holding a score of 80/100 on reviews aggregation website Metacritic.
Kingsway is a fantasy role-playing video game developed by Andrew Morrish and published by Adult Swim Games.
Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view. Foxhole's setting is "inspired by early 20th century warfare". The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by gathering, manufacturing, and transporting resources and supplies, providing manpower and vehicles in combat, and building and managing fortifications, with the end goal of annihilating the opposing faction. The game was released on September 28, 2022, for Microsoft Windows.
Opus Magnum is a puzzle-based programming game developed by Zachtronics. It was released for Microsoft Windows, Linux, and Mac in December 2017, following about two months of early access. In the game, the player must assemble a series of machines using various tools and program them to complete alchemy-related tasks. The player can advance with any working solution to each problem, but is challenged through leaderboards to produce a machine that does the task in the shortest time, with the lowest cost of materials, and/or the smallest occupied area. Opus Magnum is based on The Codex of Alchemical Engineering, one of the earliest Flash games made by Zach Barth prior to establishing Zachtronics.
Exapunks is a programming game developed by Zachtronics. It was released into early access on August 9, 2018, and fully released on October 22, 2018.
Delver is a 2018 first-person roguelike action dungeon crawler video game developed by Priority Interrupt. It was released for Microsoft Windows, macOS, and Linux on February 2, 2018.
Nowhere Prophet is a roguelike deck-building game developed by German developer Sharkbomb Studios and published by No More Robots. The game was first released in early access for Microsoft Windows, macOS, and Linux in October 2017 on Itch.io. The game was fully released for these platforms in July 2019. A version for PlayStation 4, Nintendo Switch and Xbox One followed in July 2020.