| Silence: The Whispered World 2 | |
|---|---|
| | |
| Developer | Daedalic Entertainment |
| Publisher | Daedalic Entertainment |
| Director | Ulrich Wanitschke |
| Producer | Steffen Roche |
| Designer | Ulrich Wanitschke |
| Programmer | Paul Schulze |
| Artist | Marco Hüllen |
| Writers | Marco Hüllen Anne von Vaszary |
| Composers | Tilo Alpermann Baar Music |
| Engine | Unity |
| Platforms | Linux, macOS, Windows, PlayStation 4, Xbox One, Nintendo Switch |
| Release | |
| Genre | Point-and-click adventure |
| Mode | Single-player |
Silence, also known as Silence: The Whispered World II, is a 2016 German point-and-click adventure video game developed and published by Daedalic Entertainment and the sequel to the 2009 game The Whispered World . It was released in November 2016 for Linux, macOS, Windows, and PlayStation 4. Ports for Xbox One and Nintendo Switch were released in December 2016 and April 2019, respectively.
| | This section needs expansion. You can help by adding to it. (May 2023) |
Silence is controlled via a point-and-click interface.
This article's plot summary needs to be improved.(May 2023) |
It follows a young girl, Renie, who is lost in a magical realm between life and death. Her older brother Noah then sets out to rescue her. [1]
| | This section needs expansion. You can help by adding to it. (May 2023) |
Silence was developed by Daedalic Entertainment, creator of the original Whispered World .
| Aggregator | Score |
|---|---|
| Metacritic | PC: 75/100 [5] PS4: 72/100 [6] XONE: 66/100 [7] NS: 76/100 [8] |
| OpenCritic | 73/100 [9] 66% Critics Recommend |
| Publication | Score |
|---|---|
| 4Players | 82% [10] |
| GameStar | 85/100 [11] |
| PC Games (DE) | 8/10 [12] |
It received 75/100 as a score on Metacritic, out of 29 critics. [5]
GameSpot gave it a 7 out of 10, noting that it was a "quiet puzzler," and praised the hand-painted backdrops and interactivity. The review did criticize that there were not many challenging puzzles, and that some neat characters were removed from the game too quickly. [13] Kotaku also thought it was pretty and had nice characters. It also thought the puzzles were more streamlined and intuitive than the one before. [14]