Skitchin'

Last updated

Skitchin'
Skitchin'.jpg
North American cover art
Developer(s) EA Canada
Publisher(s) Electronic Arts
Director(s) Tim Brengle
Producer(s)
  • Stanley Chow
  • Sam Nelson
Designer(s) David Warfield
Programmer(s)
  • Lance Wall
  • Daniel Wesley
  • Lee Ingraham
Artist(s)
  • Tony Lee
  • Jack Snowden
  • Cindy Green
Composer(s) Jeff van Dyck
Platform(s) Sega Genesis
ReleaseMarch 1994
Genre(s) Racing
Mode(s) Single-player, multiplayer

Skitchin' is a 1994 racing video game developed and published by Electronic Arts (EA) for the Sega Genesis. The game puts the player in control of an inline skater who must win races in a tournament while engaging in unarmed and armed combat with other skaters and partaking in skitching, the act of clutching onto a moving vehicle's bumper to gain momentum.

Contents

Skitchin' was developed by EA's Canadian division, who repurposed the engine of the Road Rash series to capitalize on its success. The creation of the game's visuals involved rotoscoping an experienced skater and recruiting the services of teen-aged graffiti artists. The prominence of skitching in the game prompted EA to include a disclaimer warning of the activity's dangerous nature.

Skitchin' received positive reviews upon release, with reviewers recognizing the game's similarity to Road Rash. The game's conceptual novelty, visuals and multiplayer mode were praised, while the lack of level variety was criticized, and the soundtrack divided critics.

Gameplay

An example of gameplay in Skitchin' SkitchinInGameScreenshotSegaGenesis.png
An example of gameplay in Skitchin'

Skitchin' puts the player in control of an inline skater competing in a tournament spanning twelve different cities, including Vancouver, New York City and San Diego; the skater advances to the next race by finishing in fifth place or higher against a varying amount of opponents. [1] [2] During a race, the skater can accelerate, jump, crouch, attack neighboring racers, and engage in skitching, the act of clutching onto a moving vehicle's bumper to gain momentum. [3] At any point while skitching, the skater can propel themself off the bumper, which can be used to "slingshot" to another vehicle or escape from an opponent skitching on the same vehicle, who will try to shove the skater off. [3] [4] Weapons such as nunchaku, chains, pipes, crowbars, whips, and baseball bats can be picked up off the road and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield the aforementioned weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them to select a weapon for use. [5] The skater can also perform tricks after skating off a ramp if the player presses one of any button while the skater is midair. When a trick is successfully performed, a trio of judges momentarily appear in the lower-left corner of the screen to rank the trick's complexity. [6]

The skater begins the game with $100, [7] and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. [8] Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels and protective gear, which wear out over time, and can access a shop to purchase new equipment; the shop's merchant will decline any purchase that leaves the skater short of the next race's entry fee. [7] Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. [8] The player will receive a password at the end of a successful race, which can be entered at a password entry screen in a subsequent session to maintain the player's progress. [9] With each successful race, cars become faster and more difficult to skitch on, and opponents become more aggressive. [4] Skitching on police cars rewards more money than ordinary cars, but puts the skater at risk of being apprehended and fined by the police. [8]

Skitchin' features a two-player mode that can either be played intermittently between players or simultaneously with the use of a split-screen display. Two players can either race against each other along with other computer-controlled racers or engage in the "Head to Head" mode, in which the two human players are the only competing racers on the track. The "Tournament" mode allows three to eight human players to compete in a series of two-player head-to-head matches. [10]

Development and release

Skitchin' was developed by EA's Canadian division. [11] It was conceptualized by Dave Ralston, designed by Dave Warfield and directed by Tim Brengle. The game was programmed by Lance Wall, Daniel Wesley and Lee Ingraham, while Tony Lee, Jack Snowden and Cindy Green created the graphics. [12] The game's engine was repurposed from the Road Rash series to capitalize on its success. [13]

To collect reference material for the stunts seen in the game, the development team went to the Skate Ranch, a skating area in Toronto, where they were directed to Troy Manering, the community's reputed best skater. [11] [14] After the team rented a warehouse and set up a series of ramps, Snowden spent several days videotaping Manering performing a collection of moves, which were rotoscoped for the game's characters. For the game's graffiti art, the development team conducted an exhaustive tour of Toronto and photographed graffiti styles that they liked. After finding a phone number on one of the walls, the team came into contact with Carlos Zelaya, Zack Benwell, and Nelson Garcia. [11] [14] Because the trio were teenagers and unable to drive, the interview with them was conducted at a train station. The artists were impressed by the game's concept and suggested a grunge soundtrack during a visit to the EA Canada offices. [11] The game's audio artist, Jeff van Dyck, [12] was not initially knowledgeable of the genre, but developed a taste for it after being locked in a room and listening to a collection of CDs of bands from Seattle's grunge scene. [11] The game's score consists of 16 tracks in total. [2]

Due to the questionable legality of the activities depicted in the game and in response to the ongoing debate concerning violence in video games, the development team accessed the cartridge several times to temper or remove imagery that could be considered gratuitously violent. The game includes a disclaimer upon booting that warns players of the dangerous nature of the stunts and activities portrayed in the game and the risk of serious injury involved in attempting them. [11]

Skitchin' was released in North America and Europe in March 1994. [2] [15] A magazine advertisement for the game, which used the headline "Skatin', Hitchin', Bitchin', Skitchin'", was criticized for its use of profanity. EA associate publicist Fiona Murphy recounted, "The American Slang Dictionary defines the word bitchin' as 'good, excellent, superior.' Our use of the word was with this meaning in mind and was not intended as profanity. Skitchin' is an action-packed, hard-core street game, and we felt the word bitchin' in the headline ... reflected the attitude of the game and also conveniently rhymed with Skitchin'." [16]

Reception

Reviews for Skitchin' were generally positive. Critics widely recognized the game's similarity to the Road Rash series, [lower-alpha 1] and some considered the use of the series formula for the sport of inline skating a novel concept, [1] [2] [4] though the reviewers for Mean Machines Sega and Electronic Gaming Monthly felt that the novelty was short-lived. [15] [17] The two-player mode was appreciated, [lower-alpha 2] though Paul Mellerick of Mega noted that it ran slower than the single-player mode, [19] and Nikos Constant of VideoGames wished that a four-player option was available. [18] Mister Blister of GamePro and Gary Lord of Computer and Video Games found the skitching mechanic difficult to master, which Mister Blister attributed to a slightly sluggish controller input. [2] [4] Lord and Mean Machines Sega's Rob Bright criticized the low level variety, which Bright determined to result in a lack of lasting appeal. [4] [15]

The visuals were praised for their fluid scrolling, large and well-animated sprites, and detailed settings. [lower-alpha 3] Lord and the Mean Machines Sega reviewers, however, felt that the backgrounds were lackluster and lifeless. [4] [15] While Mister Blister and Hyper 's Stretch Armstrong commended the graffiti art for adding to the game's feel, [1] [2] Constant was critical of the game's presentation, saying that "the game's use of slang is off and the graffiti looks lame". [18] Critics were divided on the game's soundtrack; Mister Blister and Armstrong praised its variety and exhilarating nature, [1] [2] while the Mean Machines Sega reviewers dismissed its "lukewarm thrashy style" as being suitable for "those with defective tastes", [15] and Constant derided the music as weak, remarking that "if you're going out skating, you're more likely to listen to Schoolly D or Rocket from the Crypt, not the lame boops, beeps and beats of a bad video-game soundtrack". [18]

Skitchin' was Blockbuster Video's fifth-highest renting Sega Genesis title during the month of August 1997. [20] In 2017, GamesRadar+ ranked the game 49th on its "Best Sega Genesis/Mega Drive games of all time" list. [21]

Related Research Articles

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<span class="mw-page-title-main">Skitching</span>

Skitching is the act of hitching a ride by holding onto a motor vehicle while riding on a skateboard, roller skates, bicycle, or sneakers when there is snowfall. It is also sometimes referred to as bum-riding or hooky bobbing when being towed over snowy or icy streets on boots or a sled. In addition, skitching can be performed on a bicycle or inner tube.

<i>Road Rash</i> Video game series

Road Rash is a motorcycle racing video game series by Electronic Arts in which the player participates in violent, illegal street races. The series started on the Sega Genesis/Mega Drive and was released on various other systems over the years. The game's title is based on the slang term for the severe friction burns that can occur in a motorcycle fall where skin comes into contact with the ground at high speed.

<i>Pete Sampras Tennis</i> 1994 video game

Pete Sampras Tennis is a sports video game developed by Zeppelin Games and published by Codemasters for the Sega Genesis and Game Gear in 1994. It was followed by Sampras Tennis 96 for the Genesis and Pete Sampras Tennis '97.

<i>Street Racer</i> (1994 video game) 1994 video game

Street Racer is a racing video game published by Ubi Soft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Sega Mega Drive in 1995, PlayStation, Sega Saturn and Game Boy in 1996 and PC and Amiga in 1997. Marketed as a "cross between Mario Kart and Street Fighter", the go-kart themed game combined racing with comedy and beat 'em up influenced violence. The game was a success on the SNES and Mega Drive and received mixed reviews across platforms.

<i>Streets of Rage 3</i> 1994 video game

Streets of Rage 3 is a side-scrolling beat 'em up developed and published by Sega in 1994 for the Genesis. It is the third installment of the Streets of Rage series and the last game in the original trilogy. The game includes several changes over Streets of Rage and Streets of Rage 2, such as a more complex plot, inclusion of character dialog, longer levels, more in-depth scenarios and faster gameplay. Weapons can be integrated with unique moves with certain characters, hidden characters were added, and a few cutscenes were included to give the story greater depth.

<i>Alien Storm</i> 1990 video game

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990. It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022.

<i>Ayrton Sennas Super Monaco GP II</i> 1992 video game

Ayrton Senna's Super Monaco GP II is an arcade-style Formula One racing video game developed and manufactured by Sega for the Sega Genesis and Mega Drive, Master System, and the Game Gear in 1992. It is a follow-up to Super Monaco GP. The game was also endorsed by, and had technical input from, the then-Formula One champion Ayrton Senna. Gameplay includes a World Championship season featuring recreations of the tracks in the 1991 Formula One World Championship, along with a three-race "Senna GP" mode set on fictional tracks.

<i>NHL 96</i> 1995 ice hockey video game

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, EA Canada for DOS, and Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, which was published by THQ. The game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs. It is the fifth installment in the NHL game series.

Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms. The series is based on the Micro Machines toy line of miniature vehicles.

<i>Mighty Morphin Power Rangers</i> (video game) 1994 video game

Mighty Morphin Power Rangers is the title of five different video games based on the first season of the television series of the same name, one for each of the following game platforms: Sega Genesis/Mega Drive, Super Nintendo Entertainment System, Game Boy, Game Gear, and Sega CD. The Nintendo versions of the game were released by Bandai, while the Sega versions were published by Banpresto, a pseudonym of Bandai. The Green Ranger is only playable on the Genesis and Game Gear versions of the game.

<i>Road Rash II</i> 1992 racing game

Road Rash II is a 1992 racing and vehicular combat game developed and published by Electronic Arts (EA) for the Sega Genesis. The game is centered around a series of motorcycle races throughout the United States that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. It is the second installment in the Road Rash series and introduces a split-screen two-player mode for competing human players, nitrous oxide charges on certain bikes, and chains as offensive weapons.

<i>NHL 94</i> 1993 video game

NHL '94 is an ice hockey game by EA Sports for the Genesis, Super NES, and Sega CD, as well as the first release for the PC (DOS), simply titled "NHL Hockey", without the "94" in the title. The game is officially licensed from the National Hockey League and the NHL Players' Association, and was the first game in the series to have both combined licenses. Being the third game in the NHL series media franchise, it was released in October 1993. NHL '94 launched to critical acclaim, and it has since been referred to as both the greatest sports game of all time as well as one of the best games ever made.

<i>Motocross Championship</i> 1995 video game

Motocross Championship is a racing video game developed by Artech Studios for the 32X. It was released in 1995. The premise of the game is based on motocross racing across twelve different tracks, while being able to attack opponents during the race. Motocross Championship received mixed reviews, with criticism on multiple aspects of the game. Some reviewers have suggested the game's quality impacts the 32X negatively.

<i>Road Rash 3</i> 1995 video game

Road Rash 3 is a 1995 racing and vehicular combat video game developed and published by Electronic Arts (EA) for the Sega Genesis. It is the fourth installment in the Road Rash series and the last to be released for the Genesis, as well as the last EA title to be developed for the Genesis. The game is centered around a worldwide series of motorcycle races that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

<i>Road Rash</i> (1991 video game) 1991 racing video game

Road Rash is a 1991 racing and vehicular combat video game originally developed and published by Electronic Arts (EA) for the Sega Genesis. It was subsequently ported to a variety of contemporary systems by differing companies. The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

Notes

Citations

  1. 1 2 3 4 5 6 7 8 Armstrong, Stretch (March 1994). "Skitchin'". Hyper . No. 4. pp. 34–35. Retrieved July 9, 2021.
  2. 1 2 3 4 5 6 7 8 9 10 Mister Blister (April 1994). "Genesis ProReview: Skitchin'" (PDF). GamePro . pp. 28–29.
  3. 1 2 Smith 1994, pp. 2–3.
  4. 1 2 3 4 5 6 7 8 Lord, Gary (April 1994). "Review: Skitchin" (PDF). Computer and Video Games . No. 149. p. 77. Retrieved July 9, 2021.
  5. Smith 1994, pp. 7–8.
  6. Smith 1994, pp. 8–9.
  7. 1 2 Smith 1994, pp. 4–6.
  8. 1 2 3 Smith 1994, pp. 9–10.
  9. Smith 1994, p. 6.
  10. Smith 1994, p. 7.
  11. 1 2 3 4 5 6 Bro' Buzz (March 1994). "On Location: Skitchin'" (PDF). GamePro . pp. 22–24.
  12. 1 2 Smith 1994, pp. 10–11.
  13. Hunt, Stuart (April 2011). "Grazing Saddles: The Complete History of Road Rash". Retro Gamer . No. 88. p. 48.
  14. 1 2 Skitchin' (Sega Genesis) opening credits
  15. 1 2 3 4 5 6 7 8 Bright, Rob; Merrett, Steve (April 1994). "Mega Drive Review: Skitchin'". Mean Machines Sega . No. 18. pp. 64–66.
  16. The Watch Dog (July 1994). "Buyers Beware: Information for Concerned Consumers" (PDF). GamePro . No. 60. IDG. p. 156.
  17. 1 2 3 4 5 "Review Crew: Skitchin'" (PDF). Electronic Gaming Monthly . No. 56. EGM Media, LLC. March 1994. p. 36.
  18. 1 2 3 4 5 6 7 Constant, Nikos (April 1994). "Skitchin'". VideoGames: The Ultimate Gaming Magazine . No. 63. p. 64. Retrieved July 9, 2021.
  19. 1 2 3 4 Mellerick, Paul (March 1994). "Game Review: Skitchin'". Mega . No. 18. pp. 30–31. Retrieved July 9, 2021.
  20. "Blockbuster Video September Hot Rentals" (PDF). GamePro . No. 108. IDG. September 1997. p. 135.
  21. GamesRadar Staff (June 21, 2017). "Best Sega Genesis/Mega Drive games of all time". GamesRadar+ . Archived from the original on June 3, 2020. Retrieved February 18, 2022.

Bibliography