Snapper | |
---|---|
Publisher(s) | Acornsoft |
Designer(s) | Jonathan Griffiths |
Platform(s) | BBC Micro, Acorn Electron |
Release | 1982 |
Genre(s) | Maze |
Mode(s) | Single player |
Snapper is a clone of the Namco arcade game Pac-Man [1] programmed by Jonathan Griffiths for the BBC Micro and released as one of the launch titles for Acornsoft in 1982. It was also one of Acornsoft's launch titles for the Acorn Electron in 1983. [2] [3]
Snapper started the BBC Micro tradition of controlling arcade games using the Z, X, : and / keys for horizontal and vertical motion, since on most BBC models the arrow keys were not conveniently placed for gaming. [4]
As in Pac-Man, bonus items such as fruit sometimes appear in the centre of the screen. The highest-scoring bonus item is an acorn, a reference to the publishers. When Snapper is killed, it shrinks and turns into small lines pointing in all directions.
The main difference in gameplay between Pac-Man and Snapper is the behaviour of the ghosts (or monsters). In Pac-Man, each ghost has its own personality and follows set patterns for each level. The red ghost also travels at double speed after a certain number of dots are eaten. In Snapper, the monsters begin each level by patrolling their corners a set number of times before breaking from their route to chase the Snapper. The time before breaking the route is reduced for each level until on later levels, the monsters chase Snapper almost immediately. The only real difference between the monsters is the corner they patrol and how soon they break from their route (e.g. the red ghost is always the first). Also, in Pac-Man, the main character slows when eating dots (so ghosts can catch up to him) but this does not happen in Snapper. These changes lead to a game which is much easier in the early levels but gets progressively more difficult [5] so games tend to last longer.
In development, the game was titled Puc Man (the first Japanese title of the arcade game was Puck Man) but the name was changed before release to avoid legal action. However, the initial release of the game was so close to Pac-Man (including the design of the game's characters) that this version had to be withdrawn and re-released with the characters changed. [6] [7] The player's character became a round yellow face with very short legs wearing a green cowboy hat and the ghosts became skinny humanoid monsters.
The Acorn Electron was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199.
Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor VIEW and the spreadsheet ViewSheet supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer.
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SNAPPER is an attractive and incredibly frustrating version of Pacman.
1983: SNAPPER, Acornsoft, £9.20 (Tape), £16.50 (ROM Cart)
SNAPPER, Acornsoft's implementation of the ever-popular Pac Man, was one of the first games ever released for the Electron.
Keys are the usual 'Snapper' ones
The game gets progressively harder, and with higher scores as the fruit increase in value.
Snapper was one of the first Video Arcade Conversions made for the BBC by AcornSoft.
This is one of the many quality arcade conversions that Acornsoft created for the BBC Micro, being a very faithful example of Pac Man.