Snapper (video game)

Last updated
Snapper
Acornsoft-SnapperV1.jpg
Original version with Pac-Man type characters
Publisher(s) Acornsoft
Designer(s) Jonathan Griffiths
Platform(s) BBC Micro, Acorn Electron
Release1982
Genre(s) Maze
Mode(s) Single player

Snapper is a clone of the Namco arcade game Pac-Man [1] programmed by Jonathan Griffiths for the BBC Micro and released as one of the launch titles for Acornsoft in 1982. It was also one of Acornsoft's launch titles for the Acorn Electron in 1983. [2] [3]

Contents

Snapper started the BBC Micro tradition of controlling arcade games using the Z, X, : and / keys for horizontal and vertical motion, since on most BBC models the arrow keys were not conveniently placed for gaming. [4]

Gameplay

As in Pac-Man, bonus items such as fruit sometimes appear in the centre of the screen. The highest-scoring bonus item is an acorn, a reference to the publishers. When Snapper is killed, t shrinks and turns into small lines pointing in all directions.

The main difference in gameplay between Pac-Man and Snapper is the behaviour of the ghosts (or monsters). In Pac-Man, each ghost has its own personality and follows set patterns for each level. The red ghost also travels at double speed after a certain number of dots are eaten. In Snapper, the monsters begin each level by patrolling their corners a set number of times before breaking from their route to chase the Snapper. The time before breaking the route is reduced for each level until on later levels, the monsters chase Snapper almost immediately. The only real difference between the monsters is the corner they patrol and how soon they break from their route (e.g. the red ghost is always the first). Also, in Pac-Man, the main character slows when eating dots (so ghosts can catch up to him) but this does not happen in Snapper. These changes lead to a game which is much easier in the early levels but gets progressively more difficult [5] so games tend to last longer.

Development

Acorn Electron version showing the redesigned characters Snapper Electron.gif
Acorn Electron version showing the redesigned characters

In development, the game was titled Puc Man (the first Japanese title of the arcade game was Puck Man) but the name was changed before release to avoid legal action. However, the initial release of the game was so close to Pac-Man (including the design of the game's characters) that this version had to be withdrawn and re-released with the characters changed. [6] [7] The player's character became a round yellow face with very short legs wearing a green cowboy hat and the ghosts became skinny humanoid monsters.

Related Research Articles

<i>Elite</i> (video game) 1984 video game

Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor VIEW and the spreadsheet ViewSheet supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer.

<i>Repton</i> (video game) Video game series

Repton is a computer game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010; Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018; and Repton's Journeys in 2018.

Micro Power

Micro Power was a British company established in the early 1980s by former accountant Bob Simpson. The company was best known as a video game publisher, originally under the name Program Power. It also sold many types of computer hardware and software through its Leeds 'showroom' or via mail order.

<i>Labyrinth</i> (1984 video game)

Labyrinth is an action-adventure game published in 1984 by Acornsoft for the BBC Micro. Its author, Michael Mathison, describes it as:

an amalgam of what I'd seen and liked visually and I wanted to make something like an 'arcade' version of an adventure game - with lots of creatures and lots of running around shooting at things but also with some simple puzzle elements.

<i>Cybertron Mission</i>

Cybertron Mission is a multidirectional shooter released by Micro Power in 1983 for the BBC Micro and Acorn Electron and ported to the Commodore 64 in the same year. The game is heavily influenced by the 1982 Atari 8-bit family game Shamus, which was itself inspired by the 1980 arcade game Berzerk.

<i>Cosmic Camouflage</i> 1988 video game

Cosmic Camouflage is a video game for the BBC Micro and Acorn Electron. It was released in 1988 as the sequel to Acornsoft's Meteors. Both games are clones of the 1979 Atari arcade game Asteroids.

<i>Pipeline</i> (video game)

Pipeline is a video game for the BBC Micro and Acorn Electron, originally published by Superior Software in 1988. It is an overhead view action role-playing game set on a mining platform. It was remade for Microsoft Windows as Pipeline Plus (2004).

<i>Felix and the Fruit Monsters</i>

Felix and the Fruit Monsters is a video game written by John Chaytor and released by Micro Power for the BBC Micro and Acorn Electron in 1983. A sequel to platformer Felix in the Factory, it is a maze game resembling Pac-Man, but with different gameplay.

<i>The Micro User</i>

The Micro User was a British specialist magazine catering to users of the BBC Microcomputer series, Acorn Electron, Acorn Archimedes and, to a limited extent, the Cambridge Z88. It had a comprehensive mix of reviews of games, application software, and the latest Acorn computers; type-in programs, a correspondence page offering help with computer problems, and approachable technical articles on programming and the BBC Micro's internals.

<i>Business Games</i> 1983 video game

Business Games is a collection of two business simulation games for the BBC Micro published in 1983 by Acornsoft. An Acorn Electron version followed in 1984. The included games are Stokmark and Telemark.

<i>Adventure</i> (1982 video game) 1982 video game

Adventure is a computer game published in the UK by Micro Power. It was released on the Acorn Atom sometime around 1982 and on the Acorn Electron and BBC Micro in 1983.

Acornsoft LISP

Acornsoft LISP is a dialect and commercial implementation of the Lisp programming language, released in the early 1980s for the 8-bit Acorn Atom, BBC Micro and Acorn Electron computers.

<i>Stock Car</i> (video game) 1984 video game

Stock Car is an overhead-view racing video game written by A. W. Halse and published in the UK by Micro Power. It was released in 1984 for the BBC Micro, Acorn Electron, and Commodore 64 computers. Although the cassette inlay gives the release date as 1984, some sources state the release date as 1983, and the game is also known as Stock Car Racer.

<i>Frenzy</i> (1984 video game) 1984 video game

Frenzy is an 8-bit computer game published in the UK by Micro Power in 1984. It is a version of the arcade game Qix. The game was released for the Acorn Electron and BBC Micro in 1984 and for the Commodore 64 in 1985.

<i>Camelot</i> (video game) 1989 video game

Camelot is a computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon.

<i>Deathstar</i> (video game) 1985 video game

Deathstar is multidirectional shooter for the Acorn Electron and BBC Micro developed by Peter Johnson and originally published in the UK by Superior Software in 1985. It is a clone of the arcade game Sinistar.

<i>Perplexity</i> (video game) 1990 video game

Perplexity is a video game created by Ian Collinson for the Acorn Electron and BBC Micro and published by Superior Software in 1990. It is a pseudo 3D maze game with Sokoban-style puzzles.

References

  1. Jackson, Jane (December 1983). "The Micro User Games Software Review: Snapper Acornsoft". The Micro User (Issue 1-10). Retrieved 2010-10-03. SNAPPER is an attractive and incredibly frustrating version of Pacman.
  2. Edwards, Dave A. "Snapper" . Retrieved 2010-10-03. 1983: SNAPPER, Acornsoft, £9.20 (Tape), £16.50 (ROM Cart)
  3. Reed, Martin. "Electron Games Reviews: Play it Again Sam 7". Electron User (Issue 6.9). Retrieved 2010-10-03. SNAPPER, Acornsoft's implementation of the ever-popular Pac Man, was one of the first games ever released for the Electron.
  4. Peter Rochford (April 1992). "Paradox". Beebug. RISC Developments Ltd. 10 (10): 17. Keys are the usual 'Snapper' ones
  5. Edwards, Dave A. "Acornsoft Snapper" . Retrieved 2010-10-03. The game gets progressively harder, and with higher scores as the fruit increase in value.
  6. Robinson, Oliver. "Only the Best BBC Micro Games" . Retrieved 2010-10-03. Snapper was one of the first Video Arcade Conversions made for the BBC by AcornSoft.
  7. Reeves, Alex. "Classic Retro Games". Retro Gamer. Archived from the original on 2010-06-16. Retrieved 2010-10-03. This is one of the many quality arcade conversions that Acornsoft created for the BBC Micro, being a very faithful example of Pac Man.