Song Summoner: The Unsung Heroes

Last updated

Song Summoner: The Unsung Heroes
SongSummoner TitleScreen.gif
Game artwork
Developer(s) Square Enix
Publisher(s) Square Enix
Producer(s) Takehito Ando
Designer(s) Yusuke Naora
Roberto Ferrari
Platform(s) iPod, iOS
ReleaseiPod
  • JP: July 8, 2008
iOS
December 2, 2009
Genre(s) Role-playing
Mode(s) Single-player

Song Summoner: The Unsung Heroes [lower-alpha 1] is an iPod tactical role-playing game developed and published by Square Enix worldwide.

Contents

A new version entitled Song Summoner: The Unsung Heroes – Encore was announced for the iOS at the 2009 Tokyo Game Show. [3] [4] This game expands on the original game with new Tune Troopers and a reworked storyline twice the size of the first. The game was released on the App Store on December 2, 2009. [5] On May 13, 2016, Song Summoner was removed from the App Store, and can no longer be purchased. [6] The app description had been previously updated explaining serious compatibility issues with iOS 8 and up. [7]

Gameplay

The game enables the player to generate unique characters called Tune Troopers by analyzing the players iPod or iPhone music library. [8] The game features a "listening point system" where listening to songs used in the creation of a game character causes the character to grow in strength. [9]

There are 50 characters that can be generated, each of which falls into one of five job classes: Soldier, Mage, Archer, Knight, and Monk. Most of the Troopers and their skills are named or modeled after songs, albums and musicians from both Japanese and Western music. Each Trooper is given a rank of bronze, silver, gold or platinum as well as a secondary letter ranking based on its statistics in relation to its rank. The higher a Trooper's rank, the fewer times it can be deployed; however, further deployments, called rewinds, can be bought. Other items, called "pitch pearls", allow the Troopers' ranks to be increased. Pearls can be obtained by defeating monsters in quests and in the rehearsal room. The rehearsal room is a place where the Troopers can be trained one at a time to become stronger.

Plot

The game begins as Ziggy, the main character, and Zero, his little brother, are running away from Full House, a Stargazer in the mechanical militia. Full House takes Zero away and is about to kill Ziggy when the Soul Master appears. He uses Ziggy's cube pendant to summon Her Majesty, a soldier-type Tune Trooper. The Soul Master and the Tune Trooper defeat the robots and drive Number 42 and Full House away. The Soul Master then explains to Ziggy that he is a conductor, and can summon and control an army through the music that is on the user's iPod. After 5 years of training, Ziggy starts his quest to find his little brother.

Ziggy starts his quest by heading to Oppenheimer, a city to the North. From there he rescues a robot deserter, which he names Z.E.R.O., due to the large number of zeros in its name. It is noted that the cube pendant resonates when they first meet. He then travels to Full House's tower, where he defeats Full House and rescues Golden Wing, a Superstar who joins Ziggy's party.

After that, Ziggy climbs the legendary Joshua Tree and sees the equally legendary Ship of Fools. After travelling to the Ship of Fools, he finds that the Mechanical Militiamen are created from humans through a conversion machine inside the Ship of Fools. Ziggy then goes to Stargazer Straight Flush's tower, destroying Straight Flush and rescuing an archer-type Superstar, Seattlite.

After that, Ziggy, Z.E.R.O., Golden Wing, and Seattlite head into Metropolis, meet Seattlite's daughter, and go into Stargazer Great Artist's tower. After he is defeated, the Stargazer hacks the network and makes sure that he cannot be rebuilt and that he will die human. Finding the tower devoid of any Superstars, they return to Metropolis and find a Superstar named No Future, who had been hiding in Metropolis.

Ultimate Answer 42 after melding with the network UltimateAnswer42.png
Ultimate Answer 42 after melding with the network

Once Ziggy reaches the core system, he finds that Z.E.R.O. is not a deserter and has been working for Number 42 all along. Z.E.R.O. leads the party to the final confrontation with Number 42, when he steals the cube pendant, allowing Number 42 to use its power to activate the Network, a collective consciousness which can take control of all living beings in the land of Melodica. Ziggy then proceeds to fight Z.E.R.O.. Ziggy disables Z.E.R.O., and when he is remade by Number 42, the Song of the Unsung is unlocked from Ziggy's pendant. The Song of the Unsung is a song made by conductors of old that disables robots when used. Once Number 42 realizes that he has been betrayed by Z.E.R.O., he unleashes all four Stargazers, and they attack Ziggy. After the battle, Number 42 has merged with the Network, transforming into Ultimate Answer 42 and granting him near invulnerability. Z.E.R.O. uses himself to channel the Song of the Unsung into the Network to make Ultimate Answer 42 vulnerable. While this is happening, Z.E.R.O.'s faceplate shatters and it is revealed that he is really Zero, Ziggy's lost brother. After Number 42 is killed, Zero sacrifices himself to destroy the Core of the Network for good by channeling his current into the Core. The resulting explosion leaves a crater, seeming to having destroyed Zero. As Ziggy reflects on the destruction and subsequent loss of his brother again, his pendant glows, and Zero's body appears, and springs to life, though without any of his memories.

After the credits, Ziggy realizes that Zero's memories are coming back because of the Song of the Unsung. Then the game ends, as they both walk into the distance, proceeding to sing the Song, hoping to bring Zero's memories back.

Development

The iPhone edition of Song Summoners' doubled the size of the story mode and fifty different unlockable Tune Troops. [10]

Reception

Ars Technica reviewed the iPod release, giving it a "buy" recommendation for game players who like tactical strategy games such as Final Fantasy Tactics . [11] Eurogamer called out the click wheel controls and unique troop generating mechanism, but called the gameplay simplistic. [12]

RPGFan did not recommend the iPhone version of the game, calling the story "childish", the graphics typical of other games on iOS, and controls reminiscent of its original release on Apple's iPod. [13] Slide to Play praised the games unique take on a strategy RPG, but mentioned the "hit or miss" touch controls and the lack of clarity around what kinds of music produced what kind of character units. [14]

Sequel

A game entitled Guns n' Souls featuring Song Summoner was announced by Square Enix in December 2013. [15] Players control Ziggy once again, who now powers his magic sword with cards representing different characters, each possessing unique musical instruments. [16]

Notes

  1. Japanese: ソングサマナー 歌われぬ戦士の旋律, Hepburn: Songu Samanā Utawarenu Senshi no Senritsu, lit. Song Summoner: The Unsung Warrior's Melody

Related Research Articles

<i>Chrono Trigger</i> 1995 video game

Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.

<i>Final Fantasy IV</i> 1991 video game

Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.

<i>Final Fantasy Adventure</i> 1991 Game Boy game

Final Fantasy Adventure, known in Japan as Seiken Densetsu: Final Fantasy Gaiden or simply Seiken Densetsu, and later released in Europe as Mystic Quest, is a 1991 action role-playing game developed and published by Square for the Game Boy. It is a spin-off of the Final Fantasy series and the first game in the Mana series.

iPod Line of portable media players by Apple (2001–2022)

The iPod is a discontinued series of portable media players and multi-purpose mobile devices that were designed and marketed by Apple Inc. from 2001 to 2022. The first version was released on November 10, 2001, about 8+12 months after the Macintosh version of iTunes was released. Apple sold an estimated 450 million iPod products as of 2022. Apple discontinued the iPod product line on May 10, 2022. At over 20 years, the iPod brand is the longest-running to be discontinued by Apple.

<span class="mw-page-title-main">Cloud Strife</span> Protagonist in Final Fantasy VII

Cloud Strife is the protagonist of Square Enix's role-playing video game Final Fantasy VII (1997), Final Fantasy VII Remake (2020), Final Fantasy VII Rebirth (2024) and the animated film Final Fantasy VII: Advent Children (2005). He acts in a supporting role in other Compilation of Final Fantasy VII titles, and is featured in several other games in the wider Final Fantasy series. He has also made guest appearances in various titles outside the franchise, such as the Kingdom Hearts series by Square Enix and Disney and the Super Smash Bros. series by Nintendo.

<i>Final Fantasy XII</i> 2006 video game

Final Fantasy XII is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and hunting side quests, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

<i>Dragon Quest VIII</i> 2004 video game

Dragon Quest VIII: Journey of the Cursed King is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was released in Japan in 2004, in North America in 2005, and in PAL regions in 2006. It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title. A version of the game for Android and iOS was released in Japan in December 2013, and worldwide in May 2014.

Kenichiro Fukui is a Japanese video game composer and electronic musician. Before working at Square Enix, he was employed at Konami. He was also an arranger and a keyboardist in the band The Black Mages. Additionally, Fukui arranged Angela Aki's "Kiss Me Good-Bye" from Final Fantasy XII. In October 2007, he left Square Enix to become a lecturer, although he continued to work with The Black Mages until the band dissolved in 2010, and continued to do freelance work with video games. His Konami Kukeiha Club nickname was "Funiki Fukui". He lives in Yokohama, Japan.

<i>Final Fantasy Type-0</i> 2011 video game

Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.

Yusuke Naora is a Japanese video game art director and character designer who worked for Square Enix. A former member of Toaplan, Naora served as the art director for several Final Fantasy and Compilation of Final Fantasy VII titles. He also served as the producer of the Code Age franchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer.

The Mana series, known in Japan as Seiken Densetsu, is a role-playing video game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story to Square's flagship franchise Final Fantasy, although most Final Fantasy-inspired elements were subsequently dropped, starting with the second installment, Secret of Mana. It has since grown to include games of various genres within the fictional world of Mana. The music of the Mana series includes soundtracks and arranged albums of music from the series, which is currently composed of Final Fantasy Adventure and its remake Sword of Mana, Secret of Mana, Trials of Mana, Legend of Mana, Dawn of Mana, Children of Mana, Friends of Mana, Heroes of Mana, Circle of Mana, and Rise of Mana. Each game except for Friends and Circle has produced a soundtrack album, while Adventure has sparked an arranged album as well as a combined soundtrack and arranged album, Legend of Mana has an additional promotional EP, and music from Secret and Trials were combined into an arranged album. For the series' 20th anniversary, a 20-disc box set of previously-released albums was produced, as well as an album of arrangements by Kenji Ito, composer for several games in the series.

<i>Dissidia Final Fantasy</i> 2008 video game

Dissidia Final Fantasy is a fighting game with action role-playing elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

<i>Crystal Defenders</i> Two tower defense video games by Square Enix

Crystal Defenders is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed Crystal Defenders. Under that name, the game was also released between 2009 and 2011 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009.

<span class="mw-page-title-main">Tidus</span> Final Fantasy character

Tidus is a fictional character in Square Enix's video game series Final Fantasy and the main protagonist of the 2001 role-playing video game Final Fantasy X. Tidus is a 17-year-old athlete from the city of Zanarkand who is transported to the world of Spira following an attack by a massive creature known as Sin. Shortly after his arrival there, Tidus meets a summoner called Yuna and her guardians, and joins her in a pilgrimage to kill Sin after learning the creature is his missing father, Jecht. Tidus has appeared in other video games, including the Final Fantasy X sequel X-2, where his belonging remains unknown but can be recruited as a playable character in the international version. He is also present as a child in the Kingdom Hearts series and as alternate takes in several Square Enix crossover games.

<i>Myth: The Xenogears Orchestral Album</i> 2011 soundtrack album by Yasunori Mitsuda

Myth: The Xenogears Orchestral Album is an arranged soundtrack to Square Enix's role-playing video game Xenogears. It is the third soundtrack to the game, after Xenogears Original Soundtrack and Creid, another arranged album, both released in 1998. Myth was composed by the game's composer Yasunori Mitsuda and arranged by Mitsuda, Youki Yamamoto, Sachiko Miyano, and Natsumi Kameoka. The album contains 14 tracks, including a song performed by the Irish singer Joanne Hogg, and has a length of 51:33. The orchestration was performed by the Bulgarian Symphony Orchestra, conducted by Yamamoto. The album was announced in October 2010, and was released on February 23, 2011 by Square Enix. A vinyl record version of the album was released on April 1, 2011, consisting of six tracks from the full album.

<i>Final Fantasy Airborne Brigade</i> 2012 video game

Final Fantasy Airborne Brigade, known in Japan as Final Fantasy Brigade was a Final Fantasy video game developed and published by Square Enix for Mobage compatible mobile phones. The game was similar to other traditional Final Fantasy games with an overworld and dungeons, but was socially oriented. There were over 2.5 million players just in Japan, though reviews have commented on the game's lack of polish and sound.

<i>Symphonic Fantasies</i> Concert tour of music from four Square Enix video game series

Symphonic Fantasies: Music from Square Enix was an award-winning symphonic tribute concert originally held in Cologne, Germany on September 12, 2009, at the Cologne Philharmonic Hall featuring video game music from Japanese game developer Square Enix. The concert featured symphonic movements based on the Kingdom Hearts series, Secret of Mana, the Chrono series, and the Final Fantasy series. It was produced and directed by Thomas Böcker, with arrangements provided by Finnish composer and musician Jonne Valtonen with assistance by Roger Wanamo. Due to overwhelming demand, a second concert was added at the König-Pilsener-Arena in Oberhausen, on September 11, 2009. Both performances were by the WDR Radio Orchestra Cologne and the WDR Radio Choir Cologne under conduction from Arnie Roth, with guest performers Rony Barrak and Benyamin Nuss joining the orchestra. Symphonic Fantasies was broadcast over radio on the WDR4 station and streamed live video online.

<i>Dissidia Final Fantasy NT</i> 2015 Video game

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.

References

  1. "Square Enix Announces Song Summoner: The Unsung Heroes" (Press release). Square Enix. July 7, 2008. Archived from the original on August 3, 2008. Retrieved July 10, 2008.
  2. "Square Enix Announces Song Summoner: The Unsung Heroes, a Full-Scale Role-Playing Game for iPod, Now Available on iTunes" (Press release). Square Enix. July 7, 2008. Archived from the original on November 15, 2012. Retrieved July 10, 2008.
  3. Spanner Spencer (September 24, 2009). "TGS 09: Square Enix reveals Song Summoner: The Unsung Heroes – Encore for iPhone". Pocket Gamer. Archived from the original on September 26, 2009. Retrieved September 27, 2009.
  4. "ソングサマナー 歌われぬ戦士の旋律 完全版 : スクエニ予告のiPhoneでしか遊べないRPG!!東京ゲームショウ版!!". September 24, 2009. Archived from the original on September 27, 2009. Retrieved September 27, 2009.
  5. Peter Lettieri (December 2, 2009). "Song Summoner Encore tunes in to the App Store". Touch Arcade. Archived from the original on June 5, 2016. Retrieved July 6, 2017.
  6. LTD., SQUARE ENIX CO. "『ソングサマナー 歌われぬ戦士の旋律』配信終了のお知らせ(5/13) – スクウェア・エニックス – SQUARE ENIX". Archived from the original on July 13, 2008.
  7. "Connecting to the iTunes Store". itunes.apple.com.
  8. Michael McWhertor (July 7, 2008). "Square Enix Announces, Releases Song Summoner For iPod". Kotaku. Archived from the original on July 7, 2017. Retrieved July 7, 2017.
  9. "SONG SUMMONER: The Unsung Heroes – Encore". Game Industry.biz. December 3, 2009. Retrieved July 7, 2017.
  10. Mike Fahey (December 3, 2009). "Square Enix Remakes Song Summoner For The iPhone". Kotaku. Archived from the original on August 24, 2016. Retrieved July 7, 2017.
  11. Andrew Webster (July 10, 2008). "Game review: Song Summoner: The Unsung Heroes (iPod)". Ars Technica. Archived from the original on April 15, 2016. Retrieved July 6, 2017.
  12. Christian Donlan (April 9, 2008). "Song Summoner: The Unsung Heroes". Eurogamer. Archived from the original on May 12, 2009. Retrieved July 7, 2017.
  13. Bryan Grosnick (February 27, 2011). "Song Summoner: The Unsung Heroes – Encore". RPGFan. Archived from the original on September 10, 2015. Retrieved July 5, 2017.
  14. "Song Summoner: The Unsung Heroes – Encore Review". Slide to Play. March 1, 2011. Archived from the original on June 25, 2017. Retrieved July 7, 2017.
  15. Alexa Ray Corriea (December 20, 2013). "Ace Attorney scenario writer working on mobile RPG Guns n' Souls". Polygon. Archived from the original on May 30, 2014. Retrieved July 7, 2017.
  16. Eugene (December 19, 2013). "Square Enix Is Working With Freedom Wars Developer To Create Guns'N'Souls". Siliconera. Retrieved July 7, 2017.