SpaceStationSim | |
---|---|
Developer(s) | Vision Videogames |
Publisher(s) | Enlight Interactive [1] 1C Company |
Designer(s) | Vision Videogames |
Engine | RenderWare [2] |
Platform(s) | Microsoft Windows |
Release | November 2006 [3] |
Genre(s) | Life simulation |
Mode(s) | Single-player |
SpaceStationSim is a space station simulation video game by American studio Vision Videogames. [4] The game was developed with cooperation from NASA [4] [5] [6] and the Japanese Space Administration. [7] [8] A PlayStation 2 version for the game was announced but never released. [6]
SpaceStationSim is a life simulation game. The player takes the role as Chief Administrator of NASA. [1] [9] [10]
The game was in developed for 5 years with a team of 20 people from Vision Videogames, as well as over 30 contributors from NASA. [11] Officially, the game was announced in September 2003 by GRS Games, the then predecessor of Vision Videogames. [12] GRS Games was an independent development company based in Towson, Maryland, that was working on the game. The company was acquired by Vision Videogames in March 2004 in a management buyout. [13] [14] [15] The game's budget was $3 million but then raised to $3.5 million. [13]
Aggregator | Score |
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Metacritic | 57% [4] |
Publication | Score |
---|---|
GamesRadar+ | 60% [16] |
IGN | 45% [17] |
PC Gamer (US) | 65% [4] |
The game has a 57% rating on Metacritic, based on 5 reviews. [4] GameZone rated the game 7.5 of 10. [18] The Space review praised the game, saying its one of the best contemporary space program-themed computer games for kids. [19]
SpaceStationSim eschews the hard-core management focus and deserves merit as the first simulation of space station life, bladder-challenged astronauts and all. It is an immersive and endearing game that, although ultimately a bit shallow, those with a love of games and space should consider picking up. The Space Review [19]
The game holds a 23% rating on Absolute Games. [20]
SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
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