Space Crew | |
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Developer(s) | Runner Duck |
Publisher(s) | Curve Digital |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Xbox One, PlayStation 4, Linux, Nintendo Switch |
Release | Standard Edition
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Genre(s) | Strategy, Survival game, Simulation video game, Management sim |
Mode(s) | Single-player |
Space Crew is a strategic, survival simulation video game developed by Runner Duck and published by Curve Digital. [1] It was released on Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One and Nintendo Switch on 15 October 2020. [2] [3] It is the sequel to the game Bomber Crew, released in 2017. An update, Space Crew: Legendary Edition, was released in October 2021, which featured a new campaign. [4] Space Crew was developed by a team of four developers. [5]
The player gives commands to their crew to take them through a campaign of missions set in the Solar System and beyond. New upgrades and equipment become unlocked, and crew members can gain new skills as the game progresses. [6] The Space Crew: Legendary Edition update adds new gameplay features, including missions where the player's crew leave the ship to explore outposts featuring enemies and puzzles. [4]
Publication | Score |
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Nintendo Life | 7/10 [7] |
PCGamesN | 7/10 [8] |
The game received mixed or average reviews, according to review aggregator Metacritic. [9] [10] [11] Rock Paper Shotgun praised the game's ability to make players feel like they have skillfully averted a major catastrophe while maintaining balanced gameplay, though they criticized an occasional lack of choice in some areas. [12] Although saying that the game is fun when played in bite-sized chunks, PCGamesN compared it negatively to Into the Breach , FTL: Faster Than Light , and Slay the Spire , which the reviewer felt were more fun in longer gameplay sessions. [8] Nintendo Life criticized the game's controls for the Switch and its difficulty, but they enjoyed the in-depth gameplay, art style, and character customization. [7]
The "Away Team" mode featured in the Legendary Edition expansion was first developed by Jon Wingrove in secret, before revealing it to the rest of the team. [13]