Space Station Tycoon | |
---|---|
Developer(s) | Wahoo Studios |
Publisher(s) | Namco Bandai |
Platform(s) | Wii, PlayStation Portable |
Release | Unreleased |
Genre(s) | Business simulation game |
Mode(s) | Single Player, Multiplayer, Co-Op |
Space Station Tycoon was a video game to be released in for the Wii developed by Wahoo Studios [1] (developer of Outpost Kaloki X ) and published by Namco Bandai. [2]
The game had a projected release date of August 28, 2007. [3] By August 7th, 2007 there was open speculation by IGN that the game may be cancelled or have its release significantly delayed, [4] [5] though a developer on the game denied these claims. [6] A later release date of February 2008 had been published. [7]
A version for the PlayStation Portable had also been announced. [8] However a later developer interview indicated the game would be a Wii exclusive. [9] While the game was not released, a playable prototype of the game was made available in the Internet since December 2022. [10]
In this business simulation game, players take on the role of Shawn [11] and his monkey sidekick, Tam, as they build and maintain space stations. [12] The game also features 30 other characters. [12] It features a level-based system, where gamers have to complete a set of mission objectives—including "light puzzle solving"—to progress to the next stage and further expand their empire. [12]
The game lets players use the motion sensing of the Wii Remote to create gravity points and interact with objects in the environment, [13] as well as undertaking tasks such as catching asteroids to stop them from smashing into the space station and lobbing cannonballs at space pirates. [12] In addition to a single player mode, [14] there is also a multiplayer mode and co-op play elements. [12]
The game was noted for its similarities to Outpost Kaloki X. [15] [16] Wired called the game a sequel, [17] though Game Developer said it was not an official sequel. [18] During an interview, developer Brent Fox explained that the game had more action and a different pacing then Outpost Kaloki X. [9]
The game was seen by Robert Summa of Destructoid as an important piece of third party software for the then new Nintendo Wii. [19]
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