Starwinder

Last updated
Starwinder
Starwindercover.jpg
North American cover art of Starwinder
Developer(s) Mindscape
Publisher(s)
Platform(s) PlayStation
Release
  • NA: October 31, 1996
  • EU: January 1997
  • JP: September 25, 1997
Genre(s) Racing game
Mode(s) Single-player

Starwinder is a sci-fi racing video game for the PlayStation. The gameplay involves obtaining power ups and slowing down opponents, in order to reach the finish line first, similar to that of the Wipeout series. There are 10 sectors containing 5 tracks each, with a total of 40 race tracks. There are 7 usable ships, with every track competed by the player unlocking a new ship. Unlike most racing games, the player can steer off the course away from the track at the cost of lowered speed.

Contents

Players step into the shoes of Connor Rhodes, ace pilot of Earth as he competes against aliens around the galaxy. Each has its own personality and ship. The game features pre-rendered cutscenes between each race.

Plot

117 million years ago, the Rails, which are narrow tracks thousands of miles long, were constructed by unknown life forms, with their purpose unclear. The Rails are half open, winding tubes with a red power strip along one side that boosts a ship's speed the closer it flies to it. They were transformed into massive race tracks, on which the 43 known civilizations of the galaxy compete for the right to be called "the champion". The prize at the end of championship is the Star Sphere, assembled from 43 stones found at each track, forming a near-perfect globe, still incomplete, as it has one piece missing. Five centuries ago, a 44th Rail was discovered, orbiting a dying star, but it doesn't contain the missing piece. Even so, the racers must compete at this last Rail, located at Epsilon Indi. The actual championship welcomes the first racer from Earth, Connor Rhodes, as he competes for the Star Sphere.

At the end of the game, Rhodes wins the championship and the Star Sphere. It is revealed that he has the last piece of the globe. As he fits it in the sphere's empty space, it glows and exits the ship, departing to an unknown location. Rhodes gives chase, eventually arriving to Earth's asteroid belt as the sphere forms the last hidden rail, made of asteroids. Rhodes races through it to the end, where seems to be a dead end. Both the sphere and the ship collide, leaving no remains as they seemingly explode. The mystery of the Rails is left unrevealed, though some say that Rhodes, before colliding, discovered their secret.

It is revealed that Rhodes survived, as he was teleported to another place that could be either a different dimension or a distant part of the universe, just before another ship race starts.

Gameplay

The player chooses one of the two starter ships (the other three can be obtained as the sectors are completed) to race in 11 sectors with four races each, except for the last one, that only contains one.

The player can shoot with various weapons which ammunition can be obtained as one goes racing through the tracks. These shots are used to destroy the drones or to hinder the progress of the other ships. Even though there is a way to shoot and there is the possibility of being shot by other ships, there is no damage meter, nor a way of destroy the ships with pilots or be destroyed.

Reception

Starwinder received mediocre reviews, with critics generally commenting that the tracks are too short and differ in little more than the background graphics, leading to gameplay which is overly easy and repetitive. [1] [2] [3] While Next Generation and Electronic Gaming Monthly offered some praise for the graphics and the strategy added by the ability to leave the track at the cost of reduced speed, [1] [3] Tom Ham of GameSpot called the graphics mediocre and contended that staying on the track is the best strategy in every situation, making the gameplay essentially restrictive as well as repetitive. [2] Scary Larry of GamePro called Starwinder "a mediocre, barely enjoyable race", [4] and Next Generation concluded that "the control of the ships and play mechanics simply aren't varied or engaging enough to hold one's attention for very long." [3]

Related Research Articles

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash!! is a 2003 kart racing video game developed and published by Nintendo for the GameCube (GCN). This game is the fourth main entry in the Mario Kart series, succeeding Mario Kart: Super Circuit (2001). It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites, after Mario Kart 64 (1996) only used polygons for the environments, and 2D sprites for the racers.

<i>Rock n Roll Racing</i> 1993 video game

Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. The game was ported to the Game Boy Advance in 2003. In celebration of the company's 30th anniversary, Rock n' Roll Racing was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.

<i>Wipeout Fusion</i> 2002 racing video game by Studio Liverpool

Wipeout Fusion is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth instalment in the Wipeout series and was released in February 2002 in Europe, and in June for North America. It was the first Wipeout game to be published on the PlayStation 2. The game takes place in 2160 and revolves around players competing in the F9000 anti-gravity racing league.

<i>Wipeout Pure</i> 2005 video game

Wipeout Pure is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was released in 2005 on 24 March for North America, on 7 April in Japan and on September 1 in Europe. In North America and Europe, it was a launch title for the platform.

<i>Crash Nitro Kart</i> 2003 video game

Crash Nitro Kart is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the Crash Bandicoot series after Crash Team Racing and the first game in the series to feature full motion videos.

<i>Need for Speed II</i> 1997 racing video game

Need for Speed II is a racing video game released in 1997 for PlayStation and Microsoft Windows. It is a part of the Need for Speed series and is the second installment, following The Need for Speed.

<i>Beetle Adventure Racing</i> 1999 video game

Beetle Adventure Racing! is a racing game released for the Nintendo 64 in 1999. It was developed by Paradigm Entertainment along with EA Canada and published by Electronic Arts. Each vehicle in the game is a Volkswagen New Beetle, which was released the previous year. The gameplay involves racing other players on unlocked tracks, finding and destroying crates, and collecting colored ladybugs while battling other players. The single-player championship offers three circuits and a secret bonus circuit with new vehicles and tracks available upon completion.

<i>Sonic Riders</i> 2006 video game

Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.

<i>Blasteroids</i> 1987 video game

Blasteroids is the third official sequel to the 1979 multidirectional shooter video game, Asteroids. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, Blasteroids uses raster graphics instead of vector graphics, and has power-ups and a boss.

<i>Iridion 3D</i> 2001 video game

Iridion 3D is a quasi-3D rail shooter video game developed by Shin'en Multimedia. A launch title for the Game Boy Advance portable game console, it was released in North America on June 11, 2001 and in Europe on September 21. The player controls a single starship defending Earth from the alien Iridion. The game spans seven levels from Earth to the aliens' home planet, each following a linear path that culminate with a boss.

<i>Destruction Derby 2</i> 1996 vehicular combat video game

Destruction Derby 2 is a vehicular combat racing video game developed by Reflections Interactive and published in 1996 by Psygnosis for Microsoft Windows and PlayStation. The sequel to Destruction Derby, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available. The game is an overhaul of the original and features ideas that did not make it into the first game including tracks that feature obstacles and improved realism. The car mechanics were also redesigned. Development was also focused on Americanisation: the game style shifted away from the British banger racing of the original, and the cars and music were changed to fit a NASCAR theme. The game features Paul Page as commentator, and the soundtrack was created by thrash metal bands Jug and Tuscan. The game was positively received, with reviewers praising the large tracks and car physics, though the PC version was criticised for its difficulty.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Star Trek: Encounters</i> 2006 video game

Star Trek: Encounters is a video game set in the Star Trek fictional universe, which was released in 2006 for the PlayStation 2. The game was developed by Scottish studio 4J Studios for Bethesda Softworks and Ubisoft (EU).

<i>Sonic Riders: Zero Gravity</i> 2008 video game

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.

<i>Creature Shock</i> 1994 video game

Creature Shock is a 1994 sci-fi first-person crawler game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.

<i>Wipeout Pulse</i> 2007 video game

Wipeout Pulse is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was released in December 2007 in Australia and Europe, and in February 2008 in North America. A PlayStation 2 port was released in Europe in June 2009. The game is the seventh installment of the Wipeout series and serves as a sequel to Wipeout Pure. It takes place in 2207 and revolves around players competing in the FX400 anti-gravity racing league.

<i>2Xtreme</i> 1996 video game

2Xtreme is a racing game released for the PlayStation in 1996 and a sequel to ESPN Extreme Games. Unlike the original, the game does not bear ESPN licensing. In it, the player races against others in various events around the world using Rollerblading, skateboarding, biking, and snowboarding. A sequel, 3Xtreme, was released in 1999.

<i>Tube Slider</i> 2003 video game

Tube Slider is a 2003 racing video game developed by NDcube and published exclusively in North America by NEC Interchannel for the GameCube. A Japanese release was planned but canceled for unknown reasons. The game takes place on Earth in the middle of the 21st century, where a new sport based around tube sliding was born out of people's desire for speed and competition, after hydrogen-based energy replaced fossil fuels in motorsports. The player can choose between one of eight futuristic formula vehicles, each one varying in terms of performance, and race against computer-controlled opponents across ten tracks divided into three sessions.

<i>Star Raiders</i> (2011 video game) 2011 video game

Star Raiders is a video game for the Xbox 360, PlayStation 3, and Microsoft Windows. Developed by Incinerator Studios, it was published in May 2011 by Atari SA. It is a re-imagining of 1979's Star Raiders which was the killer app for Atari, Inc.'s new Atari 8-bit family of home computers. The original was well received for expanding the space combat simulation genre with higher quality graphics and more complex gameplay. It inspired key games over a decade later such as Wing Commander and Star Wars: X-Wing.

<i>Hot Wheels Micro Racers</i> 2000 video game

Hot Wheels Micro Racers is a racing video game developed by Unique Development Studios (UDS) and published by Mattel Interactive for Microsoft Windows. The game is based on the Hot Wheels toyline, and was unveiled at the American International Toy Fair in February 2000, as a competitor to Micro Machines. Hot Wheels Micro Racers was released on April 28, 2000, and came packaged with a free Hot Wheels car and poster.

References

  1. 1 2 3 "Review Crew: Starwinder". Electronic Gaming Monthly . No. 88. Ziff Davis. November 1996. p. 84.
  2. 1 2 3 Ham, Tom (December 1, 1996). "Starwinder Review". GameSpot . Retrieved 15 November 2017.
  3. 1 2 3 4 "StarWinder". Next Generation . No. 24. Imagine Media. December 1996. p. 260.
  4. "Quick Hits: Starwinder". GamePro . No. 101. IDG. February 1997. p. 74.