Stasis | |
---|---|
Developer(s) | The Brotherhood |
Publisher(s) |
|
Producer(s) | Nicolas Bischoff |
Designer(s) | Christopher Bischoff |
Composer(s) | Mark Morgan Daniel Sadowski |
Platform(s) | Windows, OS X, Linux |
Release |
|
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Stasis is a 2015 science fiction horror point-and-click adventure game developed by The Brotherhood. Viewed from an isometric perspective, the game requires interactions with computers, combining items and puzzle solving. The game was released on 31 August 2015 for Windows and OS X, and in June 2017 for Linux.
The game centers around the main character John Maracheck who awakes from Stasis aboard an abandoned spaceship. Maracheck must unravel the mysteries aboard the spaceship Groomlake to find his missing wife and daughter, before the spaceship plunges further into Neptune's methane clouds. [1]
The game has been compared with the science fiction horror film, Event Horizon , and the psychological horror adventure game Sanitarium . [2] [3] [4] [5]
John, his wife Ellen and daughter Rebecca are put into cryogenic stasis bound for Titan. John awakens alone aboard the Groomlake, finding the whole crew dead. Exploring the ship he learns that it is a medical frigate run by the Cayne Corporation for illegal research on unwilling victims. His primary companion is scientist Te'ah, who contacts him by radio. From a variety of PDAs he learns that senior scientist Dr. Malan created project SEED, designed to create supersoldiers by reactivating dormant human genes through torturous experimentation and forced impregnations, resulting in the creation of animalistic and vicious mutant humans referred to as 'hybrids'. Several of these hybrids escaped and butchered the crew, skinning them for their subdermal tags to allow them to roam the ship freely. Concurrently, a ravenous fungus and insect infestation crippled numerous ship systems. John is eventually captured by Malan, who kills his daughter in revenge for John sabotaging the ship's oxygen gardens.
Reaching the escape deck, John shatters a portal and vents Dr. Malan into space, before falling and breaking his leg. Reluctantly, Te'ah acknowledges she engineered the hybrids' escape and destruction of the Groomlake, in order to find Ellen, in who bone marrow Te'ah has implanted genetic material containing all of Malan's research, which Te'ah plans to sell in vengeance against Cayne Corporation for the murder of her husband. John tricks the ship security systems into killing Te'ah, ruining the last stasis pod in the process. John reprogrammes the escape shuttle to take his wife away from the ship. In an epilogue, it appears Ellen has been dead all along.
The game adopts the classic point-and-click system to allow interactions with the environment and utilises PDA data to help unravel aspects of the story.
The game's soundtrack has been composed by Mark Morgan, with additional by Daniel Sadowski.
The game was part funded through a Kickstarter crowdfunding campaign, raising $132,523 in December 2013. By that time, the game had already been in development for three years by The Brotherhood, a three-man team based in South Africa. This allowed for an alpha demo of the game to be released alongside the campaign. [6] [7]
In an interview with IGN , Stasis creator Chris Bischoff cited elements from films Alien and Event Horizon, as well as Dead Space , as inspirations for the work. [3] A beta was launched on 8 August 2015 for backers. The game was officially released for Windows and OS X on 31 August 2015 and for Linux in June 2017. [8] [1] [9]
Cayne, a prequel to Stasis, was released for free in January 2017. [10]
Stasis: Bone Totem, a sequel to the game, was released in May 2023 to generally favourable reviews. [11] [12]
Aggregator | Score |
---|---|
Metacritic | 79/100 [13] |
The game received generally positive reviews, with a score of 79 out of 100 on Metacritic. [13] Rock Paper Shotgun was positive towards the game in their review, saying "Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I’ve played in years. It’s also one of the most impressive horror games I’ve played lately." [14] Destructoid awarded it 8.5 out of 10, saying "STASIS is a game that is not to be missed by anyone craving an eerie and sinister experience." [8] IGN Africa awarded it 9 out of 10, saying "The Brotherhood's debut game is as brilliant as it is profoundly disturbing." [15]
Clock Tower is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, Clock Tower (1995), was developed by Human Entertainment and released on the Super Famicom in Japan. Human Entertainment developed two more entries, Clock Tower (1996) and Clock Tower II: The Struggle Within (1998), which were released on the PlayStation and localized outside Japan. The fourth and final title, Clock Tower 3 (2002), was co-produced by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.
Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows. It was developed by DreamForge Intertainment and published by ASC Games in 1998. It was a commercial success, with sales of around 300,000 units. In 2015, it was ported to iOS and Android devices.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Thirty Flights of Loving is a first-person adventure video game developed by Brendon Chung under the name Blendo Games. It was published in August 2012 for Microsoft Windows, in November 2012 for OS X, and in December 2021 for Linux. The game is an indirect sequel to Gravity Bone (2008), with the same unnamed spy as the main character. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.
Massive Chalice is a turn-based tactics video game for Microsoft Windows, OS X, Linux and Xbox One by Double Fine Productions, which was funded through Kickstarter. The project leader of the game was Brad Muir, who was previously the project leader of Iron Brigade.
Dropsy is a 2015 point-and-click adventure game developed by US-based indie developer Tendershoot and indie development studio A Jolly Corpse, and published by Devolver Digital. The game was released on September 10, 2015 for Microsoft Windows, OS X, Linux. The iOS port of Dropsy was released on December 17, 2015. The Nintendo Switch version was released on September 29, 2022.
White Night is a 2015 survival horror puzzle video game developed by French indie studio OSome Studio, and published by Activision. On 3 March 2015, it was released on Linux, OS X and Windows, and was later released on Xbox One on 6 March 2015.
Lords of Xulima is a 2014 role-playing video game developed by Numantian Games, released on Microsoft Windows, Mac OS X, and Linux. It is the first title released by Numantian Games, an indie game development studio based in Madrid, Spain. After a successful Kickstarter campaign, Lords of Xulima initially released on Steam for Windows, followed by Mac and Linux.
Thimbleweed Park is a point-and-click adventure game developed by Ron Gilbert and Gary Winnick for Linux, macOS, Windows, Xbox One, PlayStation 4, iOS, Nintendo Switch, Android, and Amazon Luna. The game was revealed on November 18, 2014, along with a Kickstarter crowd-funding campaign with a goal of US$375,000, and was released on March 30, 2017.
Affordable Space Adventures is a puzzle adventure game developed and published by NapNok Games in collaboration with Nifflas' Games. The game was released for the Wii U via the Nintendo eShop download service on April 9, 2015. The game's main gameplay feature is its unique use of the Wii U GamePad to control a spaceship by using the controls shown on the touch-screen including two different engines and other controls.
Dead Synchronicity is an episodic point-and-click adventure game set in a post-apocalyptic future. The game was partly funded through the Kickstarter crowd-funding website, with the first episode released in April 2015.
Paradigm is a graphic adventure video game developed by Jacob Janerka. The game has an Eastern European 1970s and 1980s post-apocalyptic look.
NightCry is a graphic adventure survival horror video game developed by Nude Maker and published by Playism Games. NightCry is directed and written by Clock Tower series creator Hifumi Kono, and is considered a spiritual successor to the series. It was first released for Windows in March 2016, and later for the PlayStation Vita in January 2019. Ports for Android and iOS were also planned, but never released.
Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018.
Battle Chasers: Nightwar is a turn-based role-playing video game developed by Airship Syndicate and published by THQ Nordic. It was released in October 2017 for Microsoft Windows, macOS, PlayStation 4 and Xbox One, and in May 2018 for Nintendo Switch and Linux. Based on the Battle Chasers fantasy comic book series by Joe Madureira, the game involves the cast of that series being marooned on an island and being forced to stop the plans of an evil sorceress in order to escape.
Beautiful Desolation is a point-and-click adventure game by The Brotherhood. It uses an isometric perspective and is set in a post-apocalyptic version of South Africa. When alien technology teleports two brothers into the future, they must find a way back home.