Strikefleet Omega | |
---|---|
Developer(s) | Harebrained Schemes |
Publisher(s) | 6waves |
Platform(s) | Android, iOS, Fire OS |
Release | Android, iOS
|
Genre(s) | Tower defense, real-time strategy |
Strikefleet Omega is a hybrid tower defense and real-time strategy video game for iOS, Android, and Fire OS. The player is put in control a small fleet of human ships, the titular Strikefleet Omega, in a series of battles against a race of aliens that have destroyed the Earth. The player must defend their large, immobile ships by dispatching groups of smaller space fighters to fend off alien ships approaching from all directions. In later stages of the game, additional types of fighter and additional weapons become available.
Developed by Harebrained Schemes and published by 6waves, Strikefleet Omega was released for iOS and Android on 21 June 2012 and for Fire OS on 6 July 2012. It received mostly positive reviews. Reviewers praised the gameplay and control scheme, but were harshly critical of the in-game purchase system.
Strikefleet Omega is a mobile game that combines elements from the tower defense and real-time strategy genres. [1] In the game, the player assumes control over a collection of ships, the titular Strikefleet Omega, on a mission to kill the queen of an alien race that has already destroyed the Earth and the other Strikefleets. [2]
The game takes place over a series of battles, each set in different a star system that is successively closer to the alien queen. In each battle the player must destroy a set number of alien vessels while protecting Strikefleet Omega's capital ship, the E.E.F. Retribution. To do this, the player swipes across the screen in the direction of the alien vessels that they want to engage, which dispatches fighter craft from the E.E.F. Retribution. The fighter craft are not directly controlled by the player, but rather follow the line drawn by the player and automatically engage enemies along that path. As the game progresses, the player will unlock additional types of deployable craft, which are used to counter new types of alien vessel. The player will also be able to launch artillery shells from the artillery ships, which reach their destination after a brief delay. [1] [2] [3] [4] In later stages the player will also be able to deploy mining craft, which gather resources that the player can then use to warp in additional capitol ships that carry additional fighter craft or artillery. [2] [4] Selecting which ships to deploy and when to deploy them is the key to successfully completing each level. [2] [4]
At the end of each level, the player's performance is assessed, and the player is given between one and three stars. A higher rating leads to greater rewards, in the form of experience points, which allow the player to level up ships, and in alloy, an in-game currency that players use to purchase new ships. [1] [2] A second, premium currency is also used in the game. Called Megacreds, the premium currency can be used to purchase ships and one-time use boosts called Perks, and can also be used to purchase a screen-clearing attack called the Death Blossom. [2] The most powerful ships require Megacreds to purchase, and the most powerful upgrades to the other ships also require Megacreds. [1] While they are primarily designed as an in-app purchase currency, players can acquire a small amount of Megacreds without purchase, by destroying a rare, special ship, called a saucer. [1] [2]
In addition to the regular campaign, a survival mode is unlocked after completing the 10th mission of the campaign. The survival mode throws endless waves of enemies at the player, which become more difficult to defeat over time. There is a leaderboard for the endless mode, and the in-app purchases made in the campaign mode can also be used in the survival mode. [5]
Strikefleet Omega was developed by Harebrained Schemes, a studio led by veteran game designer Jordan Weisman. The studio released Strikefleet at the same time that they were working on the Kickstarter-funded game Shadowrun Returns . Strikefleet was the studio's second game, after Crimson: Steam Pirates . [6] The game was published by 6waves, and was released for iOS and Android on 21 June 2012. [6] On 6 July 2012, Harebrained Schemes announced on their blog that the game had also been released for Amazon's Fire OS. In the same post, they also revealed that they had reached 600,000 users. [7]
Strikefleet Omega was generally well received by reviewers. The iOS version of the game holds a score of 82/100 on the review aggregator website Metacritic, based on six reviews. The highest score included was a 90, with the other scores being an 85 and four 80s. [8] The game was included in Google Play's "Best Games of 2012" list. [9]
Critics praised Strikefleet Omega's gameplay. Eric Ford of TouchArcade praised the fusion of tower defense and real-time strategy elements, saying that the game was well balanced and the gameplay well implemented. [1] 148Apps.com's Jason Wadsworth praised the game's "simple, intuitive controls", and was also pleased with the game's visuals, which he found made it easy to follow the game's action even on a small screen. [3] Gamezebo was also pleased with the game's visuals, with Nick Tylwalk saying that "graphically, Strikefleet Omega won't knock your socks off, but the artwork is solid, and it’s obvious some care went into the ship design.". [2]
One area where reviewers were unsatisfied was with the implementation of the monetization system. TouchArcade's Ford pointed out that while the game was beatable without in-app purchases, and it was possible to grind for Megacreds, much of the game's most interesting content was effectively locked behind a paywall. [1] Modojo's review called a $USD 4.99 ship available for purchase "something of an "I win" button", and noted that players that spent money on in-app purchases would place much better on the survival mode leaderboard. [5] Pocket Gamer , on the other hand, found the in-app purchase system decently balanced, [4] and while Gamezebo also found the purchases unobjectionable, it did take issue with the intrusiveness of the advertisements shown between missions and while the game is loading. [2]
Annoying Orange: Carnage is a 2011 casual mobile game developed by Bottle Rocket and published by Eastedge Studios. Based on the comedy web series Annoying Orange, it was released for iOS on April 7, 2011. In the game, players throw various produce into blenders across a kitchen, earning points for each successful throw. A total score will be calculated when a time limit has been reached.
Shadowrun Returns is a tactical role-playing game developed and published by Harebrained Schemes. It takes place in the science fantasy setting of the Shadowrun tabletop role-playing game. The game was crowd funded through Kickstarter and released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013.
Dead Trigger is a zombie-themed video game developed and published by Madfinger Games. It was released in June 2012 for iOS and Android mobile devices. The game is single-player only. Author Micah Nathan contributed to the script.
ARC Squadron is a 2012 space combat video game developed and published by Psyonix Studios for iOS. It was released on the App Store on 1 November 2012. Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3. On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.
Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2.
Table Top Racing is racing video game developed and published by British studio Playrise Digital. The game was originally developed for iOS on January 31, 2013, and later released for Android devices on January 23, 2014. A PlayStation Vita version was released on August 5, 2014.
Worms 3 is an artillery turn-based tactics video game in the Worms series developed and published by Team17 for iOS on August 8, 2013, and released for Android devices via the Play Store and Mac OS X computers in 2014.
Dead Effect is a first-person shooter video game developed by inDev Brain and published by BulkyPix for iOS and Android. It was released on September 12, 2013 for iOS, and on October 15 for Android. Initially available in the App Store and Google Play for purchase, the game switched to a freemium model in February 2014, with the inclusion of in-app purchases. On February 20, 2014, the game was greenlit for Steam. An early access version was released for Windows and OS X on April 15, with the game going gold on December 17. The game has received mixed to positive reviews, and has been downloaded over three million times. A sequel, Dead Effect 2 was released on October 29, 2015.
Blitz Brigade is a multiplayer first-person shooter video game developed and published by Gameloft for iOS, Android, and Windows Phone.
Punch Quest is an endless runner/beat-em-up game for iOS and Android developed by Canadian studio Madgarden and published by Rocketcat Games (iOS) and Noodlecake Studios (Android).
Scarface is a role-playing iOS game developed by Canadian studio Fuse Powered Inc. and released on April 26, 2012.
Hard Lines was an iOS game by British developer Spilt Milk Studios Ltd, released on June 9, 2011. It is a re-interpretation of the classic Snake mobile game. It has six distinct modes, including Survival, Gauntlet, and Time Attack. It challenges our reflexes and prior-planning chops, while a collision detection system assuages any touchscreen interface fears.
Out There is an Android and iOS game by French indie developer Mi-Clos Studio, released on February 27, 2014. It was later released on PC, Mac and Linux through Steam. An enhanced version titled Out There: Ω The Alliance was released on the Nintendo Switch on April 9, 2019.
The Walking Dead: Road to Survival is a role-playing video game for Android and iOS, based on the comic book series The Walking Dead by Robert Kirkman, as well as the story of The Walking Dead TV series writer Jay Bonansinga. Road to Survival was developed by Scopely and co-created with IUGO Mobile Entertainment.
Harebrained Schemes, LLC is an American video game developer based in Seattle, Washington. It was co-founded in 2011 by Jordan Weisman and Mitch Gitelman. Prior to founding Harebrained Schemes, Weisman and Gitelman worked together on the MechCommander and Crimson Skies franchises at FASA, another company founded by Weisman. As of mid-2015, the studio had under 60 employees. The studio was acquired by Paradox Interactive in June 2018.
Fantasy War Tactics is a free-to-play mobile strategic role-playing game with in-app purchase, developed by Nexon GT and published by Nexon. The game ran its global beta stage on April 30, 2015 and was globally released on November 5, 2015 for both iOS and Android platforms, available in 154 countries.
Tiny Troopers is a top-down squad-based multidirectional shooter developed by Finnish studio Kukouri Mobile Entertainment and published by Chillingo, Iceberg Interactive and Game Troopers. It was released on 7 June 2012 for iOS and on 24 August 2012 for PC. The game is available on iOS, Android, Windows, OS X and Windows Phone. The game puts you in command of a team of troopers (soldiers) which are guided through various objectives in 30 levels of increasing difficulty.
Platform Panic is a platform game for iOS and Android. It was developed and published by British studio Nitrome and was released on December 17, 2014. The goal is to navigate throughout the levels, avoiding the various enemies and spikes. The game is inspired by platform games from the fourth generation of video game consoles. The game received generally positive reviews and reactions from critics.
World of Warriors is an action role-playing video game developed and published by Mind Candy. It was released for iOS and Android in November 2014. A PlayStation 4 port published by Sony Interactive Entertainment was released on 21 March 2018. The game also spawned two mobile app spinoffs, World of Warriors: Quest and World of Warriors: Duel, both released in 2015. On 10 September 2018, World of Warriors was removed from the iOS and Android appstores, and on 5 October 2018, all online services for the app were discontinued. However, the PlayStation 4 version and the mobile app spinoffs continue to be playable.
Puzzle Fighter was a free-to-play competitive puzzle video game for Android and iOS devices, which is developed by Capcom Vancouver and published by Capcom. It is the successor to 1996's Super Puzzle Fighter II Turbo, and features playable characters from various Capcom franchises. The game launched in November 2017 and was discontinued in July 2018.