Super Conflict | |
---|---|
Developer(s) | Manley & Associates |
Publisher(s) | Vic Tokai |
Designer(s) | Douglas A. Deardorff [1] |
Artist(s) | Jonathan Sposato |
Composer(s) | Robert Ridihalgh [2] |
Platform(s) | Super NES |
Release | |
Genre(s) | Strategy |
Mode(s) | Single-player Multiplayer (2 players) |
Publication | Score |
---|---|
Consoles + | 43% [4] |
GameZone | 55/100 [5] |
Nintendo Power | 3.275/5 [lower-alpha 1] |
Video Games (DE) | 69% [7] |
Play Time | 78% [8] |
SNES Force | 79/100 [9] |
Super Control | 71% [10] |
Super Pro | 70/100 [11] |
Super Conflict is a turn-based strategy video game that was released for the Super NES. It is the sequel to Conflict for the NES.
The player assumes the role of a commander of combined forces. The scope of each battle and the number and variety of military units available to fight with, increases as the game progresses. The game was marketed as gulf war themed, but gameplay is more consistent with potential cold war scenarios. There are two modes: short (which allows players to plan strategic battles without any tactical consequences) and long (which allows all units to participate in up to four rounds of constant warfare). [12] The blue forces are armed with American weapons while the red forces are armed with Soviet-made weapons.
Super Conflict is a military simulation game played on a hex map in which players try to capture the opponent's "Flag Tank" or "Flag Ship". The map consists of various terrain tiles with movement and defense modifiers. For example, bridges and deserts lower the defense ratings of occupying troops; hills and mountains provide additional defenses but require more fuel to move through. There are over 55 different scenarios and 16 two-player scenarios. [13]
Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
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Conflict is a hex-based NES war game where the player is a commander who must lead their forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue forces while the computer controls red troops.
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