Super Giant Robot Brothers | |
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Genre | |
Created by |
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Directed by | Mark Andrews |
Voices of |
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Theme music composer | Cash Callaway (main theme) Paula Winger (main theme) Doug Rockwell (end theme) Tova Litvin (end theme) |
Composer | Alex Mandel |
Country of origin | United States India |
Original language | English |
No. of seasons | 1 |
No. of episodes | 10 |
Production | |
Executive producers |
|
Producers | Paul Flescher Emmanual Laurent Adam Maier |
Cinematography | Enrico Targetti |
Editor | Rob Zeigler |
Production companies | |
Original release | |
Network | Netflix |
Release | August 4, 2022 |
Super Giant Robot Brothers is an animated adventure television series created by Victor Maldonado and Alfredo Torres for Netflix which was released on August 4, 2022. [2]
In the future, two giant robot brothers must defend the Earth from an evil intergalactic empire that is sending kaiju to destroy the world.
Additional voices provided by Jared Ward, Gina Ravera, Anouar Smaine, Murphy Patrick Martin, David Errigo Jr., Jeanine Meyers, Delbert Hunt and Chris Jai Alex
No. | Title | Directed by | Written by | Original release date | |
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1 | "Gone and Back Again" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
2 | "Welcome to G.R.I.T.S." | Mark Andrews | Tommy Blacha | August 4, 2022 | |
3 | "Put Me in, Coach" | Mark Andrews | Yael Galena | August 4, 2022 | |
4 | "Upgrades" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
5 | "Inner Space" | Mark Andrews | Marcelina Chavira | August 4, 2022 | |
6 | "Road Trip" | Mark Andrews | Yael Galena | August 4, 2022 | |
7 | "Boybotfriend" | Mark Andrews | Marcelina Chavira | August 4, 2022 | |
8 | "Whack-a-bot" | Mark Andrews | Rachel Burger | August 4, 2022 | |
9 | "Defying Gravity, Bro" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
10 | "The Hand of Fate" | Mark Andrews | Marcelina Chavira & Yael Galena | August 4, 2022 | |
This episode ends the series on a cliffhanger. |
The series was announced in June 2021. [1] The show is notable for its use of virtual production techniques including motion capture and virtual camera for blocking of characters and actions inside Unreal Engine. This motion capture data was used as a reference for animators before final key frame animation was sent back to Unreal where the whole show was rendered in real-time, making the series one of the first to be rendered entirely in a real-time engine. Main animation services were provided by Reel FX's facilities in Montreal with additional animation carried out at the Mumbai-based studio Assemblage Entertainment.
The series makes tribute to other media.