Super Giant Robot Brothers | |
---|---|
Genre | |
Created by |
|
Directed by | Mark Andrews |
Voices of |
|
Theme music composer | Cash Callaway (main theme) Paula Winger (main theme) Doug Rockwell (end theme) Tova Litvin (end theme) |
Composer | Alex Mandel |
Country of origin | United States South Korea India |
Original language | English |
No. of seasons | 1 |
No. of episodes | 10 |
Production | |
Executive producers |
|
Producers | Paul Flescher Emmanual Laurent Adam Maier |
Cinematography | Enrico Targetti |
Editor | Rob Zeigler |
Production companies | |
Original release | |
Network | Netflix |
Release | August 4, 2022 |
Super Giant Robot Brothers is an animated adventure television series created by Netflix Animation in 2022. [2]
In the future, two giant robot brothers must defend the Earth from an evil intergalactic empire that is sending kaiju to destroy the world.
Additional voices provided by Jared Ward, Gina Ravera, Anouar Smaine, Murphy Patrick Martin, David Errigo Jr., Jeanine Meyers, Delbert Hunt and Chris Jai Alex
No. | Title | Directed by | Written by | Original release date | |
---|---|---|---|---|---|
1 | "Gone and Back Again" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
2 | "Welcome to G.R.I.T.S." | Mark Andrews | Tommy Blacha | August 4, 2022 | |
3 | "Put Me in, Coach" | Mark Andrews | Yael Galena | August 4, 2022 | |
4 | "Upgrades" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
5 | "Inner Space" | Mark Andrews | Marcelina Chavira | August 4, 2022 | |
6 | "Road Trip" | Mark Andrews | Yael Galena | August 4, 2022 | |
7 | "Boybotfriend" | Mark Andrews | Marcelina Chavira | August 4, 2022 | |
8 | "Whack-a-bot" | Mark Andrews | Rachel Burger | August 4, 2022 | |
9 | "Defying Gravity, Bro" | Mark Andrews | Tommy Blacha | August 4, 2022 | |
10 | "The Hand of Fate" | Mark Andrews | Marcelina Chavira & Yael Galena | August 4, 2022 | |
This episode ends the series on a cliffhanger. |
The series was announced in June 2021. [1] The show is notable for its use of virtual production techniques including motion capture and virtual camera for blocking of characters and actions inside Unreal Engine. This motion capture data was used as a reference for animators before final key frame animation was sent back to Unreal where the whole show was rendered in real-time, making the series one of the first to be rendered entirely in a real-time engine. Main animation services was provided by Reel FX's facilities in Montreal with additional animation carried out at the Mumbai-based studio Assemblage Entertainment.
The series makes tribute to other media.
Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobiles, console, and virtual reality platforms.
Skeletal animation or rigging is a technique in computer animation in which a character is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts, a virtual armature used to animate the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series, as well as creating broadcast graphics and developing 3D applications.
Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has also been used in interactive theme park attractions and live theatre.
Mark Elliott Andrews is an American filmmaker, animator, and storyboard artist. He is best known for directing the 2012 Pixar feature film Brave. He was the story supervisor for The Incredibles, directed the short film One Man Band and co-wrote the short films Jack-Jack Attack and One Man Band.
The following outline is provided as an overview of and topical guide to animation:
Reel FX Animation, formerly known as Reel FX Creative Studios, is an South Korean-American visual effects and computer animation studio with studios in Dallas, Texas, Hollywood, California, and Montreal, Quebec.
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.
Powerhouse Animation Studios, Inc. is an American animation studio based in Austin, Texas. It was founded in April 2001 with a subsidiary called Powerhouse Animation LLC, established in the summer of 2014. The company develops and produces traditional 2D animation, motion comics, motion graphics, art assets, digital paint, illustration for television series, motion pictures, video game cinemas, commercials, advertising campaigns, educational properties, and entertainment companies.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.
Jerome Chen is a Chinese American visual effects supervisor and director. He is a founding member of Sony Pictures Imageworks.
ReBoot: The Guardian Code is a Canadian teen drama science fiction live-action/CGI-animated television series produced by Mainframe Studios. Originally announced in 2013, the first ten episodes debuted on Netflix worldwide on March 30, 2018. YTV aired all twenty episodes from June 4 to July 5, 2018.
Christopher McKay, is an American filmmaker and animator. He is best known for directing and editing three seasons of Robot Chicken and two seasons of Moral Orel. He made his feature directorial debut with The Lego Batman Movie (2017), and has also directed The Tomorrow War (2021) and Renfield (2023).
The Mitchells vs. the Machines is a 2021 animated science fiction comedy film produced by Columbia Pictures and Sony Pictures Animation. The film was directed by Mike Rianda and co-directed by Jeff Rowe, from a screenplay written by both of them. Phil Lord, Christopher Miller, and Kurt Albrecht served as producers. The film stars an ensemble voice cast that includes Danny McBride, Abbi Jacobson, Maya Rudolph, Rianda, Eric André, and Olivia Colman, with Fred Armisen, Beck Bennett, John Legend, Chrissy Teigen, Blake Griffin, Conan O'Brien, and Doug the Pug in supporting roles. It follows the dysfunctional Mitchell family that must save Earth from a global uprising of robots while on a road trip.
Love, Death & Robots is an adult animated anthology television series created by Tim Miller and streaming on Netflix. Although the series is produced by Blur Studio, individual episodes are produced by different animation studios from a range of countries and explore diverse genres, particularly comedy, horror, science fiction, and fantasy. Each episode is connected to one or more of the three titular concepts. Miller serves as the showrunner and producer alongside Joshua Donen, David Fincher, and Jennifer Miller; most episodes are written by Philip Gelatt, and are adaptations of short stories.
This is a list of events in animation in 2022.
Inside Job is an American adult animated science fiction sitcom created by Shion Takeuchi for Netflix. The series premiered on October 22, 2021. Takeuchi, a former Gravity Falls writer, acts as showrunner and is an executive producer alongside Gravity Falls creator Alex Hirsch and BoJack Horseman director Mike Hollingsworth.