Super Giant Robot Brothers

Last updated
Super Giant Robot Brothers
Genre
Created by
  • Víctor Maldonado
  • Alfredo Torres
Directed by Mark Andrews
Voices of
Theme music composerCash Callaway (main theme)
Paula Winger (main theme)
Doug Rockwell (end theme)
Tova Litvin (end theme)
ComposerAlex Mandel
Country of originUnited States
Original languageEnglish
No. of seasons1
No. of episodes10
Production
Executive producers
  • Mark Andrews
  • Tommy Blacha
  • Jared Mass
  • Steve O’Brien
  • Víctor Maldonado
  • Alfredo Torres
ProducersPaul Flescher
Emmanual Laurent
Adam Maier
CinematographyEnrico Targetti
EditorRob Zeigler
Production companies
Original release
Network Netflix
ReleaseAugust 4, 2022 (2022-08-04)

Super Giant Robot Brothers is an animated adventure television series created by Netflix Animation in 2022. [2]

Contents

Premise

In the future, two giant robot brothers must defend the Earth from an evil intergalactic empire that is sending kaiju to destroy the world.

Cast

Additional voices provided by Jared Ward, Gina Ravera, Anouar Smaine, Murphy Patrick Martin, David Errigo Jr., Jeanine Meyers, Delbert Hunt and Chris Jai Alex

Episodes

Season 1 (2022)

No.TitleDirected byWritten byOriginal release date
1"Gone and Back Again" Mark Andrews Tommy BlachaAugust 4, 2022 (2022-08-04)
2"Welcome to G.R.I.T.S."Mark AndrewsTommy BlachaAugust 4, 2022 (2022-08-04)
3"Put Me in, Coach"Mark AndrewsYael GalenaAugust 4, 2022 (2022-08-04)
4"Upgrades"Mark AndrewsTommy BlachaAugust 4, 2022 (2022-08-04)
5"Inner Space"Mark AndrewsMarcelina ChaviraAugust 4, 2022 (2022-08-04)
6"Road Trip"Mark AndrewsYael GalenaAugust 4, 2022 (2022-08-04)
7"Boybotfriend"Mark AndrewsMarcelina ChaviraAugust 4, 2022 (2022-08-04)
8"Whack-a-bot"Mark AndrewsRachel BurgerAugust 4, 2022 (2022-08-04)
9"Defying Gravity, Bro"Mark AndrewsTommy BlachaAugust 4, 2022 (2022-08-04)
10"The Hand of Fate"Mark AndrewsMarcelina Chavira & Yael GalenaAugust 4, 2022 (2022-08-04)
This episode ends the series on a cliffhanger.

Production

The series was announced in June 2021. [1] The show is notable for its use of virtual production techniques including motion capture and virtual camera for blocking of characters and actions inside Unreal Engine. This motion capture data was used as a reference for animators before final key frame animation was sent back to Unreal where the whole show was rendered in real-time, making the series one of the first to be rendered entirely in a real-time engine. Main animation services was provided by Reel FX's facilities in Montreal with additional animation carried out at the Mumbai-based studio Assemblage Entertainment.

Tributes to other media

The series makes tribute to other media.

Related Research Articles

<span class="mw-page-title-main">Computer animation</span> Art of creating moving images using computers

Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

<span class="mw-page-title-main">Unreal Engine</span> Video game engine developed by Epic Games

Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms.

<span class="mw-page-title-main">Skeletal animation</span> Computer animation technique

Skeletal animation or rigging is a technique in computer animation in which a character is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts, a virtual armature used to animate the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.

<span class="mw-page-title-main">Virtual cinematography</span> Also referred to as CGI

Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.

<span class="mw-page-title-main">Shark 3D</span> 3D graphics software program and engine

Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series, as well as creating broadcast graphics and developing 3D applications.

Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has also been used in interactive theme park attractions and live theatre.

<span class="mw-page-title-main">Mark Andrews (filmmaker)</span> American filmmaker (born 1968)

Mark Elliott Andrews is an American filmmaker, animator, and storyboard artist. He is best known for directing the 2012 Pixar feature film Brave. He was the story supervisor for The Incredibles, directed the short film One Man Band and co-wrote the short films Jack-Jack Attack and One Man Band.

The following outline is provided as an overview of and topical guide to animation:

Reel FX Animation, formerly known as Reel FX Creative Studios, is an American visual effects and computer animation studio with studios in Dallas, Texas, Hollywood, California, and Montreal, Quebec.

iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.

Powerhouse Animation Studios, Inc. is an American animation studio based in Austin, Texas. It was founded in April 2001 with a subsidiary called Powerhouse Animation LLC, established in the summer of 2014. The company develops and produces traditional 2D animation, motion comics, motion graphics, art assets, digital paint, illustration for television series, motion pictures, video game cinemas, commercials, advertising campaigns, educational properties, and entertainment companies.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.

Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.

Jerome Chen is a Chinese American visual effects supervisor and director. He is a founding member of Sony Pictures Imageworks.

<i>ReBoot: The Guardian Code</i> 2018 reimagining of 1994s computer-animated TV series ReBoot

ReBoot: The Guardian Code is a Canadian teen drama science fiction live-action/CGI-animated television series produced by Mainframe Studios. Originally announced in 2013, the first ten episodes debuted on Netflix worldwide on March 30, 2018. YTV aired all twenty episodes from June 4 to July 5, 2018.

<i>The Mitchells vs. the Machines</i> 2021 American computer-animated film by Mike Rianda

The Mitchells vs. the Machines is a 2021 animated science fiction comedy film produced by Columbia Pictures and Sony Pictures Animation. The film was directed by Mike Rianda and co-directed by Jeff Rowe, from a screenplay written by both of them. Phil Lord, Christopher Miller, and Kurt Albrecht served as producers. The film stars an ensemble voice cast that includes Danny McBride, Abbi Jacobson, Maya Rudolph, Rianda, Eric André, and Olivia Colman, with Fred Armisen, Beck Bennett, John Legend, Chrissy Teigen, Blake Griffin, Conan O'Brien, and Doug the Pug in supporting roles. It follows the dysfunctional Mitchell family that winds up having to save Earth from a global uprising of robots while on a road trip.

Love, Death & Robots is an American adult animated anthology television series created by Tim Miller and streaming on Netflix. Although the series is produced by Blur Studio, individual episodes are produced by different animation studios from a range of countries and explore diverse genres, particularly comedy, horror, science fiction, and fantasy. Each episode is connected to one or more of the three titular concepts. Miller serves as the showrunner and producer alongside Joshua Donen, David Fincher, and Jennifer Miller; most episodes are written by Philip Gelatt, and are adaptations of short stories.

This is a list of events in animation in 2022.

<i>Inside Job</i> (2021 TV series) American adult animated Netflix series

Inside Job is an American adult animated science fiction sitcom created by Shion Takeuchi for Netflix. The series premiered on October 22, 2021. Takeuchi, a former Gravity Falls writer, acts as showrunner and is an executive producer alongside Gravity Falls creator Alex Hirsch and BoJack Horseman director Mike Hollingsworth.

References

  1. 1 2 3 "Netflix Announces Three New Animated Comedy Series for Kids from Renowned and First-Time Creators". Netflix Media Center (Press release). Retrieved June 22, 2021.
  2. Netflix After School (June 14, 2022). Super Giant Robot Brothers | Official Trailer | Netflix After School. YouTube. Retrieved June 14, 2022.