This article needs additional citations for verification .(July 2016) |
Super Scope 6 | |
---|---|
Developer(s) | Nintendo R&D1 Intelligent Systems [1] |
Publisher(s) | Nintendo |
Director(s) | Yoshio Sakamoto |
Producer(s) | Makoto Kano |
Composer(s) | Ryoji Yoshitomi Yumiko Kanki Hajime Hirasawa [2] |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Shooter |
Mode(s) | Single-player |
Super Scope 6, [a] known as Nintendo Scope 6 in Europe and Australia, is a shooter video game developed by Nintendo and Intelligent Systems [3] and published by Nintendo for the Super Nintendo Entertainment System. The game was bundled with the Super Scope for the Super NES. As the name suggests, the cartridge contains six games that require the Super Scope to play.
When the player turns on the SNES with the Super Scope 6 cartridge inserted, they will be presented with a title screen that reads Super NES Super Scope 6 in red italicized letters across the top of the screen. The bottom is filled with a diagram of the Super Scope and the names of its buttons. The player must shoot the screen to begin the game.
The next screen is the calibration routine required by all Super Scope titles. The screen displays a white target with a blue background. The player is instructed to shoot the "bull's-eye" of the target. Doing so tells the SNES where the center of the screen is relative to the Super Scope and its interface box. After calibration, the player is asked to test the aim to verify its accuracy. It is not required to shoot the bullseye this time, but it's important that the shot mark lines up with where the player aimed and fired though. If the player misses the bullseye during calibration, or if they move the Super Scope or its interface box afterwards, the shots fired in game will not be accurate.
After the calibration routine the player is presented with two options, each of which leads to three of the six games. The option on top is titled Blastris, the bottom option is LazerBlazer.
If the player fires at the Blastris option, they will be asked to choose among three games: Blastris A, Blastris B, and Mole Patrol. The player selects the desired game by aiming at its box and pressing fire. After selecting the game the bottom half of the screen fills with three option boxes which differ depending on the game selected. There are three difficulty settings for each game ("Low", "Medium", and "High"), which simply determine the stage that the player starts on.
Blastris A is loosely based on the popular Tetris game. It can be played by either one or two players.
The playing field is a box seven rows high and ten columns across. Above the playing field on the right is a box with five darkened lights. Below the playing field is the status bar. The status bar displays the current score, level, and number of shots available.
Various configurations of blocks scroll from left to right and stop upon hitting the wall or another block. Blocks can be destroyed by being shot. The player gets two shots per block that appears; one can choose whether to use them in that block or save them for later. Upon filling a vertical line with blocks, the line disappears and the remaining blocks to the left shift one position to the right. The player must clear five lines in order to progress to the next level. The game ends when any row is filled with ten blocks and reaches the far left side of the screen.
Blastris B plays more like Sega's Columns. Single multi-colored blocks are dropped in random locations, and the player must arrange blocks in rows, columns, or diagonal lines of the same color. Shooting the falling blocks makes them change color. Some blocks' colors are unchangeable, indicated by their metallic borders and the noise that results from shooting them (a metallic clang).
The player can choose between a stage-based game mode (which involves a set number of blocks on the bottom level that the player must eliminate), or a single nonstop game mode.
Mole Patrol involves protecting a garden from evil blue moles by shooting them. More points are given based on the player's reaction time and accuracy, much like a Whac-A-Mole game.
Mole Patrol involves two modes: Stage Game and Score Game.
Selecting the LazerBlazer option allows the player to choose among three separate types: Type A (Intercept), Type B (Engage), and Type C (Confront). The games are presented in three boxes, in a similar fashion to Blastris. A communication screen on the right displays a lady who gives the player instructions. Each game in LazerBlazer consists of 30 levels, and finishing those levels will end the game.
Intercept is the only game in LazerBlazer to allow two players to play three levels in alternating turns. The rest are one player only.
In Intercept, the player must shoot down incoming missiles before they reach the opposite side of the screen. The missiles' distance from the screen sight varies, and the player has to judge the distance, or their shot will pass too late or too early. If the player misses five missiles, the game ends. The player can only shoot three bullets at a time, and it takes some time to refill them.
Mario appears piloting a plane, chased by Lemmy Koopa riding on a rocket, in some one-player game levels or in Level 2 of the two-player game. Hitting Lemmy will either recover a miss or award the player bonus points in the one-player or two-player games, respectively. If the player hits Mario instead, it will count as a miss or those points are void (again, depending on which mode the player is in).
In Engage, the player shoots down enemy fighters and incoming missiles before the player ship's fuel runs out. As in Intercept, the player has to judge the enemies' speed and distance in order to hit them. If the player gets hit five times or the ship's fuel runs out, the game is over. The player can only shoot four bullets at a time, and it takes some time to refill them. When a level finishes, a green ship refills the player's ship's fuel. Occasionally, a red ship appears. It not only refills fuel, but it can recover one hit point.
In Confront, the player fights off an incoming invasion of enemy ships. Unlike Intercept or Engage, the player can shoot an infinite number of bullets at any time. When an enemy has not been destroyed for a while, it will attack. When the player has been hit five times, the game is over. During some moments, flashing enemies will appear. Shooting them will recover a hit point.
Publication | Score |
---|---|
Mean Machines | 46% [4] |
In Japan, the game topped the Famitsu sales chart in June 1993. [5]
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an arcade game for the Nintendo VS. System. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.
Yoshi's Safari is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only Mario franchise game to feature first-person shooter gameplay and requires the SNES's Super Scope light gun. As Mario and his pet dinosaur Yoshi, the player embarks on a quest to save the kingdom of Jewelry Land from Bowser and his Koopalings, who have kidnapped its rulers and stolen 12 gems. The game features 12 levels in which the player shoots enemies like Goombas and Koopas, and collects power-ups and coins. At the end of each level, the player engages in a boss fight with an enemy, a Koopaling, or Bowser. Nintendo commissioned its R&D1 department to develop Yoshi's Safari in response to the waning popularity of the Super Scope. Yoshi's Safari was the first Super Scope title to use the SNES's Mode 7 graphics mode, and the future of the peripheral depended on the game's performance.
Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a Widescreen format and a multiplayer mode where two to four players can compete in traditional deathmatch games.
The Super Scope, known as the Nintendo Scope in Europe and Australia, is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the "Transmitter", and a "Receiver" that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries.
Phalanx is a 1991 horizontally scrolling shooter developed by ZOOM Inc. and Kemco for the Sharp X68000, Super Nintendo Entertainment System and Game Boy Advance. The game was released for the X68000 in Japan in 1991, for the SNES in Japan on August 7, 1992, in North America in October and in the same year in Europe, as well as for the Game Boy Advance in 2001 in Japan on October 26, in Europe on November 23, and in North America on December 27.
Battle Clash is a 1992 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is one of several titles that requires the Super Scope light gun. Set in a futuristic post-apocalyptic Earth where battles are fought with mechs called Standing Tanks (STs), a man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis. The player acts as the gunner of the ST Falcon piloted by Anderson, taking on Anubis and his subordinate chiefs in one-on-one fights.
Metal Combat: Falcon's Revenge is a 1993 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the sequel to Battle Clash (1992) and one of several titles that require the Super Scope light gun. Taking place three years after the events of its predecessor, the player acts as the gunner of the Standing Tank (ST) Falcon piloted by Mike Anderson, fighting a group of chiefs in the Battle Game, the returning emperor Anubis, and the invading Eltorian alien race.
The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts, and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with Terminator 2: The Arcade Game.
Worms Blast is a puzzle video game for Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance and Mac OS X released in 2002, developed by Team17, and published by Ubi Soft. The Mac version was developed and published by Feral Interactive.
Radirgy is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style.
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.
TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.
BlaZeon is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Super Nintendo Entertainment System in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.
Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Goof Troop is an action-adventure video game for the Super Nintendo Entertainment System developed and released by Capcom in North America in July 1993, in Europe on November 25, 1993, and in Japan on July 22, 1994, and based on the animated television series of the same name. The game can be played in both single-player and multiplayer mode, wherein one player controls Goofy and the other Max.
Soldier Blade is a 1992 vertically scrolling shooter developed and published by Hudson Soft for the TurboGrafx-16. Controlling the titular starship, the player is tasked with completing each of the game's seven stages in order to wipe out the Zeograd Army, an alien race bent on conquering Earth. The game is the fourth entry in the Star Soldier series and shares many similarities with its predecessor Super Star Soldier, with Soldier Blade having a heavy emphasis on speed.
Kirby Super Star Ultra is a 2008 anthology action-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo DS. The game is an enhanced remake of Kirby Super Star, originally released for the Super Nintendo Entertainment System in 1996, to commemorate the Kirby series' 15th anniversary. The remake retains all game modes found in the original, and adds four major new ones, along with adding updated visuals and full-motion video cutscenes.
Formation Z is a 1984 horizontally scrolling shooter developed and published by Jaleco. The arcade release was distributed by Williams and known as Aeroboto outside Japan. It was later ported to the MSX and to the Famicom, the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation. More recently the Famicom version of the game was made downloadable via the Wii's Virtual Console download service in Japan.
Face Raiders is a 3D augmented reality shooter video game developed by HAL Laboratory and published by Nintendo. In 2011, it was released as preloaded software on all systems in the Nintendo 3DS line of hardware.