In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data.[ citation needed ] The syncword is a known sequence of data used to identify the start of a frame, and is also called reference signal or midamble in wireless communications.
Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code.
In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream.
An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header.
All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. [1]
A receiver uses a physical layer preamble, also called a physical layer training sequence, to synchronize on the signal by estimating frequency and clock offsets. Some documentation uses "preamble" to refer to a signal used to announce a transmission, to wake-up receivers in a low-power mode. While some systems use exactly the same signal for both physical-layer training and wake-up functions, others use 2 different signals at 2 different times for these 2 functions, or have only one or the other of these signals. [2]
The Bisync protocol of the 1960s used a minimum of two ASCII "SYN" characters (0x16…0x16) to achieve character synchronization in an undifferentiated bit stream, then other special characters to synchronize to the beginning of a frame of characters. [3] [4]
The syncwords can be seen as a kind of delimiter. Various techniques are used to avoid delimiter collision, or—in other words—to "disguise" bytes of data at the data link layer that might otherwise be incorrectly recognized as the syncword. For example, HDLC uses bit stuffing or "octet stuffing", while other systems use ASCII armor or Consistent Overhead Byte Stuffing (COBS).
In some communication systems, a receiver can achieve character synchronization from an undifferentiated bit stream, or start-of-header synchronization from a byte stream, without the overhead of an explicit syncword. For example, the FSK441 protocol achieves character synchronization by synchronizing on any "space" characters in the message—in effect, every "space" character in the message does double duty as a syncword. For example, CRC-based framing achieves character and start-of-header synchronization.
In a self-synchronizing code, every character is, in effect, a syncword, and can be used to achieve character synchronization in an undifferentiated bit stream.
In digital communication, preamble is a sequence of known bits sent in each frame. It is used for frame synchronization such as in Ethernet frames, as well as for channel estimation.
In Ethernet and other protocols, the preamble can also be used for automatic baud rate detection.
In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. Any timing required to recover data from the communication symbols is encoded within the symbols.
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.
Synchronous Optical Networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs). At low transmission rates data can also be transferred via an electrical interface. The method was developed to replace the plesiochronous digital hierarchy (PDH) system for transporting large amounts of telephone calls and data traffic over the same fiber without the problems of synchronization.
In data transmission and telecommunications, bit stuffing is the insertion of non-information bits into data. Stuffed bits should not be confused with overhead bits.
A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing.
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload. Typically, control information is found in packet headers and trailers.
Automatic baud rate detection refers to the process by which a receiving device determines the speed, code level, start bit, and stop bits of incoming data by examining the first character, usually a preselected sign-on character (syncword) on a UART connection. ABR allows the receiving device to accept data from a variety of transmitting devices operating at different speeds without needing to establish data rates in advance.
High-Level Data Link Control (HDLC) is a communication protocol used for transmitting data between devices in telecommunication and networking. Developed by the International Organization for Standardization (ISO), it is defined in the standard ISO/IEC 13239:2002.
EtherType is a two-octet field in an Ethernet frame. It is used to indicate which protocol is encapsulated in the payload of the frame and is used at the receiving end by the data link layer to determine how the payload is processed. The same field is also used to indicate the size of some Ethernet frames.
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between nodes on a network segment across the physical layer. The data link layer provides the functional and procedural means to transfer data between network entities and may also provide the means to detect and possibly correct errors that can occur in the physical layer.
Asynchronous serial communication is a form of serial communication in which the communicating endpoints' interfaces are not continuously synchronized by a common clock signal. Instead of a common synchronization signal, the data stream contains synchronization information in form of start and stop signals, before and after each unit of transmission, respectively. The start signal prepares the receiver for arrival of data and the stop signal resets its state to enable triggering of a new sequence.
A controller area network (CAN) is a vehicle bus standard designed to enable efficient communication primarily between electronic control units (ECUs). Originally developed to reduce the complexity and cost of electrical wiring in automobiles through multiplexing, the CAN bus protocol has since been adopted in various other contexts. This broadcast-based, message-oriented protocol ensures data integrity and prioritization through a process called arbitration, allowing the highest priority device to continue transmitting if multiple devices attempt to send data simultaneously, while others back off. Its reliability is enhanced by differential signaling, which mitigates electrical noise. Common versions of the CAN protocol include CAN 2.0, CAN FD, and CAN XL which vary in their data rate capabilities and maximum data payload sizes.
LIN is a network protocol used for communication between components in modern vehicles. It is a low-cost single-wire serial protocol that supports communications up to 19.2 Kbit/s with a maximum bus length of 40 metres (131.2 ft).
Throughput of a network can be measured using various tools available on different platforms. This page explains the theory behind what these tools set out to measure and the issues regarding these measurements.
In computer networking, the interpacket gap (IPG), also known as interframe spacing, or interframe gap (IFG), is a pause which may be required between network packets or network frames. Depending on the physical layer protocol or encoding used, the pause may be necessary to allow for receiver clock recovery, permitting the receiver to prepare for another packet or another purpose. It may be considered as a specific case of a guard interval.
In computer networking and telecommunications, TDM over IP (TDMoIP) is the emulation of time-division multiplexing (TDM) over a packet-switched network (PSN). TDM refers to a T1, E1, T3 or E3 signal, while the PSN is based either on IP or MPLS or on raw Ethernet. A related technology is circuit emulation, which enables transport of TDM traffic over cell-based (ATM) networks.
The media-independent interface (MII) was originally defined as a standard interface to connect a Fast Ethernet medium access control (MAC) block to a PHY chip. The MII is standardized by IEEE 802.3u and connects different types of PHYs to MACs. Being media independent means that different types of PHY devices for connecting to different media can be used without redesigning or replacing the MAC hardware. Thus any MAC may be used with any PHY, independent of the network signal transmission medium.
In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload.
Synchronous Ethernet, also referred as SyncE, is an ITU-T standard for computer networking that facilitates the transference of clock signals over the Ethernet physical layer. This signal can then be made traceable to an external clock.
Time-Sensitive Networking (TSN) is a set of standards under development by the Time-Sensitive Networking task group of the IEEE 802.1 working group. The TSN task group was formed in November 2012 by renaming the existing Audio Video Bridging Task Group and continuing its work. The name changed as a result of the extension of the working area of the standardization group. The standards define mechanisms for the time-sensitive transmission of data over deterministic Ethernet networks.