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T'ai Fu: Wrath of the Tiger | |
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Developer(s) | DreamWorks Interactive |
Publisher(s) | Activision |
Producer(s) | Lyle J. Hall II |
Designer(s) | Noah M. Hughes |
Programmer(s) | Jerome Chen |
Artist(s) | George Chang |
Writer(s) | Scott Langteau |
Composer(s) | Michael Giacchino |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action, platformer |
Mode(s) | Single-player |
T'ai Fu: Wrath of the Tiger is a PlayStation game released in 1999, developed by DreamWorks Interactive (which would later be named EA Los Angeles, and finally Danger Close Games) and published by Activision. The game is set in an oriental landscape populated by clans of animals, such as leopards and snakes. The game's protagonist, T'ai Fu, is the last remaining survivor of the Tiger clan and must journey to defeat the Dragon Master and avenge his kind. On the way, he learns about his clouded past and masters several Kung Fu styles, one from each clan master he defeats.
While the game has some fairly challenging platformer aspects, the main focus of the gameplay is on fighting aggressors from other clans as T'ai seeks to receive Kung Fu tutoring from the masters of the clans. Each new style T'ai learns increases his repertoire of moves, and he can even learn more exotic moves such as energy blasts and the power of flight. An emphasis on combos is placed in the fighting, as each new style can be chained to one another in any order, allowing for impressively long and complex chains. The game also rewards players for completing combos, as pressing a specific button at the end of each combo refills a bit of the player's health and 'chi' energy (the latter which is used in performing energy blasts). Another unique aspect of the fighting aspect in the game, is that each move learned is not mutually exclusive to combat or platforming; they can be used for both to great effect.
Development was headed by Lyle Hall, best known as the designer of Gex . [3] George Chang served as the lead artist, with Rion Vernon providing the character designs. The soundtrack was composed by Michael Giacchino.
The game used a new revision of the game engine which powered The Lost World: Jurassic Park . [3]
This section needs expansion. You can help by adding to it. (December 2021) |
Aggregator | Score |
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GameRankings | 68%(15 reviews) [4] |
Publication | Score |
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AllGame | [5] |
Computer and Video Games | [6] |
Electronic Gaming Monthly | 5.5/10 [lower-alpha 1] |
GameFan | 72/100 [lower-alpha 2] |
GamePro | 3.125/5 [lower-alpha 3] |
GameRevolution | D [10] |
GameSpot | 6/10 [11] |
Hyper | 89/100 [12] |
IGN | 7.5/10 [13] |
PlayStation Official Magazine – Australia | 7/10 [14] |
PlayStation Official Magazine – UK | 5/10 [15] |
Official U.S. PlayStation Magazine | [16] |
Play | 72% [17] |
PlayStation: The Official Magazine | [18] |
Neijia is the collective name for the internal Chinese martial arts. It relates to those martial arts occupied with spiritual, mental or qi-related aspects, as opposed to an "external" approach focused on physiological aspects. The distinction dates to the 17th century, but its modern application is due to publications by Sun Lutang, dating to the period of 1915 to 1928. Neijing is developed by using neigong or "internal changes", contrasted with waigong or "external exercises".
Shaolin kung fu, also called Shaolin Wushu, or Shaolin quan, is one of the oldest, largest, and most famous styles of wushu, or kung fu of Chan Buddhism. It combines Chan philosophy and martial arts. It was developed in the Shaolin Temple in Henan province, Greater China during its 1500-year history. Popular sayings in Chinese folklore related to this practice include "All martial arts under heaven originated from Shaolin" and "Shaolin kung fu is the best under heaven," indicating the influence of Shaolin kung fu among martial arts. The name Shaolin is also used as a brand for the so-called external styles of kung fu. Many styles in southern and northern China use the name Shaolin.
Chinese martial arts, often called by the umbrella terms kung fu, kuoshu or wushu, are multiple fighting styles that have developed over the centuries in Ancient China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include Shaolinquan (少林拳) physical exercises involving All Other Animals (五形) mimicry or training methods inspired by Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called internal, while others that concentrate on improving muscle and cardiovascular fitness are called external. Geographical association, as in northern and southern, is another popular classification method.
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Wu-Tang: Shaolin Style, released as Wu-Tang: Taste the Pain in PAL regions, is a fighting game for the Sony PlayStation console. The basis for the game's story and setting is the real-life hip hop group known as the Wu-Tang Clan, featuring characters based on their stage personas and the martial arts themes of their music. Some members of the group also provide voiceover work and made vocal and production contributions to the music.
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Kung Fu Panda is an American media franchise that originally started in 2008 with the release of the animated feature film of the same name, produced by DreamWorks Animation. Following the adventures of the titular Po Ping, a giant panda who is improbably chosen as the prophesied Dragon Warrior and becomes a master of kung fu, the franchise is set in a fantasy wuxia genre version of ancient China populated by anthropomorphic animals. Although his status is initially doubted, Po proves himself worthy as he strives to fulfill his destiny.
Wudangquan is a class of Chinese martial arts. In contemporary China, Chinese martial arts styles are generally classified into two major groups: Wudang (Wutang), named after the Wudang Mountains; and Shaolin, named after the Shaolin Monastery. Whereas Shaolin includes many martial art styles, Wudangquan includes only a few arts that use the focused mind to control the body. This typically encompasses tai chi, xingyiquan and baguazhang, but must also include bajiquan and Wudang Sword. Although the name Wudang distinguishes the skills, theories and applications of the internal arts from those of the Shaolin styles, these arts did not originate in the Wudang Mountains: the name Wudang comes from a popular Chinese legend that purports the genesis of tai chi and Wudang Sword by an immortal, Taoist hermit named Zhang Sanfeng who lived in the monasteries of Wudang Mountain. Wudang quan is often used synonymously with Neijia, but Neijia is a broader term that also encompasses Aikido and Qigong, which are not Wudang quan.
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Tai'Fu. Wrath of the Tiger//(PlayStation)//Released March 26