The Ancient Art of War at Sea | |
---|---|
Developer(s) | Evryware |
Publisher(s) | Broderbund |
Series | The Ancient Art of War |
Platform(s) | Apple II, MS-DOS, Mac, PC-98 |
Release | 1987 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
The Ancient Art of War at Sea is a computer wargame developed by Broderbund and released for Mac and MS-DOS in 1987 as a sequel to The Ancient Art of War .
The player commands a fleet of ships in this naval-combat simulation which takes place in the late 18th century.
Controllable ship types include the 44-gun frigate with 250 crew, 74-gun (including 10 carronades) ship-of-the-line with over 600 crew, and the 130-gun (including 22 carronades) flagship with 875 crew. [1]
The player faces one of six opponents, each of which uses his own different strategy against the player. Five are historic: the Duke of Medina Sidonia (1588); Martin [sic] Tromp (1639); Blackbeard (1718); John Paul Jones (1779); Horatio Nelson (1805); and a fictitious opponent Thor Foote. [2]
Computer Gaming World in 1987 stated that The Ancient Art of War at Sea "offers a powerful editing system and an enjoyable, playable game" [3] that was superior to its predecessor, with excellent documentation. [4] In 1990 the magazine gave the game three out of five stars, warning that gameplay favored single ships as opposed to fleet actions when fighting enemy fleets. [5] In 1992 the magazine gave the game two stars, stating that it "plays wells as a game, but not as a serious study" and regretting that it was the only Age of Sail game for DOS. [6] Compute! in 1988 also praised the documentation and editor. [7] The game was reviewed in 1988 in Dragon by Hartley, Patricia, and Kirk Lesser in their "The Role of Computers" column. They agreed that War at Sea was better than its predecessor and called it a "must have", giving the game five out of five stars. They particularly enjoyed the ship-to-ship combat. [8]
The game sold more than 100,000 copies. [9]
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