The Ancient Art of War at Sea

Last updated
The Ancient Art of War at Sea
The Ancient Art of War at Sea.jpg
Developer(s) Evryware
Publisher(s) Broderbund
Series The Ancient Art of War
Platform(s) Apple II, MS-DOS, Mac, PC-98
Release1987
Genre(s) Real-time strategy
Mode(s) Single-player

The Ancient Art of War at Sea is a computer wargame developed by Broderbund and released for Mac and MS-DOS in 1987 as a sequel to The Ancient Art of War .

Contents

Plot

The player commands a fleet of ships in this naval-combat simulation which takes place in the late 18th century.

Controllable ship types include the 44-gun frigate with 250 crew, 74-gun (including 10 carronades) ship-of-the-line with over 600 crew, and the 130-gun (including 22 carronades) flagship with 875 crew. [1]

The player faces one of six opponents, each of which uses his own different strategy against the player. Five are historic: the Duke of Medina Sidonia (1588); Martin [sic] Tromp (1639); Blackbeard (1718); John Paul Jones (1779); Horatio Nelson (1805); and a fictitious opponent Thor Foote. [2]

Reception

"The United States Frigate "President" Engaging the British Squadron" (1815) by Fitz Henry Lane is featured on the box art. Fitz Henry Lane, The United States Frigate "President" Engaging the British Squadron, 1815, 1850, NGA 195475.jpg
"The United States Frigate "President" Engaging the British Squadron" (1815) by Fitz Henry Lane is featured on the box art.

Computer Gaming World in 1987 stated that The Ancient Art of War at Sea "offers a powerful editing system and an enjoyable, playable game" [3] that was superior to its predecessor, with excellent documentation. [4] In 1990 the magazine gave the game three out of five stars, warning that gameplay favored single ships as opposed to fleet actions when fighting enemy fleets. [5] In 1992 the magazine gave the game two stars, stating that it "plays wells as a game, but not as a serious study" and regretting that it was the only Age of Sail game for DOS. [6] Compute! in 1988 also praised the documentation and editor. [7] The game was reviewed in 1988 in Dragon by Hartley, Patricia, and Kirk Lesser in their "The Role of Computers" column. They agreed that War at Sea was better than its predecessor and called it a "must have", giving the game five out of five stars. They particularly enjoyed the ship-to-ship combat. [8]

The game sold more than 100,000 copies. [9]

Reviews

Related Research Articles

<i>Skate or Die!</i> 1987 video game

Skate or Die! is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Versions for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum followed. It was ported to the Nintendo Entertainment System by Konami, published under the company's Ultra Games branding.

<i>Abrams Battle Tank</i> 1988 video game

Abrams Battle Tank is a video game developed by Dynamix and published by Electronic Arts in 1988 for MS-DOS. Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank. The 1991 Sega Genesis port by Realtime Games Software was renamed to M-1 Abrams Battle Tank.

<i>Sid Meiers Pirates!</i> 1987 video game

Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in May 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems.

<i>The Ancient Art of War</i> 1984 video game

The Ancient Art of War is a computer wargame designed by Dave and Barry Murry of Evryware and published by Broderbund in 1984. It is one of the first real-time strategy or real-time tactics games.

<i>Krakout</i> 1987 video game

Krakout is a Breakout clone that was released for the ZX Spectrum, Amstrad CPC, BBC Micro, Commodore 64, Thomson computers and MSX platforms in 1987. One of the wave of enhanced Breakout variants to emerge in the wake of Arkanoid, its key distinctions are that gameplay is horizontal in layout, and that it allows the player to select the acceleration characteristics of the bat before playing. It was written by Andy Green and Rob Toone and published by Gremlin Graphics. The music was composed by Ben Daglish.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.

<i>War in Middle Earth</i> 1988 video game

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.

<i>Strike Fleet</i> 1988 video game

Strike Fleet is a 1988 video game developed by Lucasfilm Games and published by Electronic Arts. It was released for the Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. Strike Fleet is the unofficial sequel to the war game PHM: Pegasus.

<i>Star Fleet I: The War Begins</i> 1984 video game

Star Fleet I: The War Begins is a 1984 strategy video game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, MS-DOS and Commodore 64. Versions for the Commodore 128, Atari ST, and Atari 8-bit computers were released in 1986 and versions for the Amiga and Mac were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.

<i>Their Finest Hour</i> (video game) 1989 video game

Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game by Lawrence Holland, released in October 1989 for the Amiga, Atari ST and MS-DOS systems. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991). The game was released with a 192-page manual written by Victor Cross, that provided a detailed historical overview of the battle and pilots' perspectives. An expansion pack, Their Finest Missions: Volume One, was released in 1989.

<i>Test Drive</i> (1987 video game) 1987 video game

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.

<i>Empire: Wargame of the Century</i> 1987 video game

Empire: Wargame of the Century is a video game based on Empire developed by Walter Bright and published by Interstel Corporation in 1987.

<i>Star Command</i> (1988 video game) 1988 video game

Star Command is a video game released by Strategic Simulations in 1988.

<i>Into the Eagles Nest</i> 1987 video game

Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum starting in 1987.

<i>Macadam Bumper</i> 1985 video game

Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.

<i>Skyfox II: The Cygnus Conflict</i> 1987 video game

Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.

<i>The Universal Military Simulator</i> 1987 video game

The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Macintosh, Tandy 4000, and IBM PC compatibles. In 1988, both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.

<i>Power At Sea</i> 1988 video game

Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.

<i>PT-109</i> (video game) 1987 video game

PT-109 is a naval simulation video game developed by Digital Illusions and Spectrum HoloByte in 1987 for the Macintosh and MS-DOS. This game is roughly based on the events involving the Motor Torpedo Boat PT-109.

<i>Falcon</i> (video game) 1987 video game

Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.

References

  1. Apple Manual: The Ancient Art Of War At Sea – Manual.
  2. "Download The Ancient Art of War at Sea – My Abandonware". My Abandonware. Utopiaweb. 2010. Retrieved 28 January 2018.
  3. "Christmas Buyers Guide". Computer Gaming World . Golden Empire Publications. November 1987. p. 21. Retrieved 29 June 2017.
  4. Carey, Regan (November 1987). "The Ancient Art of War at Sea". Computer Gaming World . Golden Empire Publications. p. 28. Retrieved 29 June 2017.
  5. Brooks, M. Evan (October 1990). "Computer Strategy and Wargames: Pre-20th Century". Computer Gaming World . Golden Empire Publications. p. 11. Retrieved 16 November 2013.
  6. Brooks, M. Evan (June 1993). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World . Golden Empire Publications. p. 136. Retrieved 7 July 2014.
  7. Ferrell, Keith (January 1988). "The Ancient Art Of War At Sea". Compute! . p. 32. Retrieved 10 November 2013.
  8. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (January 1988). "The Role of Computers". Dragon (129): 36.
  9. Kolcu, Orchun (1 June 1997). "Interview with Evryware (Part 1)". Games Domain . Archived from the original on 13 February 2002. Retrieved 18 February 2022.
  10. "Jeux & stratégie 52". August 1988.