The Bard's Tale II: The Destiny Knight | |
---|---|
Developer(s) | Interplay Productions Krome Studios (remaster) |
Publisher(s) | Electronic Arts Pony Canyon, Inc. (NES, PC-98) inXile Entertainment (remaster) |
Producer(s) | Joe Ybarra |
Designer(s) | Michael Cranford |
Artist(s) | Todd J. Camasta |
Composer(s) | David Warhol |
Series | The Bard's Tale |
Platform(s) | Amiga, Apple II, Apple IIGS, Commodore 64, Commodore 128, MS-DOS, Famicom/NES, PC-98 |
Release | 1986: C64 1987: Apple II 1988: Amiga, IIGS, MS-DOS 1991: PC-98 1992: NES |
Genre(s) | Role-playing |
Mode(s) | Single-player |
The Bard's Tale II: The Destiny Knight (or The Bard's Tale 2) is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale , and the last game of the series that was designed and programmed by Michael Cranford.
The game features Dungeons & Dragons -style characters and follows in the footsteps of its predecessor, The Bard's Tale, also created by Michael Cranford. The Bard's Tale II takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons that give this game its dungeon crawl character. The game has new features such as casinos and banks, and introduces a new magic user called an Archmage, among other changes from the first game in the series.
Although it received mixed reviews upon release, The Bard's Tale II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1986. [1] In 2018, Krome Studios published a "remastered edition" as part of The Bard's Tale Remastered Trilogy.
In The Bard's Tale II, players lead a band of adventurers searching for seven pieces of the broken Destiny Wand in The Realm. Mercenaries roaming the land stand in the way. Players achieve victory after finding the pieces, defeating the Archmage Lagoth Zanta, and reforging the Wand. [2] The character who successfully reforges the Wand becomes the immortal Destiny Knight. [3]
After the optional "starter dungeon" in Tangramayne—available to develop fledgling characters—players pursue the segments of the Destiny Wand. [3] Parties progress through dungeons, to include The Tombs, Fanskar's Fortress, Dargoth's Castle, the Maze of Dread, Oscon's Fortress, the Grey Crypt, and the Destiny Stone. Players can obtain segments in a Snare in each dungeon. After acquiring the seventh segment, players are ready to assemble the Destiny Wand and face their final battle with Lagoth Zanta. [4]
The Bard's Tale II is set in "The Realm", which has been peaceful for 700 years. Peace was maintained by the Destiny Wand, forged by the Archmage Turin, until it was stolen and broken. [5] The game features a large wilderness area and six cities—Colosse, Corinth, Ephesus, Philippi, Tangramayne, and Thessalonica. [5] Each city comprises similar features such as taverns and banks. [6] Cities also contain dungeon entrances. [3]
Players can assemble a party of up to seven active characters at the Adventurer's Guild in each city. [7] Characters can be imported or created. They can be imported from The Bard's Tale, Wizardry: Proving Grounds of the Mad Overlord (on Apple II versions), [8] or Ultima III: Exodus . [9] Characters can be created as a human, elf, dwarf, hobbit, half-elf, half-orc, or gnome. [7] Players can also include monsters indefinitely in the party—only a temporary feature in The Bard's Tale. [10]
Character classes available at the start are the warrior, paladin, rogue, bard, hunter, monk, conjurer, and magician. The sorcerer, wizard, and archmage classes are not available at the start. [11] Archmages are a new class. [12] Creating an archmage requires at least three levels in the four other magic-user classes. [2] Character attributes (strength, intelligence, dexterity, constitution, and luck) are generated randomly during character creation (with values from 1–18) and affect gameplay. [13] Empty character slots can also be filled with players or creatures through random encounters, spells, or the use of figurines. The game's namesake, the Bard, retains magical singing abilities. The seven available songs assist the party while exploring or fighting. [14]
The Destiny Knight shares a similar interface with the first game. [9] Besides the character list, there is a visual interface on the left with interactive text on the right. [15] Graphics are similar, with some updates such as animated character images. [15] Sounds such as Bard songs also have more depth. [15] [lower-alpha 1] Gameplay has similar aspects to Dungeons & Dragons . [14] It appeals to players who enjoy dungeon crawling and mapping. [15]
Combat has more depth than Bard's Tale I. [12] Range extends to 90 feet. [16] Handheld weapons are useful at close range. [14] Extended ranges involve ranged weapons like bow and arrows and spells which change effects over distance. [12] [lower-alpha 2] In the early stages of the game, the party's fighters are important in combat, while spellcasters are dominant later due to monster strength. [12] Some powerful monsters have over 1,000 hit points. [17]
Magic is part of gameplay. The game features 79 spells. [2] These include battle magic as well as other spells such as teleport, the reliable "Scry Site" spell (providing the party's location), light spells, and summoning monsters as allies. [18] [14] The party's spellcasters typically occupy the bottom character slots, allowing them to use magic with the fighters in front. [19] [lower-alpha 3] Besides magic users, some items also cast spells. [19] Parties must develop an archmage to achieve game success. [2]
Parties can explore the wilderness, cities, and dungeons. The wilderness contains monsters not seen in The Bard's Tale. [21] Players can also discover non-player characters such as the Sage who provides useful advice, for a price. [5] [16] Players can avoid wilderness movement by teleporting between cities with a spell. [15]
Cities vary only in their internal layout. They feature various establishments, two of which did not appear in The Bard's Tale—banks and casinos. [22] At Garth's Equipment Shoppe, players can buy, sell, or identify items. [23] Parties can withdraw saved money from an account at Bedder's Bank for the Bold and gamble it at a casino. [22] They can lament their gambling losses at a tavern over a drink with bartender advice available, for a price. [23] When ready, a party can venture into a dungeon to explore, fight monsters, and gain the experience to advance levels and complete their quest. After returning to town, parties can heal or revive characters at a temple. Roscoe's Energy Emporium allows spell unit restoration at exorbitant fees. [24] Characters advance levels and magical ability at the Review Board. [23] There are also "unmarked buildings", most with little but a possible monster encounter. [25]
The game has 25 dungeon levels. [2] Dungeon exploration identifies clues which are important to solving the game's puzzles. [20] Dungeons feature hazards such as spinners, teleports, and areas that drain the party and prevent magic use, among others. [16] Lack of light and other hazards in later dungeons make mapping challenging, although there is an automap feature in the game's remastered version. [26]
Central to gameplay are Snares of Death, which did not appear in The Bard's Tale. [2] In-game research and preparation are required for successful completion. [2] There are seven of these challenging snares, appearing in the various dungeons. [12] [4] Once entered, parties cannot leave until they are solved. [16] These real-time puzzles have a time limit. [27] Little light works in these magic-free zones. [16] Solving one of these puzzles provides the party with a segment of the Destiny Wand, while failure results in their demise. [5] Only an archmage can assemble the Destiny Wand. [16]
The initial The Bard's Tale II release was part of a series of evolving 1980s fantasy role-playing video games. [28] Drawing from Advanced Dungeons & Dragons' roots in the 1970s, these included the Wizardry and Ultima series. [28] The game followed the Bard's Tale I's 1985 release. [29] Work began as soon as The Bard's Tale was complete. [30] Additional disks allowed for a game larger in scope. [30] According to reviewer John Ryan in 1989, "By the time Bard's Tale II: Destiny Knight ... appeared in 1986, it found an active gaming public with a voracious appetite for more of the saga." [29] Improving on the graphics and plotline of its predecessor, the game quickly found commercial success after release. [29]
Interplay Productions produced The Destiny Knight as the next installment in The Bard's Tale series. [31] Michael Cranford designed the game. [32] Development drew from themes in The Lord of the Rings . [30] Electronic Arts first published the game on the Commodore 64. [5] The game later expanded to the Apple II system and the Atari ST. [15] Initial release was December 1986. [33] It was also published on the Amiga. [31] [lower-alpha 4] It was followed by The Bard's Tale III: Thief of Fate , published in March 1988. [29] [34]
Publication | Score |
---|---|
Computer Magazine (German) | Graphics: 79; Sound and Music: 38; Happy Rating: 89 [35] |
MobyGames | 7.7 [36] |
Old Game Hermit | 55 [26] |
RUN | A [14] |
The Bard's Tale II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1986. [1]
Critical reception was mixed. In Computer Gaming World , Scorpia noted several improvements over the original, such as an easier start and more easily recognizable buildings. However, she thought the snares excessively tedious, interactions with the Sage challenging, and the gameplay skewed heavily in favor of mages. Her verdict was "recommended, with reservations". [37] In a 1991 review, Scorpia called the game "without a doubt, the worst of the series". [38] [39] Reviewer James Trunzo echoed Scorpia's comments about excessive repetition in snares and frustrating interaction with the Sage, requiring precise wording of questions. [12]
Charles Ardai called it "a fine sequel to Bard's Tale". [40] RUN magazine reviewer Bob Guerra praised the game's new enemies and their corresponding animations and stated the game "offers an irresistible challenge to all fans of role-playing fantasies." [41] James Trunzo stated in Compute! that Bard's Tale II "lives up to its predecessor's excellent reputation". The magazine described the game as one "for the true adventure gamer. It is a very difficult and challenging game, and it requires great intestinal fortitude", and suggested that beginning adventurers avoid it. [12] [42] Ahoy!'s AmigaUser said "Bard's Tale II is a completely worthy successor to the 1986 award-winner. It is at least as good as the first title in the series, except where it is even better". [43]
Hartley and Patricia Lesser reviewed the game in a 1987 issue of Dragon magazine. They indicated that fans of The Bard's Tale would like this sequel much better. [5] They stated that its "scope is mammoth in nature, and this is another highly recommended offering for all fantasy role-players". [44] Michael Bagnall also stated in 1987 that due to the number of new features, "It is its own game, whose design is familiar enough that veterans can leap right in, yet with so many unique elements that it will challenge and enthrall them even more than the original." [15]
During the 2015 Kickstarter campaign for The Bard's Tale IV: Barrows Deep , inXile partnered with Rebecca Heineman and her company Olde Sküül to remaster the original trilogy for modern personal computers running Mac OS and Microsoft Windows (verus inXile's emulated versions). [45] After reaching an impasse in development, Olde Sküül and inXile agreed to transfer the project to Krome Studios. [46]
On October 23, 2018, Krome Studios released a remastered version of The Destiny Knight as part of a series remake. [47] This updated the graphics and added an automap feature, among other updates. [47] A legacy mode version of the game was later added. [47]
The remastered edition of the original trilogy was released for Xbox One on August 13, 2019. This followed the acquisition of inXile Entertainment by Microsoft. The collection supports Xbox Play Anywhere. [48] The game was also published for the PC-98 in September 1991 and the Nintendo Entertainment System platform in January 1992. [33]
In 2018, Alex Santa Maria stated that The Destiny Knight was part of "One of the most classic franchises in PC gaming". [47] An Old Game Hermit reviewer in 2020 rated the game at 55 of 100, noting repetition as a drawback. [26] He placed the game at "extreme" difficulty while noting that "the feeling of accomplishment you receive from finally conquering a game like this is unmatched". [26] In 2023, Scott Orgera listed the Bard's Tale trilogy, including The Destiny Knight, as one of the "10 Best Offline RPGs to Play in 2023" as the "Best Old-School RPG". [49]
Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
The Bard's Tale is a fantasy role-playing video game designed and programmed by Michael Cranford for the Apple II. It was produced by Interplay Productions in 1985 and distributed by Electronic Arts. The game was ported to the Commodore 64, Apple IIGS, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, MS-DOS, Mac, and NES. It spawned The Bard's Tale series of games and books. The earliest editions of the game used a series title of Tales of the Unknown, but this title was dropped for later ports of The Bard's Tale and subsequent games in the series.
Wizardry II: The Knight of Diamonds is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.
Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.
The Bard's Tale is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was Tales of the Unknown. The Bard's Tale II: The Destiny Knight dropped the Tales of the Unknown series title, as did all ports of the original game after 1988. From then on, the series was known as The Bard's Tale series. Both Cranford and Fargo have refuted the assertion that the original projected titles for the second and third installments were The Archmage's Tale and The Thief's Tale.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and MS-DOS.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.
Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman, published by Interplay Productions in 1989, and distributed by Activision.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.
The Bard's Tale Construction Set is a computer game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
Legend of Faerghail is a 1990 role-playing video game, developed by Electronic Design Hannover and published by reLINE Software for the Amiga, Atari ST and MS-DOS.
Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.
Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.