The Bard's Tale Construction Set

Last updated
The Bard's Tale Construction Set
Bard's Tale Construction Set cover.jpg
Developer(s) Interplay
Publisher(s) Electronic Arts
Producer(s) Thomas R. Decker
Programmer(s) Tim Cain
Greg Christensen
John Philip Britt
Series The Bard's Tale
Platform(s) MS-DOS, Amiga
Release 1991 (DOS)
1992 (Amiga)
Genre(s) Role-playing, game creation system
Mode(s) Single-player

The Bard's Tale Construction Set is a computer game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS.

Contents

Unlike other similar engines, it was not required to own The Bard's Tale Construction Set in order to play games which were created with it, while also allowing designers to add in their own custom title screen. This made it possible for anyone to share and distribute their own constructed games using the system, and a number of freeware and shareware titles were developed using the system and released.

Sample scenario

Included with the software was a sample scenario for the purpose of playing and learning from, entitled Star Light Festival.

Set in the small rundown village of Isil Thania, a band of adventurers has traveled from afar to witness the annual Star Light Festival in which an eerie light comes down from a star for one night only making the night into day.

While awaiting the Festival at the Rainbow Bar, a small twisted man leads the characters into the sewers (which feature the same maps found in the original Bard's Tale game), and from there the characters engages upon a quest that takes them from one location in the city to the next, eventually to find the secret truths behind the Star Cult and the town of Isil Thania.

Created games

Various companies created commercial games using the program. The Bard's Quest was a three-part game series created by Alex Ghadaksaz of VisionSoft (PC, 1994) [1] Flying Buffalo Inc. offered a game called The Buftale based on the company's offices and employees. [2]

Reception

Computer Gaming World 's Scorpia criticized the small number of graphics and damage spells, but still recommended the program to those interested in designing their own computer role-playing games. [3] The game was reviewed in 1992 in Dragon No. 183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [4]

Reviews

Developers

Feargus Urquhart served as a play tester for The Bard's Tale Construction Set, and went on to found the game companies Black Isle Studios and Obsidian Entertainment.

Related Research Articles

<i>Eye of the Beholder</i> (video game) 1991 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.

<i>The Bards Tale</i> (1985 video game) 1985 video game

The Bard's Tale is a fantasy role-playing video game designed and programmed by Michael Cranford for the Apple II. It was produced by Interplay Productions in 1985 and distributed by Electronic Arts. The game was ported to the Commodore 64, Apple IIGS, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, DOS, Macintosh, and NES. It spawned The Bard's Tale series of games and books. The earliest editions of the game used a series title of Tales of the Unknown, but this title was dropped for later ports of The Bard's Tale and subsequent games in the series.

<i>Curse of the Azure Bonds</i> 1989 video game

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance.

<i>Dungeon Master</i> (video game) 1987 video game

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

<i>The Bards Tale II: The Destiny Knight</i> 1986 video game

The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford.

<i>The Bards Tale III: Thief of Fate</i> 1988 video game

The Bard's Tale III: Thief of Fate is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and DOS.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<i>Dragon Wars</i> 1989 video game

Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Productions in 1989 and distributed by Activision.

<i>Buck Rogers: Matrix Cubed</i> 1992 video game

Buck Rogers: Matrix Cubed is a role-playing video game for MS-DOS developed and published by Strategic Simulations 1992. It uses the Gold Box engine. The game takes place in the Buck Rogers XXVC campaign setting. Matrix Cubed is a sequel to Countdown to Doomsday which came out in 1990.

<i>J.R.R. Tolkiens The Lord of the Rings, Vol. I</i> (1990 video game) 1990 video game

J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Hard Nova</i> 1990 video game

Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.

<i>RoboSport</i> 1991 video game

RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis.

<i>F29 Retaliator</i> 1989 video game

F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 Amiga and Atari ST, 1991 for the PC, and for the FM Towns and NEC PC-9801 in 1992-1993. Its working title was just Retaliator. The game was developed during the end of the Cold War, based mostly on speculations on then-future aircraft that were expected to be in use by the year 2002, in particular based on the design of the Lockheed Martin F-22 and the Grumman X-29A.

<i>Tunnels & Trolls: Crusaders of Khazan</i> 1990 video game

Crusaders of Khazan is a computer adaptation of the tabletop role-playing game Tunnels and Trolls, developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's Tunnels and Trolls 30th Anniversary Edition. The game was an international production, designed and directed in the US but programmed in Japan.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.

<i>Elvira II: The Jaws of Cerberus</i> 1992 video game

Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror adventure/role-playing video games. It was developed by Horror Soft and published by Accolade in 1992. The game is a sequel to 1990's Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.

<i>Legend of Faerghail</i> 1990 video game

Legend of Faerghail is a 1990 role-playing video game, developed by Electronic Design Hannover and published by reLINE Software for the Amiga, Atari ST and MS-DOS.

<i>Space: 1889</i> (video game) 1990 video game

Space: 1889 is an adventure game developed by Paragon Software and published in 1990 for Amiga, Atari ST, and MS-DOS.

<i>Pacific Islands</i> (video game) 1992 video game

Pacific Islands is a computer game published by Empire Interactive in 1992 for the MS-DOS, Amiga and Atari ST. It is the sequel to the 1987 video game, Team Yankee.

References

  1. "The Bard's Quest 1: Dungeons of the Unknown". Internet Archive . 1994. Retrieved 9 July 2018.
  2. Loomis, Rick (May 1999). "Computer Programs for Sale". Flying Buffalo Quarterly. No. 79. p. 16.
  3. Scorpia (February 1992). "Scorpion's Tale". Computer Gaming World. p. 38. Retrieved 24 November 2013.
  4. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1992). "The Role of Computers". Dragon (183): 57–62.
  5. "Amiga World Magazine (July 1993)". July 1993.
  6. "Bards Tale Construction Set". amigareviews.classicgaming.gamespy.com.
  7. "Bards Tale Construction Set review from Amiga Action 42 (Mar 1993) - Amiga Magazine Rack".
  8. "Bards Tale Construction Set". amigareviews.classicgaming.gamespy.com.
  9. "Amiga_Format_Issue_045_1993_04_Future_Publishing_GB". archive.org.
  10. "The Bard's Tale Construction Set review from Amiga Power 23 (Mar 1993) - Amiga Magazine Rack".
  11. "The Bard's Tale Construction Set review from Amiga Magazine 22 (Jul - Aug 1993) - Amiga Magazine Rack".