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The Living Daylights | |
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Publisher(s) | Domark |
Designer(s) | Richard Naylor |
Series | James Bond |
Platform(s) | Amstrad CPC, Amstrad PCW, Atari 8-bit, BBC Micro, Commodore 64, MSX, ZX Spectrum |
Release | 1987 |
Genre(s) | Run and gun |
Mode(s) | Single-player |
The Living Daylights is a run and gun video game adaptation of the 1987 James Bond film The Living Daylights . [1] It was the second Bond game published by Domark following 1985's poorly received A View to a Kill: The Computer Game. [2]
The game was released for all major platforms at the time and developed by De Re Software (Atari 8-bit), Exasoft (BBC Micro), Sculptured Software (Commodore 64) and Walking Circles (Amstrad CPC/PCW, MSX, ZX Spectrum) from a design by Richard Naylor of Domark. [2]
The game was re-released as a light gun shooter on various cassette tapes with the ZX Spectrum 007 Action Pack. The plot was greatly rewritten, and explained on narration audiocassettes by Desmond Llewelyn as Q. [3]
The Multiface was a hardware peripheral released by Romantic Robot for several 1980s home computers. The primary function of the device was to dump the computer's memory to external storage. Pressing a red button on the Multiface activated it. As most games of the era did not have a save game feature, the Multiface allowed players to save their position by saving a loadable snapshot of the game. Home computer software of the early 1980s was typically loaded into RAM in one go, with copy protection measures concentrating the loading phase or just after it. The snapshot feature could be used after copy protection routines had been executed, to create a backup that was effectively unprotected against unauthorised distribution. Later models of the Multiface mitigated this by requiring the device to be present when re-loading the dumps into memory, making the dumps useless to people without a Multiface. Software producers also reacted to the threat by using routines that would prevent execution of the product if it detected that a Multiface was present and by loading the software in multiple parts, thus requiring the presence of the original, copy-protected media.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
The Magnum Light Phaser is a light gun created in 1987 for the ZX Spectrum computer. A version was also released for the Commodore 64/128. It was Amstrad's last peripheral for the microcomputer. The Magnum Light Phaser in many ways resembles the Light Phaser, the Master System light gun, released in 1986. It was a Sinclair-branded Far Eastern product which was included in promotional bundles such as the "James Bond 007 Action Pack", along with a small number of lightgun-compatible games.
Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was released for the ZX Spectrum in 1984, with ports for the Amstrad CPC and Commodore 64 in 1985.
Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.
Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
007: Licence to Kill is a 1989 video game based on the James Bond film of the same name, developed by Quixel and published by Domark in 1989. It was released for Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, DOS, MSX and ZX Spectrum.
A View to a Kill are two separate video games released in 1985 and based on the James Bond film A View to a Kill. The first, an action game titled A View to a Kill: The Computer Game, was developed and published by Domark. It was available for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX, and Oric. The second game, James Bond 007: A View to a Kill, is a text-based adventure for MS-DOS, Macintosh, and Apple II. It was developed by Angelsoft, and published by Mindscape.
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.
Splat! is a maze video game published for the ZX Spectrum in 1983 by Incentive Software of Reading, England. It was subsequently released for the Amstrad CPC, Commodore 64, and SAM Coupé.
The Big Red Software Company Limited, doing business as Big Red Software, was a British video game developer based in Leamington Spa, England, that was founded by Paul Ranson in October 1989.
Superman: The Game is a 1985 video game designed by Fernando Herrera and published in the US by First Star Software for the Commodore 64. For European release, Superman was ported the Acorn Electron, Amstrad CPC, Atari 8-bit computers, BBC Micro, and ZX Spectrum.
Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.
Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England, and later relocated to Bournemouth, in southern England.
Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor.
James Bond: Live And Let Die is a video game loosely based on the 1973 James Bond film Live and Let Die. The game was released by Domark for the Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum in 1988.
OCP Art Studio or Art Studio was a popular bitmap graphics editor for home computers released in 1985, created by Oxford Computer Publishing and written by James Hutchby.
Friday the 13th: The Computer Game is the first game adaptation based on the films of the same name. It was released in 1986 by Domark for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was released on floppy diskette and cassette tape. The player's goal is to find and kill Jason, while making sure their friends or they themselves are not killed by Jason.
Top Gun is a 1986 combat flight simulation game based on the film of the same name. It was developed and published by British company Ocean Software, and was released for several computer platforms. In the United Kingdom, it was released for Amstrad CPC, Commodore 64, and ZX Spectrum in December 1986. The following year, it was released for Atari ST. In the United States, it was published by Thunder Mountain. In 1989, it was published by The Hit Squad as a budget re-release for ZX Spectrum and Commodore 64.