The Running Man (video game)

Last updated
The Running Man
The Running Man game cover.jpg
Developer(s) Emerald Software
Publisher(s) Grandslam Entertainments
Platform(s) Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
Release
Genre(s) Beat 'em up
Mode(s) Single-player

The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Contents

Gameplay

The Running Man is a side-scrolling beat 'em up game based on the 1987 film of the same name. [1] [2] [3] Set in Los Angeles in 2019, the player takes control of former policeman Ben Richards, who was framed for the murder of innocent civilians. He is chosen by host Damon Killian to compete for his survival on the television game show known as The Running Man. The player can crawl, kick, and run. The game is played across five levels, each one featuring a primary enemy. The first four enemies are "stalkers", who are tasked with killing Richards. As in the film, the stalkers include Subzero, Buzzsaw, Dynamo, and Fireball. [4] [5] [6] [1] [7] The final enemy is Killian, who is confronted by Richards in the TV studio. [3] [6] Other enemies throughout the game include dogs and guards. [7] Energy can be regained by kicking the dogs. [1] [5] [8] In between levels is a time-limited puzzle game, which restores full energy if it is solved. The puzzle game presents two images side by side, with the left one being jumbled. The player is tasked with arranging the image on the left side to match the image shown on the right. [3] [5] [1] [8]

Development and release

The Running Man was developed by Emerald Software and published by Grandslam Entertainments. [9] The game includes an introduction sequence that makes use of digitized images. The sequence is set before Richards starts The Running Man as he tells Killian "I'll be back", suggesting he will succeed in surviving the game. [3] [4] [5] [1] [8] The Amiga version of the game was released as a two-disk set, with the introduction sequence getting its own disk of the two. [1] For the ZX Spectrum version, each character has a minimum of 20 frames, and some use up to 30; to overcome memory constraints, special encoding methods were used. [10] The game was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum. [6] [11] [12]

Reception

Tony Dillon of Commodore User wrote that the game "is fun for a while", but considered it an average beat em' up. [1] Julian Rignall of Computer and Video Games also considered it "a barely average beat 'em up", expressing disappointment with the game considering its film license. [3] Gordon Hamlett of Your Amiga considered it a "substandard" beat 'em up, [7] while Zzap!64 wrote that the game consisted of repetitive beat-'em up action with very few moves to choose from. [6]

Crash praised the game and considered it to be a good film tie-in, while mentioning its difficulty, particularly during the puzzle aspect. [4] Mark Higham of ST/Amiga Format said that because the game has only five levels, the game has "ridiculously" hard difficulty and short length. [2] Rignall also criticized the difficulty, saying that it goes as relatively easy at the start and later through much more difficult levels and opponents, resulting in frustration and annoyance. [3] Hamlett wrote that when a dog knocks the player down and inflicts damage, there is a fair chance that it will turn and do the same again before the players have a chance to respond. [7] Some were critical that only a small portion of the screen is used for gameplay. [3] [7]

The graphics received some praise, [4] [5] [1] [13] along with the sound. [5] [1] [8] The game's introduction sequence was mostly praised. [3] [4] [5] [1] [8] Dillon wrote that it was the most impressive part of the game. [1] Rignall considered the sequence to be among the best he had seen on a computer, but was negative to the graphics overall. [3] Zzap!64 criticized the game's "dull" graphics and gameplay, but praised the intro sequence. [6] Higham felt that the graphics and gameplay speed needed improvement; although praising intro sequence with sampled music and digitised images, he concluded that those features are not enough to recommend this game. [2]

Several critics disliked the controls and sluggish gameplay. [8] [11] [6] [13] [7] Reviewing the Amiga version, The Games Machine wrote that the game has frustrating gameplay and poor controls. [8] The Games Machine later wrote that the Atari ST version plays just as badly as the Amiga game. The magazine wrote that the ZX Spectrum version had slightly improved control but negatively noted that it was still the same basic game. [11] Hamlett criticized the Amiga version for its poor joystick response. [7] Zzap!64 stated that the C64 version had slightly better playability than the Amiga version but that it was just as sluggish. [6]

Related Research Articles

<i>The Great Giana Sisters</i> 1987 video game

The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for various home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana, or her sister Maria in the multiplayer mode, to explore a magical world inside their dreams. The two seek out a giant diamond to awaken from their dream. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies with the aid of power-ups grant them various abilities such as firing projectiles and making enemies fall asleep.

<i>Emlyn Hughes International Soccer</i> 1988 video game

Emlyn Hughes International Soccer (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<i>Blood Money</i> (video game) 1989 video game

Blood Money is a side-scrolling shooter video game developed by DMA Design and published by Psygnosis in 1989 for the Amiga, Atari ST, and MS-DOS. A Commodore 64 version followed in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses.

<i>Cauldron</i> (video game) 1985 video game

Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

<i>Spindizzy</i> 1986 video game

Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software. It combines action and puzzle video game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

<i>Indiana Jones and the Last Crusade: The Action Game</i> 1989 video game

Indiana Jones and the Last Crusade: The Action Game was published in 1989 by Lucasfilm Games, based on the film of the same name. The game was released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, IBM PC, MSX, Master System, NES, Game Boy, Sega Genesis and Game Gear.

<i>Back to the Future Part II</i> (video game) 1990 video game

Back to the Future Part II is a 1990 action game based on the 1989 film of the same name. It was developed and published by Image Works for Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and ZX Spectrum. The game has five levels based on scenes from the film, and was criticized as a poor conversion of the film. It was followed by Back to the Future Part III.

<i>Welltris</i> 1989 video game

Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991.

<i>Football Manager 2</i> 1988 video game

Football Manager 2 is the second game in the Football Manager series.

<i>Barbarian II: The Dungeon of Drax</i> 1988 video game

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on Ghostbusters. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>Terminator 2</i> (computer game) 1991 video game

Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. It is a sequel to The Terminator, itself based on the 1984 film of the same name. The game features several gameplay styles such as driving, fighting, and puzzle-solving.

<i>Judge Dredd</i> (1986 video game) 1986 video game

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

<i>Tom & Jerry</i> (1989 video game) 1989 video game

Tom & Jerry is a 1989 platform game developed and published by German company Magic Bytes. It is the first video game based on the cartoon of the same name, and was released in the United States and Europe, for Amiga, Atari ST, and Commodore 64 computers.

<i>Pink Panther</i> (video game) 1988 video game

Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.

<i>Red Heat</i> (video game) 1989 video game

Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.

<i>Scooby-Doo and Scrappy-Doo</i> (video game) 1991 video game

Scooby-Doo and Scrappy-Doo is a 1991 platform game developed by British studio PAL Developments and published by Hi-Tec. It is part of the Scooby-Doo franchise, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game received praise for its graphics.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 Dillon, Tony (April 1989). "Running Man". Commodore User. United Kingdom. pp. 28–29.
  2. 1 2 3 4 Higham, Mark (May 1989). "Running Man". ST/Amiga Format. United Kingdom. p. 78.
  3. 1 2 3 4 5 6 7 8 9 10 Rignall, Julian (May 1989). "Reviews: Running Man". Computer and Video Games. United Kingdom. p. 28.
  4. 1 2 3 4 5 6 "The Running Man". Crash. United Kingdom. July 1989. pp. 42–43.
  5. 1 2 3 4 5 6 7 8 "The Running Man". Your Sinclair. United Kingdom. June 1989. p. 62. Archived from the original on 2016-04-10.
  6. 1 2 3 4 5 6 7 8 9 "The Running Man". Zzap!64. United Kingdom. September 1989. p. 70.
  7. 1 2 3 4 5 6 7 Hamlett, Gordon (September 1989). "The Running Man". Your Amiga. United Kingdom. p. 16.
  8. 1 2 3 4 5 6 7 8 "Can American TV shows get any worse...? The Running Man". The Games Machine. United Kingdom. June 1989. p. 40.
  9. "Pics, Pecs & Pixels". The One . United Kingdom. March 1989. pp. 100, 102.
  10. "Blueprint". Sinclair User. United Kingdom. April 1989. pp. 74–75.
  11. 1 2 3 4 5 "Version Updates". The Games Machine. United Kingdom. July 1989. p. 43. Archived from the original on 2016-05-05.
  12. 1 2 "Running Man (Amiga)". Power Play (in German). Germany. July 1989. p. 47.
  13. 1 2 3 Dillon, Tony (April 1989). "Running Man". Sinclair User. United Kingdom. pp. 8–9.
  14. Game review, Your Sinclair magazine, Dennis Publishing, issue 42, June 1989, page 62