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The Treehouse | |
---|---|
Developer(s) | Broderbund |
Publisher(s) | Broderbund |
Producer(s) | Janese Swanson |
Designer(s) | Leslie Grimm [1] Lynn Kirkpatrick |
Composer(s) | Tom Rettig |
Series | Early Learning Family Series |
Engine | Mohawk |
Platform(s) | MS-DOS, Apple II, Mac, FM Towns, Windows |
Release |
|
Genre(s) | Educational |
Mode(s) | Single-player, two-player (in certain games) |
The Treehouse is a point-and-click educational video game for MS-DOS and then ported to Mac and the FM Towns, with Windows versions arriving later. Following the success of The Playroom , Broderbund created The Treehouse, which provides more content and furthers the user's ability to explore. [3] First released in 1991, most copies were sold in educational supply stores rather than mainstream stores that sold computer software; it included a sing-along cassette tape. [4] It was re-released in 1996 for Windows 3.1 and Windows 95. Although the Windows version has the same general activities, the characters, interface, and locations are different.
The game's main characters are two opossums who at various times either want to play or take a nap. The activities within the game include music composition and learning, a music maze, a picture scene with interactive objects, a puppet show and a Monopoly-style game that teaches counting and currency concepts. [5]
The game is designed for older learners than The Playroom. [6] The subjects in the game include math, language, music, creative art and science. [7] Children are encouraged to explore new places, learn new facts and put their creative skills to use. [8]
Publication | Score |
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Computer Gaming World | [9] |
GameSpot | 6.6 (Remake) [10] |
Publication | Award |
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Oppenheim Toy Portfolio Award | Platinum Award [11] |
Computer Gaming World gave The Treehouse five out of five stars, stating that it had a "rich, full environment" with "excellent sound effects" [9] and placed it as one of the SPA Top Hits for Home Education. [12] The game was given a platinum award at the 1994 Oppenheim Toy Portfolio Awards. The judges claimed that "the graphics and music are first-rate, and the activities are interactive and fun". [11]
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children’s television series in 1999 called Blaster's Universe.
The Miracle Piano Teaching System is educational software which uses a MIDI keyboard to teach how to play the piano. It was published in 1990 by The Software Toolworks for the Nintendo Entertainment System, Super NES, Macintosh, Amiga, Sega Genesis, and MS-DOS compatible operating systems.
The Print Shop is a desktop publishing software package originally published in 1984 by Broderbund. It was unique in that it provided libraries of clip art and templates through a simple interface to build signs, posters and banners with household dot-matrix printers. Over the years, the software has been updated to accommodate changing file formats and printer technologies.
Quarky & Quaysoo's Turbo Science is an educational computer game developed by Jeff Tunnell Productions and published by Sierra On-Line for MS-DOS in early 1992. It was designed to teach scientific concepts to children.
Kid Pix is a bitmap drawing program designed for children. Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund. Hickman was inspired to create Kid Pix after watching his son Ben struggle with MacPaint, and thus the main idea behind its development was to create a drawing program that would be very simple to use.
The Playroom is an educational video game published in 1989 for MS-DOS, Apple II, and Mac. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 manufactured by Broderbund. A follow-up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.
Spellbound! is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. The objective of the game is to play spelling-related games to qualify and compete for successively higher bracket spelling bees, concluding with the player competing in the national spelling bee. The original game, released in 1991, was compatible with computers running DOS 3.3 or higher. A 1993 CD release added spoken dialogue and was compatible with Windows 95 and Mac.
McGee is a series of computer games released by Lawrence Productions for Kindergarteners ages 2–4.
KidDesk is an alternative desktop software application. The early childhood learning company Hatch Early Childhood created KidDesk; it subsequently went to Edmark, which was bought by IBM then sold to Riverdeep.
Stickybear is a fictional character created by Richard Hefter and an edutainment series starring the character headed by Optimum Resource. The character was a mascot of Weekly Reader Software, a division of Xerox Education Publications.
The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster Plus! (1987), followed by New Math Blaster Plus! (1990). A full redesign was done in 1993 as Math Blaster Episode I: In Search of Spot and again in 1996 as Mega Math Blaster.
The San Diego Zoo Presents: The Animals is an educational game developed by The Software Toolworks and Arnowitz Studios and published by The Software Toolworks in 1992 for Windows. Arnowitz Studios developed the multimedia assets and The Software Toolworks did the software development. A release for 3DO was planned for release in November 1993 but was ultimately launched in 1994. The game was then ported to Sega CD in 1994.
3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996. A 1997 re-release and an updated version for Macintosh and Microsoft Windows is titled 3-D Dinosaur Adventure: Anniversary Edition.
Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.
Where in the World is Carmen Sandiego? is a game within the Carmen Sandiego franchise made for the Prodigy Interactive online service, a "special edition" and Prodigy service adaptation of the 1985 Broderbund educational game of the same name.
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(help)Provides the player with a treehouse full of games, surprises, puzzles and things to explore...a rich, full environment.