Tiki Towers

Last updated
Tiki Towers
Tiki Towers.jpg
Developer(s) Mock Science [1]
Publisher(s) RealNetworks GameHouse
December 3, 2008 [2]
  • IOS
    • WW: December 15, 2008
  • Wii
    • NA: December 22, 2008
Genre(s) Puzzle
Mode(s) Single-player, multi-player

Tiki Towers (known as Tropical Towers in the United Kingdom) [4] is a puzzle video game developed by Mock Science and published by RealNetworks division GameHouse. It was released for WiiWare, BlackBerry, iOS (iPhone, iPod Touch, iPad), Android, Windows Phone and Symbian S60. The game has been likened to the similar puzzle game World of Goo . [5] A sequel titled Tiki Towers 2: Monkey Republic was released in January 2011. [6] [7]



Based around a tropical Tiki culture-theme, the game involves players directing a troupe of monkeys to retrieve bananas by building towers of bamboo scaffolding to reach the fruits, with the ultimate goal of collecting all bananas and having all monkeys reach the designated "exit". This adds conflict as the player usually is tasked with building towers on a limited bamboo budget and if a tower falls it may prevent the monkeys from completing the level.

On the Wii version of the game, while much remains the same (with regard to the mobile versions), one significant difference is that the player must also fend off "evil monkeys" trying to sabotage the player's towers while the "good monkeys" (player's 'troupe') are working toward their goal.



Tiki Towers was conceived by designer Frank Boosman from the Republic of Fun before the Wii's release in 2006. Excited by the promise of the Wii, he felt that the Wii's controller, the Wii Remote, would work well with games that required a lot of physical interactions. While listening to a talk by video game designer and entrepreneur Will Wright, Wright said something to the effect of "Monkeys are funny", which gave Boosman the idea of representing building pieces as bamboo and coconuts in his new game and since a friend of his liked Tiki culture, it was used as the game's theme. [4]


Drawing the bamboo sticks to scale in order to fit on a small cellphone screen was a difficult task and there wasn't a clear perspective and the sticks had to be functional to implement realistic bending and breaking. In the prototyping stage, the developers did limitation testing to get the physics just right. As development progressed, the game engine became more advanced and multiple layers were added to the graphics to capture the Tiki atmosphere. To simplify the game's structure, all information on the gameplay was placed on menus rather than popup boxes and all islands in the game were placed in a single screen. To boost graphic quality, the developers opted to use symbols instead of text to indicate level progression. Early in the game's development there were going to be different kinds of monkeys - the first to build the bamboo structures and the second to climb on them. There were also going to be small, medium and big monkeys which would have light, medium and heavy weight that would correspond with easy, medium and hard difficulty levels. Both ideas got scrapped and the medium climber monkey made it into the game. The monkeys needed to be scaled just right so that they didn't obscured the every part of the bamboo sticks. [8]


IGN called Tiki Towers a "fun and playable imitation" of World of Goo, giving it a 7.3/10. [5] WiiWare World gave Tiki Towers a 7/10, noting that "Tiki Towers is not going to win any awards like World of Goo, but at a third of the price it is still well worth a look." [9] AppSpy gave Tiki Towers a 4/5, saying that the game "is for those who enjoy physics based puzzle games involving monkeys". [10]

The mobile version was named Casual Game of the Year for 2008 by the IMGA. [11]

Related Research Articles

<i>Tomb Raider: Anniversary</i> 2007 video game

Tomb Raider: Anniversary is an action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the Tomb Raider series and second in the Legend trilogy, Anniversary is a remake of the first Tomb Raider game, originally released in 1996.

<span class="mw-page-title-main">Vanpool (company)</span> Japanese video game developer

Vanpool, Inc. was an independent Japanese video game, music software, computer software and toy developer. Its employees include Taro Kudou and Kazuyuki Kurashima, both of whom worked for the independent game developer Love-de-Lic. The company shut down on May 31, 2023.

Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

Star Soldier is a series of scrolling shooters mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012. The first game, named Star Soldier, appeared on the MSX and NES in 1986, and the series has continued on various gaming systems. Star Soldier itself has received enhanced remakes for both the GameCube and PlayStation 2 in 2003, and a different remake for the PlayStation Portable in 2005, while the latest installment of the series was released on the Wii as a WiiWare game in 2008. In addition, Super Star Soldier, Final Soldier, Soldier Blade and Star Parodier have been re-released on the Wii's Virtual Console and on the Japanese PC Engine's Best Collection lineup for the PSP. The Star Soldier games are best known for their distinctive music, unique weapon power-ups, and a special time attack high score mode called "Caravan Mode".

<i>Boom Blox</i> 2008 video game

Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage. It was developed by EA Los Angeles and directed by filmmaker Steven Spielberg.

Two Tribes B.V. is an independent video game developer based in Harderwijk, Netherlands. Founded in 2001 by Martijn Reuvers and Collin van Ginkel, it develops its own intellectual property and games for franchises. As announced on 10 March 2016, the office closed in September 2016, after the release of Rive. However, Two Tribes continues development of the Nintendo Switch version of Rive, as well as supporting older games.

<i>Brain Challenge</i> 2007 video game

Brain Challenge is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phone and iPod and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. The game was released for Mac OS X in January 2011.

<i>World of Goo</i> 2008 puzzle video game

World of Goo is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. World of Goo has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure.

<i>Bobby Carrot</i> Video game series

Bobby Carrot is a video game series developed and published by German company FDG Mobile Games. The series currently consists of five games, all originally developed for mobile phones. The fifth game was also released for iOS as well as a WiiWare game for North America on July 21, 2011. The first game of the series has been offered for free as a pre-installed game on numerous Samsung phone models, presented by eFUSION Mobile. In 2006, Bobby Carrot 4 won the Deutscher Entwicklerpreis for Best German Mobile Game.

<i>Crystal Defenders</i> Two tower defense video games by Square Enix

Crystal Defenders is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed Crystal Defenders. Under that name, the game was also released between 2009 and 2011 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009.

MaBoShi: The Three Shape Arcade is a WiiWare puzzle video game developed by Mindware Corp. Its Japanese title, Katachi no Game: Maru Bou Shikaku. It was released in Europe on August 29, 2008, in Japan on October 7, 2008, and in North America on December 29, 2008.

<i>Final Fantasy Crystal Chronicles: My Life as a Darklord</i> 2009 video game

Final Fantasy Crystal Chronicles: My Life as a Darklord is a 2009 tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service. The game is an entry in the Final Fantasy franchise, forming part of the Crystal Chronicles subseries. Taking place after Final Fantasy Crystal Chronicles: My Life as a King, the game follows the titular Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom.

<i>Tales of Monkey Island</i> 2009 video game

Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games under license from LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for OS X, the PlayStation Network, and iOS were released several months after the series ended.

<span class="mw-page-title-main">5th Cell</span> Video game company

5th Cell is an independently owned American video game developer founded in 2003 as 5th Cell Media, LLC. led by Jeremiah Slaczka and Marius Falhbusch. The company is most well known for creating the Drawn to Life and Scribblenauts series.

<i>Professor Heinz Wolffs Gravity</i> 2008 video game

Professor Heinz Wolff's Gravity is a puzzle video game released on Wii, DS, Windows, iOS and Android formats. It is published by Deep Silver and developed by EM Studios. The game is named after Heinz Wolff, while the iOS and Android versions are named after Isaac Newton.

<i>Bloons Tower Defense</i> Video game series by Ninja Kiwi

Bloons Tower Defense is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the Adobe Flash platform and released in mid 2007. Later games in the series expanded to support various mobile platforms, including Android, iOS, Windows Phone, PlayStation Portable, Nintendo DSi, Windows, Linux and MacOS. Games in the Bloons series older than Bloons TD 6 are available through the Ninja Kiwi Archive on Steam.

<i>Donkey Kong Country Returns</i> 2010 platform video game

Donkey Kong Country Returns is a 2010 side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. The game's story focuses on an evil group of Tiki-like creatures known as the Tiki Tak Tribe that are unleashed on Donkey Kong Island and hypnotize the island's animals to stealing Donkey Kong and Diddy Kong's banana hoard, prompting the two to traverse the island to reclaim it.

<i>Contre Jour</i> 2011 video game

Contre Jour is a physics-based puzzle video game for web browsers, Windows Phone, Blackberry, Android, iOS and Symbian. It was developed in 2011 by Ukrainian developer Mokus and published by Electronic Arts through its label Chillingo. The art for the game Contre Jour was created by artist Mihai Tymoshenko. The soundtrack for Contre Jour was composed by David Ari Leon. The game focuses upon a little blob named Petit, a reference to Le Petit Prince, whose means of locomotion is to be manoeuvered around by manipulating his environment through the various areas of the game using the touch screen.

Big Kahuna is a series of puzzle video games created by Reflexive Entertainment. Four games have been released in the series: Big Kahuna Reef, a tile-matching game, in 2004 for the PC; Big Kahuna Words, a boggle-style puzzle game released in 2005 for PC and 2008 for iOS; Big Kahuna Reef 2, a three in a row matchmaking game released in 2006 for PC; and Big Kahuna Party, a WiiWare tile-based party game released in 2008. All of the games in the series feature a Hawaiian theme, with oceans, exotic fish, and tiki heads.

<i>Art of Balance</i> 2010 video game

Art of Balance is a physics-based puzzle video game developed and published by Shin'en Multimedia. The game was originally released on WiiWare in 2010, then enhanced in high definition and ported to the Wii U's and Nintendo Switch's eShop in 2013 and 2018, respectively, and PlayStation 4's PlayStation Store in 2016. A version with touch controls was also ported to the Nintendo 3DS's eShop in 2012, titled Art of Balance TOUCH!


  1. "Tiki Towers". Metacritic. Retrieved 2018-09-14.
  2. 1 2 "Updated: Real Networks launches its first cross-platform game for iPhone and other platforms". VentureBeat. 2008-12-08. Retrieved 2018-08-12.
  3. "Tiki Towers at Nintendo :: Games". 2008-12-23. Archived from the original on 2008-12-23. Retrieved 2018-08-12.
  4. 1 2 Langley, Ryan. "Interview: RealNetworks Talks Tiki Towers And Its Journey Into WiiWare" . Retrieved 2018-08-12.
  5. 1 2 Hatfield, Daemon (2009-01-07). "Tiki Towers Review". IGN. Archived from the original on January 15, 2009. Retrieved 2008-01-19.
  6. "Bridge Building Physics Puzzler 'Tiki Towers 2' Now Available". TouchArcade. 2011-01-20. Retrieved 2018-08-12.
  7. "Tiki Towers 2: Mobile Game". 2011-02-03. Archived from the original on 2011-02-03. Retrieved 2018-09-13.
  8. "The Making of Tiki Towers". 2009-02-04. Archived from the original on 2009-02-04. Retrieved 2022-02-24.
  9. "Tiki Towers (WiiWare) Review". 2008-12-25. Archived from the original on 2008-12-25. Retrieved 2018-08-12.
  10. "Tiki Towers Review". appspy.com. Retrieved 2019-01-21.
  11. "5 th IMGA awarded games". International Mobile Gaming Awards. Retrieved 2021-08-21.

Official website